Weapon Skills

Attr. Weapon Mt. Rng. Effect SP
Iron Sword 6 1 - 50
Steel Sword 8 1 - 100
Silver Sword 11 1 - 200
Fólkvangr 16 1 Grants Atk+5 at start of turn if HP<=50% 400
Iron Axe 6 1 - 50
Steel Axe 8 1 - 100
Killer Axe 7 1 Accelerates Special trigger (cooldown count-1). 200
Killer Axe+ 11 1 Accelerates Special trigger (cooldown count-1). 300
Falchion 16 1 Effective against dragons. At the start of every third turn, unit recovers 10 HP. 400
Brave Sword 5 1 Spd-5. Attack twice when initiating combat. 200
Iron Lance 6 1 - 50
Steel Lance 8 1 - 100
Silver Lance 11 1 - 200
Silver Lance+ 15 1 - 300
Brave Lance 5 1 Spd-5. Attack twice when initiating combat. 200
Iron Dagger 3 2 After combat, inflicts Def/Res-3 on foe through its next action. 50
Steel Dagger 5 2 After combat, inflicts Def/Res-3 on foe through its next action. 100
Silver Dagger 7 2 After battle, inflicts Def/Res-5 on foe through its next action. 200
Silver Dagger+ 10 2 After combat, inflicts Def/Res-7 on foe through its next action. 300
Thunder 4 2 - 50
Elthunder 6 2 - 100
Blárraven 7 2 Grants weapon advantage vs. colorless foes. 200
Blárraven+ 11 2 Grants weapon advantage vs. colorless foes. 300
Wind 4 2 - 50
Elwind 6 2 - 100
Rexcalibur 9 2 - 200
Excalibur 14 2 Effective against flying units. 400
Iron Bow 4 2 Effective against flying units. 50
Steel Bow 6 2 Effective against flying units. 100
Silver Bow 9 2 Effective against flying units. 200
Parthia 14 2 Effective against flying units. Grants Res+4 during combat if initiating attack. 400
Heavy Spear 8 1 Effective against armored units. 200
Heavy Spear+ 12 1 Effective against armored units. 300
Assault 10 2 - 50
Panic 7 2 After combat, bonuses on targeted foe become penalties through its next action. 150
Yato 16 1 Grants Spd+4 during combat if unit initiates attack 400
Emerald Axe+ 12 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. 300
Emerald Axe 8 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. 200
Killer Lance 7 1 Accelerates Special trigger (cooldown count-1). 200
Killer Lance+ 11 1 Accelerates Special trigger (cooldown count-1). 300
Rogue Dagger 4 2 After combat, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn. 200
Rogue Dagger+ 7 2 After combat, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn. 300
Killing Edge 7 1 Accelerates Special trigger (cooldown count-1). 200
Flux 4 2 - 50
Ruin 6 2 - 100
Rauðrwolf 6 2 Effective against cavalry units. 200
Rauðrwolf+ 10 2 Effective against cavalry units. 300
Killer Bow 5 2 Effective against flying units. Accelerates Special trigger (cooldown count-1). 200
Killer Bow+ 9 2 Effective against flying units. Accelerates Special trigger (cooldown count-1). 300
Absorb 4 2 Recover 50% of damage dealt. 150
Fear 5 2 After combat, inflicts Atk-6 on targeted foe through its next action. 150
Brave Axe 5 1 Spd-5. Attack twice when initiating combat. 200
Brave Axe+ 8 1 Spd-5. Attack twice when initiating combat. 300
Armorslayer 8 1 Effective against armored units. 200
Armorslayer+ 12 1 Effective against armored units. 300
Durandal 16 1 Grants Atk+4 during combat if unit initiates attack. 400
Brynhildr 14 2 If unit initiates attack, restricts foe's next-turn movement to 1 space or less. 400
Fire Breath 6 1 - 50
Fire Breath+ 8 1 - 100
Lightning Breath 7 1 Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1). 200
Lightning Breath+ 11 1 Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1). 300
Gronnblade 9 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt. 200
Gronnblade+ 13 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt. 300
Raijinto 16 1 Enables counterattack regardless of distance if this unit is attacked. 400
Flametongue 11 1 - 200
Flametongue+ 15 1 - 300
Brave Lance+ 8 1 Spd-5. Attack twice when initiating combat. 300
Silver Axe 11 1 - 200
Nóatún 16 1 Unit may move adjacent to any ally when HP ≤ 40% 400
Pain 3 2 Inflicts 10 damage on targeted foe after combat. 150
Sapphire Lance 8 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantge. 200
Sapphire Lance+ 12 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantge. 300
Hammer 8 1 Effective against armored units. 200
Hammer+ 12 1 Effective against armored units. 300
Aura 14 2 Restores 5 HP to adjacent allies after any combat this unit initiates 400
Fenrir 9 2 - 200
Armads 16 1 Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%. 400
Rauðrblade 9 2 Slows Special Trigger (cooldown count +1). Adds total bonuses on unit to damage dealt. 200
