If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Inheritable Restrictions?

All Units

  • Inheritable by all units.

Unlocks at 5 ★

Unlocks at 4 ★

Unlocks at 3 ★

Skillsets that use skill

The Devoted (Full Support)

The Benz (Offensive Support)

Pillar Man (Aether Raids Tank)

The True Protagonist of Fire Emblem Heroes (Destroyer of Worlds)

You are insufficiently festive! (Offensive Support)

Fiery Festivities (Offensive Support)

Snowfall upon Renais (Sustained Tank)

Yied Traveler (Offensive Support)

I'll protect you! (Tanky Support / Budget)

Sacaen Healer (Dual Duty Healer / Chip Damage)

Independent Waifu (Dueler)

Troubadour (Full Support)

Jealous Streak (Offensive Support)

Raymond's Confidant (Offensive Utility)

The Frail and Sickly Monk (Enemy Phase Tank)

Prepare to Be Dazzled! (Offensive Support)

Superlative Style (Full Support)

Not Delicate (Team Crippler)

Just like Minerva! (Offensive Healer)

No Protesting! (Team Support)

The Drill That Will Pierce the Heavens (Offensive Support)

Precious Cinnamon Roll (Full Support)



Miracle is a unique Special: Unlike other defensive Specials which reduce damage by a certain amount, Miracle instead provides no damage reduction but will protect the user from death and leave them at one HP. Miracle also has a strange activation condition: It will only work if the unit in question would suffer a lethal attack. This activation requirement is a boon for the skill, as it means it would never activate uselessly. With a long charge time of five, Miracle is most commonly seen on specialist builds. Miracle is also notable for being the only defensive Special to effectively protect one from both melee and ranged damage.


Despite being a defensive Special, Miracle is most commonly seen on frail units not built for taking damage. This is because the effects of the skill don't factor in defense or resistance, and units with low defenses are more likely to fall in combat. Shield Pulse is commonly seen with Miracle, providing the bonus Special charge but not the damage reduction. Miracle is great when used on low defense or resistance units. Paired up with skills such as Life and Death, a unit can maximize their offense without worrying about their frail defenses.


Due to it's long charge time, Miracle is rarely seen on optimal unit builds. Most units would rather use another defensive Special (such as Aegis or Pavise) as with their 50% reduction, they usually block enough damage to save their life. Offensive units also tend to prefer damage-dealing specials to increase the units they can KO, relying on skills such as Sing/Dance and Reposition to avoid damage from foes entirely. Miracle's last limitation is that it requires the unit's HP to be greater than one. If Miracle has already triggered, the unit will need to be healed before it can successfully trigger again.