Weapon Skills

Attr. Weapon Mt. Rng. Effect
Iron Sword 6 1 -
Steel Sword 8 1 -
Silver Sword 11 1 -
Fólkvangr 16 1 Grants Atk+5 at start of turn if HP<=50%
Iron Axe 6 1 -
Steel Axe 8 1 -
Killer Axe 7 1 Accelerates Special trigger (cooldown count-1).
Killer Axe+ 11 1 Accelerates Special trigger (cooldown count-1).
Falchion 16 1 Effective against dragons. At the start of every third turn, unit recovers 10 HP.
Brave Sword 5 1 Spd-5. Attack twice when initiating combat.
Iron Lance 6 1 -
Steel Lance 8 1 -
Silver Lance 11 1 -
Silver Lance+ 15 1 -
Brave Lance 5 1 Spd-5. Attack twice when initiating combat.
Iron Dagger 3 2 After combat, inflicts Def/Res-3 on foe through its next action.
Steel Dagger 5 2 After combat, inflicts Def/Res-3 on foe through its next action.
Silver Dagger 7 2 After battle, inflicts Def/Res-5 on foe through its next action.
Silver Dagger+ 10 2 After combat, inflicts Def/Res-7 on foe through its next action.
Thunder 4 2 -
Elthunder 6 2 -
Blárraven 7 2 Grants weapon advantage vs. colorless foes.
Blárraven+ 11 2 Grants weapon advantage vs. colorless foes.
Wind 4 2 -
Elwind 6 2 -
Rexcalibur 9 2 -
Excalibur 14 2 Effective against flying units.
Iron Bow 4 2 Effective against flying units.
Steel Bow 6 2 Effective against flying units.
Silver Bow 9 2 Effective against flying units.
Parthia 14 2 Effective against flying units. Grants Res+4 during combat if initiating attack.
Heavy Spear 8 1 Effective against armored units.
Heavy Spear+ 12 1 Effective against armored units.
Assault 10 2 -
Panic 7 2 After combat, bonuses on targeted foe become penalties through its next action.
Yato 16 1 Grants Spd+4 during combat if unit initiates attack
Emerald Axe+ 12 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Emerald Axe 8 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Killer Lance 7 1 Accelerates Special trigger (cooldown count-1).
Killer Lance+ 11 1 Accelerates Special trigger (cooldown count-1).
Rogue Dagger 4 2 After combat, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn.
Rogue Dagger+ 7 2 After combat, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn.
Killing Edge 7 1 Accelerates Special trigger (cooldown count-1).
Flux 4 2 -
Ruin 6 2 -
Rauðrwolf 6 2 Effective against cavalry units.
Rauðrwolf+ 10 2 Effective against cavalry units.
Killer Bow 5 2 Effective against flying units. Accelerates Special trigger (cooldown count-1).
Killer Bow+ 9 2 Effective against flying units. Accelerates Special trigger (cooldown count-1).
Absorb 4 2 Recover 50% of damage dealt.
Fear 5 2 After combat, inflicts Atk-6 on targeted foe through its next action.
Brave Axe 5 1 Spd-5. Attack twice when initiating combat.
Brave Axe+ 8 1 Spd-5. Attack twice when initiating combat.
Armorslayer 8 1 Effective against armored units.
Armorslayer+ 12 1 Effective against armored units.
Durandal 16 1 Grants Atk+4 during combat if unit initiates attack.
Brynhildr 14 2 If unit initiates attack, restricts foe's next-turn movement to 1 space or less.
Fire Breath 6 1 -
Fire Breath+ 8 1 -
Lightning Breath 7 1 Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).
Lightning Breath+ 11 1 Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).
Gronnblade 9 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt.
Gronnblade+ 13 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt.
Raijinto 16 1 Enables counterattack regardless of distance if this unit is attacked.
Flametongue 11 1 -
Flametongue+ 15 1 -
Brave Lance+ 8 1 Spd-5. Attack twice when initiating combat.
Silver Axe 11 1 -
Nóatún 16 1 Unit may move adjacent to any ally when HP ≤ 40%
Pain 3 2 Inflicts 10 damage on targeted foe after combat.
Sapphire Lance 8 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantge.
Sapphire Lance+ 12 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantge.