Rauðrblade+ 13 2 Slows Special Trigger (cooldown count +1). Adds total bonuses on unit to damage dealt. 300
Fujin Yumi 14 2 Effective against flying units. Unit can pass though foes if own HP ≥ 50%. 400
Gravity 6 2 After any combat, prevents foe from moving more than 1 space through its next action 150
Binding Blade 16 1 Grants Def/Res+2 when this unit is attacked. 400
Sol Katti 16 1 If wielder initiates attack at HP ≤ 50%, any follow-up occurs immediately. 400
Hauteclere 16 1 Accelerates Special trigger (cooldown count-1). 400
Gronnraven 7 2 Grants weapon advantage vs. colorless foes. 200
Gronnraven+ 11 2 Grants weapon advantage vs. colorless foes. 300
Dark Breath 9 1 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. 200
Dark Breath+ 13 1 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. 300
Brave Sword+ 8 1 Spd-5. Attack twice when initiating combat. 300
Light Breath 9 1 Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates. 300
Light Breath+ 13 1 Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates. 300
Killing Edge+ 11 1 Accelerates Special trigger (cooldown count-1). 300
Silver Axe+ 15 1 - 300
Rauðrraven 7 2 Grants weapon advantage vs. colorless foes. 200
Rauðrraven+ 11 2 Grants weapon advantage vs. colorless foes. 300
Ruby Sword 8 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. 200
Ruby Sword+ 12 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. 300
Poison Dagger 2 2 Effective against infantry units. Infantry foes suffer Def/Res-4 after combat through their next actions. 200
Poison Dagger+ 5 2 Effective against infantry units. Infantry foes suffer Def/Res-6 after combat through their next actions. 300
Fire 4 2 - 50
Elfire 6 2 - 100
Bolganone 9 2 - 200
Bolganone+ 13 2 - 400
Blárblade 9 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt. 200
Blárblade+ 13 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt. 300
Silver Sword+ 15 1 - 300
Smoke Dagger 6 2 After combat, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions. 200
Smoke Dagger+ 9 2 After combat, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. 300
Assassin's Bow 7 2 Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will. 200
Assassin's Bow+ 11 2 Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will. 300
Fensalir 16 1 Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn. 400
Fenrir+ 13 2 - 300
Silver Bow+ 13 2 Effective against flying units. 300
Slow 5 2 After any combat, inflicts Spd-6 on foe through its next action. 150
Brave Bow 4 2 Spd-5. Effective against flying units. Attacks twice if unit initiates combat. 200
Brave Bow + 7 2 Spd-5. Effective against flying units. Attacks twice if unit initiates combat. 300
Naga 14 2 Effective against dragons. Grants Def/Res+2 when this unit is attacked. 400
Sieglinde 16 1 Grants adjacent allies Atk+3 through their next actions at the start of each turn. 400
Siegmund 16 1 Grants adjacent allies Atk+3 through their next actions at the start of each turn. 400
Tyrfing 16 1 Grants Def+4 in battle if unit's HP ≤ 50% 400
Gronnwolf+ 10 2 Effective against cavalry units. 300
Thoron 9 2 - 200
Dire Thunder 9 2 Spd-5. Attack twice when initiating combat. 400
Cymbeline 14 2 Grants adjacent allies Atk+4 through their next actions after any combat this unit initiates. 400
Mystletainn 16 1 Accelerates Special trigger (cooldown count -1) 400
Blárwolf+ 10 2 Effective against cavalry units. 300
Blárwolf 6 2 Effective against cavalry units. 200
Wo Dao+ 13 1 Grants +10 to damage when Special triggers. 300
Deathly Dagger 11 2 After combat, inflicts Def/Res -7 on foe through its next action. If unit initiated combat, 7 damage to foe after battle. 400
Wo Dao 9 1 Grants +10 to damage when Special triggers. 200
Eckesachs 16 1 Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn. 400
Gronnwolf 6 2 Effective against cavalry units. 200
Blue Egg 7 2 If unit initiates attack, unit recovers 4 HP after the battle. 200
Blue Egg+ 11 2 If unit initiates attack, unit recovers 4 HP after the battle. 300
Carrot Axe+ 13 1 If unit initiates attack, unit recovers 4 HP after the battle. 300
Carrot Lance+ 13 1 If unit initiates attack, unit recovers 4 HP after the battle. 300
Green Egg+ 11 2 If unit initiates attack, unit recovers 4 HP after the battle. 300
Firesweep Bow 7 2 Effective against flying units. Unit and enemies cannot use counterattacks. 300
Firesweep Bow+ 11 2 Effective against flying units. Unit and enemies cannot use counterattacks. 300
