| Rally Attack |
Grants Atk+4 to an adjacent ally until the end of the turn.
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| Swap |
Swap places with an adjacent ally. |
| Pivot |
Unit moves to opposite side of adjacent ally.
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| Sing |
Enables target to take another action. Cannot be used on units with Sing or Dance
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| Dance |
Enables target to take another action. Cannot be used on units with Sing or Dance
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| Reciprocal Aid |
Swap HP with adjacent ally (neither unit can go above their max HP).
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| Heal |
Restores 5 HP.
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| Reconcile |
Restores 7 HP each to target and this unit. |
| Martyr |
Restores HP=7+this unit's suffered damage. Unit heals HP=half suffered damage. Slows Special trigger (cooldown count+1). |
| Reposition |
Moves adjacent ally to opposite side of unit. |
| Smite |
Push adjacent ally 2 spaces farther away. |
| Ardent Sacrifice |
Heals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
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| Draw Back |
Unit moves 1 space away from target ally, who moves to unit's former position.
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| Mend |
Restores 10 HP.
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| Physic |
Restores 8 HP. Rng 2.
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| Shove |
Push adjacent ally 1 space farther away.
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| Recover |
Restores 15 HP. Slows Special trigger (cooldown count +1)
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| Rally Resistance |
Grants Res+4 to an adjacent ally until the end of the turn.
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| Rally Speed |
Grants Spd +4 to an adjacent ally until the end of the turn
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| Harsh Command |
Converts penalties on target into bonuses.
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| Rehabilitate |
Restores 7 HP or more the further below 50% the target's HP is.
Slows special trigger (cooldown count+1).
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| Rally Defense |
Grants Def+4 to an adjacent ally until the end of the turn.
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| Rally Atk/Spd |
Grants Atk/Spd +3 to an adjacent ally until the end of the turn.
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| Rally Def/Res |
Grants Def/Res+3 to an adjacent ally until the end of the turn.
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| Rally Atk/Res |
Grants Atk/Res+3 to an adjacent ally until the end of the turn.
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| Rally Spd/Def |
Grants Spd/Def+3 to an adjacent ally until the end of the turn.
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| Rally Spd/Res |
Grants Spd/Res+3 to an adjacent ally until the end of the turn.
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| Physic+ |
Restores HP = 50% of Atk. (Minimum of 8 HP.)
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| Recover+ |
Restores HP = 50% of Atk +10. (Minimum of 15 HP.)
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| Martyr+ |
Restores HP = this unit's suffered damage +50% of Atk. (Minimum of 7 HP.)
Also restores HP to unit = half suffered damage.
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| Rehabilitate+ |
Restores HP = 50% of Atk -10. (Minimum of 7 HP.)
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
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| Rally Atk/Def |
Grants Atk/Def+3 to an adjacent ally until the end of the turn.
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| Sacrifice |
Converts penalties on target into bonuses. Restores target's HP = unit's current HP -1. Unit's HP reduced by amount restored.
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| Restore |
Restores 8 HP. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
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| Restore+ |
Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
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| Future Vision |
Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only.)
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| Rally Spd/Def+ |
Grants Spd/Def+6 to target ally for 1 turn.
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| Rally Up Atk+ |
Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
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| Rally Up Atk |
Grants Atk+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
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| Rally Atk/Spd+ |
Grants Atk/Spd+6 to target ally for 1 turn.
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| Gray Waves |
Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
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