Hammer 8 1 Effective against armored units.
Hammer+ 12 1 Effective against armored units.
Aura 14 2 Restores 5 HP to adjacent allies after any combat this unit initiates
Fenrir 9 2 -
Armads 16 1 Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%.
Rauorblade 9 2 Slows Special Trigger (cooldown count +1). Adds total bonuses on unit to damage dealt.
Rauorblade+ 13 2 Slows Special Trigger (cooldown count +1). Adds total bonuses on unit to damage dealt.
Fujin Yumi 14 2 Effective against flying units. Unit can pass though foes if own HP ≥ 50%.
Gravity 6 2 After any combat, prevents foe from moving more than 1 space through its next action
Binding Blade 16 1 Grants Def/Res+2 when this unit is attacked.
Sol Katti 16 1 If wielder initiates attack at HP ≤ 50%, any follow-up occurs immediately.
Hauteclere 16 1 Accelerates Special trigger (cooldown count-1).
Gronnraven 7 2 Grants weapon advantage vs. colorless foes.
Gronnraven+ 11 2 Grants weapon advantage vs. colorless foes.
Dark Breath 9 1 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
Dark Breath+ 13 1 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
Brave Sword+ 8 1 Spd-5. Attack twice when initiating combat.
Light Breath 9 1 Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.
Light Breath+ 13 1 Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.
Killing Edge+ 11 1 Accelerates Special trigger (cooldown count-1).
Silver Axe+ 15 1 -
Rauðrraven 7 2 Grants weapon advantage vs. colorless foes.
Rauðrraven+ 11 2 Grants weapon advantage vs. colorless foes.
Ruby Sword 8 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Ruby Sword+ 12 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Poison Dagger 2 2 Effective against infantry units. Infantry foes suffer Def/Res-4 after combat through their next actions.
Poison Dagger+ 5 2 Effective against infantry units. Infantry foes suffer Def/Res-6 after combat through their next actions.
Fire 4 2 -
Elfire 6 2 -
Bolganone 9 2 -
Bolganone+ 13 2 -
Blárblade 9 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt.
Blárblade+ 13 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt.
Silver Sword+ 15 1 -
Smoke Dagger 6 2 After combat, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions.
Smoke Dagger+ 9 2 After combat, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.
Assassin's Bow 7 2 Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will.
Assassin's Bow+ 11 2 Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will.
Fensalir 16 1 Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.
Fenrir+ 13 2 -
Silver Bow+ 13 2 Effective against flying units.
Slow 5 2 After any combat, inflicts Spd-6 on foe through its next action.
Brave Bow 4 2 Spd-5. Effective against flying units. Attacks twice if unit initiates combat.
Brave Bow + 7 2 Spd-5. Effective against flying units. Attacks twice if unit initiates combat.
Naga 14 2 Effective against dragons. Grants Def/Res+2 when this unit is attacked.
Sieglinde 16 1 Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Iron Spear 6 1 -
Steel Spear 8 1 -
Siegmund 16 1 Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Tyrfing 16 1 Grants Def+4 in battle if unit's HP ≤ 50%
Gronnwolf+ 10 2 Effective against cavalry units.
Thoron 9 2 -
Dire Thunder 9 2 Spd-5. Attack twice when initiating combat.
Cymbeline 14 2 Grants adjacent allies Atk+4 through their next actions after any combat this unit initiates.
Mystletainn 16 1 Accelerates Special trigger (cooldown count -1)
Blárwolf+ 10 2 Effective against cavalry units.
Blárwolf 6 2 Effective against cavalry units.
Wo Dao+ 13 1 Grants +10 to damage when Special triggers.
Deathly Dagger 11 2 After combat, inflicts Def/Res -7 on foe through its next action. If unit initiated combat, 7 damage to foe after battle.
Wo Dao 9 1 Grants +10 to damage when Special triggers.
Eckesachs 16 1 Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn.
Gronnwolf 6 2 Effective against cavalry units.
Blue Egg 7 2 If unit initiates attack, unit recovers 4 HP after the battle.
Blue Egg+ 11 2 If unit initiates attack, unit recovers 4 HP after the battle.
Carrot Axe+ 13 1 If unit initiates attack, unit recovers 4 HP after the battle.