Ragnell 16 1 Enables counterattack regardless of distance if this unit is attacked. 400
Rexcalibur+ 13 2 - 300
Siegfried 16 1 Enables counterattack regardless of distance if this unit is attacked. 400
Green Egg 7 2 If unit initiates attack, unit recovers 4 HP after the battle. 200
Carrot Axe 9 1 If unit initiates attack, unit recovers 4 HP after the battle. 200
Carrot Lance 9 1 If unit initiates attack, unit recovers 4 HP after the battle. 200
Ragnarok 14 2 If unit has 100% HP at the start of combat, unit receives Atk/Spd+5. If attacking, unit will receive 5 damage after combat. 400
Gronnowl+ 10 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. 300
Blárowl+ 10 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allied x 2. 300
Gronnowl 6 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. 300
Regal Blade 16 1 If foe's HP is 100% when combat starts, unit receives Atk/Spd+2 during combat. 400
Thoron+ 13 2 - 200
Blessed Bouquet+ 12 2 Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates. 300
First Bite+ 14 1 Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates. 300
Cupid Arrow+ 12 2 Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates. Effective against fliers. 300
Candlelight 7 2 After combat, foe inflicted with status preventing them from counterattacking. 150
Blessed Bouquet 9 2 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. 200
First Bite 10 1 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. 200
Cupid Arrow 8 2 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. Effective against fliers. 200
Gradivus 16 1 Enables counterattack regardless of distance if this unit is attacked. 400
Blárowl 6 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. 200
Élivágar 14 2 If unit initiates attack, bonuses on foes within 2 spaces of the target become penalties through their next actions. 400
Firesweep Lance+ 15 1 Unit and enemies cannot use counterattacks. 300
Rauðrowl 6 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. 200
Rauðrowl+ 10 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. 300
Firesweep Lance 11 1 Unit and enemies cannot use counterattacks. 200
Clarisse's Bow 7 2 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Effective against flying units. 200
Clarisse's Bow+ 11 2 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Effective against flying units. 300
Legion's Axe 10 1 After combat, bonuses on targeted foe become penalties through its next action. 200
Legion's Axe+ 14 1 After combat, bonuses on targeted foe become penalties through its next action. 300
Deft Harpoon 10 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. 200
Deft Harpoon+ 14 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. 300
Melon Crusher 10 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat 200
Melon Crusher+ 14 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. 300
Seashell 7 2 Foe takes Def/Res-5 until end of foe's next action. If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2. If attacking, unit gets 2 damage after. 200
Seashell+ 10 2 Foe takes Def/Res-7 until end of foe's next action. If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2. If attacking, unit gets 2 damage after. 300
Refreshing Bolt 8 2 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. Effective against fliers. 200
Refreshing Bolt+ 12 2 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. Effective against fliers. 300
Ridersbane + 14 1 Effective against cavalry units 300
Zanbato+ 14 1 Effective Against Cavalry Units 300
Dark Aura 14 2 Grants adjacent allies who use sword, axes, lances, or dragonstones Atk +6 through their next actions at the start of each turn. 400
Slaying Bow+ 12 2 Effective against flying units. Accelerate Special trigger (cooldown count -1) 300
Slaying Edge+ 14 1 Accelerates Special trigger (cooldown count -1). 300
Dark Excalibur 14 2 Grants +10 to damage when Special triggers. 400
Zanbato 10 1 Effective against cavalry units. 200
Ridersbane 10 1 Effective against cavalry units. 200
Slaying Bow 8 2 Effective against flying units. Accelerates Special trigger (cooldown count-1). 200
Slaying Edge 10 1 Accelerates Special trigger (cooldown count-1). 200
Berkut's Lance 10 1 Grants Res+4 when the unit is under attack. 200
Berkut's Lance+ 14 1 Grants Res+4 when the unit is under attack. 300
Lilith Floatie+ 14 1 Grants allies within 2 spaces Atk/Spd+1 during combat. 300
