Firecat

Hero Stats

HP 41
ATK 50
SPD 39
DEF 30
RES 19

Skill Set

Hero Build Overview/Explanation

I’m a nice person, so I will let you use my hero build for Brave Lucina. I will also friend anyone who fights me with Lucina in this build.

With only the skills Brave Lucina comes with I’d say she is an average offensive hero, but this build works well for me and, with the summoner support rank S, she can have a whopping 46 hp, 52 atk, 41 spd, 32 def and 21 res. Basically, this build allows Lucina to shine as an offensive/supportive ally on player turn, and to at least survive enemy turn if not KO any un-ranged foes that attack her. I don’t have any of those rare 5⭐️ arena tanks with high atk/spd and still room left over for supportive skills, but this build is a pretty good substitute for one of them, especially considering the way I play FEH. And she, along with Ike, green Azura, and Veronica have won every defensive and offensive game in the arena that I’ve played for the past few months or so.

Her lance, Geirskögul, is not inheritable. It adds 16 to her atk, 3 to her def, and gives atk/spd +3 to physical allies within 2 spaces, so I decided not to change it because doing so would be a total waste of a good weapon that works well with this Lucina.

Swap is also a good supportive skill for her. If you use danger zone when fighting, swap can allow allies with higher hp, def or res to take hits for her, and vice versa. If the ally taking hits for Lucina uses a physical weapon, this could also reduce doubles and allow them to wipe out that enemy. If she swaps before an ally moves, this basically allows them to move an extra space in the direction they swapped to. It’s also kind of like her special skill in her legendary form, future vision, which might be why I chose it in the first place.

Out of all the specials, Ignis is one of the best at dealing a lot of damage. With this skill, Lucina can KO almost any foe that comes at her. However, to use it in a way that benefits any hero, you have to think about timing. Of course, you don’t always have a choice, but Ignis works best on foes with high def and atk that would otherwise KO Lucina in a counterattack. It even works on most green units. Another thing to consider is that magic users often have high res and low def, and due to their inability to counter Lucina can almost always KO them with her high atk/spd, and this Ignis is not very important against magical allies.

Aether, however, is also a good choice for Lucina. Not many units have this skill, but it combines Luna with Sol, and it makes Lucina more of a self-sustaining unit. I personally use Ignis because I play her with Veronica, but if you don’t have a healer on her team Aether is the way to go.

Since she already has 50 atk with Geirskögul, boosting Lucina’s spd is a good choice for her. It is already at 36, which isn’t at all low, but raising it to 49 with spd +3 enables her to double most foes and pretty much avoid doubles in general. Since 36 seems to be a common number for spd, if you raise it to 41 with spd +3 and either summoner support or a supportive boost, she can double almost any foes. There are two reasons I chose this over either skills that boost her spd +6 or Swift Sparrow, and that is because spd +3 benefits Lucina on both player and enemy turns. It also raises the physical number of her spd, and this allows her better access to skills such as Flashing Blade that considers things such as this.

Vantage 3 should be an obvious choice for any offensive unit if you want them to survive. With 71 physical bulk Lucina may not be one of the heroes who need it most, but she definitely benefites from it when a foe will KO her in their next attack. This is especially nice against dragons since they can counter to her and Lucina is at a slight disadvantage against them with only 60 magical bulk.

Savage blow is a great skill for this build. 7 hp in damage may not seem like a lot, but with vantage, it may decide whether Lucina survives to see another turn on enemy phase. Since she is an offensive/supportive unit she is at her best near allies in combat, so if they haven’t had their turn yet, they can also easily take out foes that have already suffered Lucina’s attacks +7.

I have left the Sacred Seal open on this one because there are many ways to go from here. Currently I’m using Flashing Blade 2, saving up for the third variant. This is a good choice because both Aether and Ignis have long cooldowns and speeding them up in any way can really improve Lucina’s performance. 39 or 41 spd is greater than the spd of most foes, so Lucina will really benefit from this seal. Another seal choice I have used is Savage Blow 3, as this doubles damage dealt to nearby foes after combat and leaves them weaker than ever. Skills like Threathen Spd 3 that reduce the spd of foes also work well, for obvious reasons. And anything that boosts her atk, spd, or res is a good choice as well. (Her def and hp are pretty neutral, and Lucina’s performance will not be much affected by raising these stats).

Thanks for reading this far. I hope this build works for you as well as it does for me :)