Carrot Lance+ 13 1 If unit initiates attack, unit recovers 4 HP after the battle.
Green Egg+ 11 2 If unit initiates attack, unit recovers 4 HP after the battle.
Firesweep Bow 7 2 Effective against flying units. Unit and enemies cannot use counterattacks.
Firesweep Bow+ 11 2 Effective against flying units. Unit and enemies cannot use counterattacks.
Ragnell 16 1 Enables counterattack regardless of distance if this unit is attacked.
Rexcalibur+ 13 2 -
Siegfried 16 1 Enables counterattack regardless of distance if this unit is attacked.
Green Egg 7 2 If unit initiates attack, unit recovers 4 HP after the battle.
Carrot Axe 9 1 If unit initiates attack, unit recovers 4 HP after the battle.
Carrot Lance 9 1 If unit initiates attack, unit recovers 4 HP after the battle.
Ragnarok 14 2 If unit has 100% HP at the start of combat, unit receives Atk/Spd+5. If attacking, unit will receive 5 damage after combat.
Gronnowl+ 10 2 During combat, unit's Akt/Spd/Def/Res boosted by number of adjacent allies x 2.
Blárowl+ 10 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allied x 2.
Gronnowl 6 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Regal Blade 16 1 If foe's HP is 100% when combat starts, unit receives Atk/Spd+2 during combat.
Thoron+ 13 2 -
Blessed Bouquet+ 12 2 Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates.
First Bite+ 14 1 Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates.
Cupid Arrow+ 12 2 Grants allies within 2 spaces Def/Res +2 through their next actions after any combat this unit initiates. Effective against fliers.
Candlelight 7 2 After combat, foe inflicted with status preventing them from counterattacking.
Blessed Bouquet 9 2 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.
First Bite 10 1 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.
Cupid Arrow 8 2 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. Effective against fliers.
Gradivus 16 1 Enables counterattack regardless of distance if this unit is attacked.
Blárowl 6 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Élivágar 14 2 If unit initiates attack, bonuses on foes within 2 spaces of the target become penalties through their next actions.
Firesweep Lance+ 15 1 Unit and enemies cannot use counterattacks.
Rauðrowl 6 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Rauðrowl+ 10 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Firesweep Lance 11 1 Unit and enemies cannot use counterattacks.
Clarisse's Bow 7 2 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Effective against flying units.
Clarisse's Bow+ 11 2 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Effective against flying units.
Legion's Axe 10 1 After combat, bonuses on targeted foe become penalties through its next action.
Legion's Axe+ 14 1 After combat, bonuses on targeted foe become penalties through its next action.
Deft Harpoon 10 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.
Deft Harpoon+ 14 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.
Melon Crusher 10 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat
Melon Crusher+ 14 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.
Seashell 7 2 Foe takes Def/Res-5 until end of foe's next action. If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2. If attacking, unit gets 2 damage after.
Seashell+ 10 2 Foe takes Def/Res-7 until end of foe's next action. If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2. If attacking, unit gets 2 damage after.
Refreshing Bolt 8 2 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. Effective against fliers.
Refreshing Bolt+ 12 2 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. Effective against fliers.
Ridersbane + 14 Effective against cavalry units
Zanbato+ 14 1 Effective Against Cavalry Units
Dark Aura 14 2 Grants adjacent allies who use sword, axes, lances, or dragonstones Atk +6 through their next actions at the start of each turn.
Slaying Bow+ 12 2 Effective against flying units. Accelerate Special trigger (cooldown count -1)
Slaying Edge+ 14 1 Accelerates Special trigger (cooldown count -1).
Dark Excalibur 14 2 Grants +10 to damage when Special triggers.
Kriemhild 16 1 Grants Res+4 when the unit is under attack.
Zanbato 10 1 Effective against cavalry units.
Ridersbane 10 1 Effective against cavalry units.
Slaying Bow 8 2 Effective against flying units. Accelerates Special trigger (cooldown count-1).
Slaying Edge 10 1 Accelerates Special trigger (cooldown count-1).
Berkut's Lance 10 1 Grants Res+4 when the unit is under attack.
Berkut's Lance+ 14 1 Grants Res+4 when the unit is under attack.