Lilith Floatie 10 1 Grants allies within 2 spaces Atk/Spd+1 during combat. 200
Hibiscus Tome 8 2 Grants allies within 2 spaces Atk/Spd+1 during combat. 200
Hibiscus Tome+ 12 2 Grants allies within 2 spaces Atk/Spd+1 during combat. 300
Tomato Tome 8 2 Grants allies within 2 spaces Atk/Spd+1 during combat. 200
Tomato Tome+ 12 2 Grants allies within 2 spaces Atk/Spd+1 during combat. 300
Sealife Tome 8 2 Grants allies within 2 spaces Atk/Spd+1 during combat. 200
Sealife Tome+ 12 2 Grants allies within 2 spaces Atk/Spd+1 during combat. 300
Slaying Axe 10 1 Accelerates Special trigger (cooldown count-1). 200
Slaying Axe+ 14 1 - 300
Nidhogg 14 2 Effective against flying units. During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. 400
Vidofnir 16 1 If unit is attacked by foe using sword, axe or lance, unit receives Def+7 during combat. 400
Cursed Lance 16 1 Grants Atk/Spd+2 and accelerates Special trigger (cooldown count-1). Unit takes 4 damage after combat. 400
Geirskogul 16 1 Grants Def+3. Grants allies with sword, lance, axe, bow, or dagger within 2 spaces Atk/Spd +3 during combat. 400
Blazing Durandal 16 1 Grants Atk+3. If unit's Atk > foe's, unit gains Special cooldown charge +1. (If using other similar skill, only highest value applied.) 400
Mulagir 14 2 Effective against flying units. Grants Spd+3. If foe is magic user, foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. 400
Urvan 16 1 Accelerates Special trigger (cooldown count -1). If unit receives consecutive attacks, damage from second attack onward reduced by 80%. 400
Slaying Lance+ 14 1 Accelerates Special trigger (cooldown count-1). 300
Amiti 11 1 Spd-2. Attack twice when initiating combat. 400
Slaying Lance 10 1 Accelerates Special trigger (cooldown count-1). 200
Alondite 16 1 Enables counterattack regardless of distance if this unit is attacked. 400
Dancer's Fan+ 10 2 If unit initiates attack, adjacent allies recover 7 HP after combat. Also, enemy suffers Def/Res -7 after combat until the end of foe's next action. 300
Urðr 16 1 If Sing or Dance is used, target also granted Atk/Spd/Def/Res+3. 400
Dancer's Ring+ 12 2 If unit initiates attack, adjacent allies recover 7 HP after combat. 300
Dancer's Score+ 12 2 If unit initiates attack, adjacent allies recover 7 HP after combat. 300
Dancer's Fan 7 2 If unit initiates attack, adjacent allies recover 7 HP after combat. Also, enemy suffers Def/Res-5 after combat until the end of foe's next action. 200
Dancer's Ring 8 2 If unit initiates attack, adjacent allies recover 7 HP after combat. 200
Dancer's Score 8 2 If unit initiates attack, adjacent allies recover 7 HP after combat. 200
Divine Naga 14 2 Effective against dragons. Foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. 400
Divine Tyrfing 16 1 Grants Res+3. If in combat against foe using magic, unit receives 50% less damage from the first attack. 400
Valflame 14 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action. 300
Ayra's Blade 16 1 Grants Spd+3. If unit's Spd - foe's Spd ≥ 1, gain Special cooldown charge +1 per attack. (If similar skill also used, only highest value applied.) 400
Kitty Paddle+ 8 2 Effective against foe using magic. After combat, if foe uses magic, foe suffers Def/Res -7 through foe's next action. 300
Monstrous Bow+ 12 2 Effective against fliers. After combat, bonuses become penalties on all foes within 2 spaces through foe's next action. 300
Spectral Tome+ 12 2 After combat, bonuses become penalties on all foes within 2 spaces through foe's next action. 200
Grimoire 14 2 If unit has ≥ 50% HP, unit can move to a space adjacent to an ally within 2 spaces. 400
Kitty Paddle 5 2 Effective against foe using magic. After combat, if foe uses magic, foe suffers Def/Res-7 through foe's next action. 200
Spectral Tome 8 2 After combat, bonuses become penalties on all foes within 2 spaces through foe's next action. 200
Monstrous Bow 8 2 Effective against fliers. After combat, bonuses become penalties on all foes within 2 spaces through foe's next action. 200
Weirding Tome 14 2 Grants Spd +3 At start of turn, all foes in cardinal directions, and with Res 1 or more lower than unit, suffer Spd-5 until the end of foes' next actions 400
Resolute Blade 16 1 Grants Atk+3. Grants +10 to damage when Special triggers. 400
Stout Tomahawk 16 1 Enables counterattack regardless of distance if this unit is attacked. 400
Audhulma 16 1 Accelerates Special trigger (cooldown count-1). Grants Res+5. 400
Leiptr 16 1 - 400