SP:
200
CD:
3

Boosts damage dealt by 50% of unit's Def.

Inheritable Restrictions?

No Staff

Skillsets that use skill

Danses Gothiques (Mixed Melee Tank)

Prelude 1 in C Minor (Low Investment)

Lacrimosa (Physical Tank)

Do Fear The Reaper (General Tank)

Under the Ethereal Moon (Offensive Nuke)

Thrills, Kills, Chills! (All-Rounder)

Owl's well that ends well (Physical Tank)

Descent of the Flames (Defensive Support)

Beachside Bulwark (Mixed Enemy Phase)

Flex-ible Tank (Defensive)

Hybrid Heroine (Melee Specialist)

Wedding’s Holy Guard (Defensive)

Maiden of Twilight (Mixed-Phase Generalist)

Rigelian Border Police (Anti-Melee Enemy Phase)

Picnic Punisher (Mixed Phase)

Dapper Deliverance Chap (Enemy Phase)

Red Fruit of Nohr (Raven)

One Burger With EXTRA TOMATOES Please! (Ranged Tank)

I'll Just Nap Right Here… Zzz... (Defensive Tank)

Reckoning Night (Defensive Support)

Vassal of the Future King (Generalist Support)

Brave Shine (Offensive Support)

What’s the Matter, Mordecai? (Physical Bruiser)

Shaman in the Dark (Mixed Phase)

Torn Soul (Enemy Phase Focus)

Pure Defensive (Budget Tank)

Regulus Impact (Mixed-Phase Generalist)

Aether Queen (Aether Raids)

War Father’s Destruction (Mixed Phase)

Savage Warrior (Player Phase/Pure Offense)

Phoenicis Pride (Mixed Phase)

Imhullu! (Support)

Bulky Barmaid (Defensive)

Divine Princess of Archanea (Mixed Phase)

Divine Scourge (Offensive Player Phase)

Honor of Menja (Mixed Tank)

Recommended
Býleistr A Distant Counter
Reposition B Quick Riposte 3
Alternate: Guard 3
Bonfire
Alternate: Sol
C Infantry Pulse 3
Alternate: Atk Ploy 3
SP1575SDistant Def 3
Alternate: Quick Riposte 3

Feeling the Catastrophe (PRF Generalist)

Recommended
Níu A Fury 3
Alternate: Death Blow 4
Reposition
Alternate: Swap
B Atk/Def Link 3
Alternate: Chill Spd 3
Bonfire
Alternate: Aether
C Even Spd Wave 3
Alternate: Odd Atk Wave 3
SP1345SSpeed +3

She's Walking on Fire (Enemy Phase Tank)

We're Burning it Down (Budget Generalist)

Hotter Than a Fantasy (Slaying Mixed Phase)

Physically Defensive Dragon (Tank)

Flippy Up In The Front Hair

Armor? I’d Rather Not

Thracian Pin Cushion (Defensive)

Dogwood (Enemy Phase)

Metal Monk (Enemy Phase)

Lannibal Hector (Mixed Phase Nuke)

Recommended
Thunder Armads A Distant Counter
Alternate: Steady Breath
Swap
Alternate: Pivot
B Bold Fighter 3
Bonfire
Alternate: Glimmer
C Ostia's Pulse
Alternate: Armor March 3
SP1365SQuick Riposte 3

The Thunder General (Enemy Phase Nuke)

Dashing Duelist (Jack of all Trades)

Recommended
Slaying Axe+ A Swift Sparrow 2
Alternate: Fury 3
Reposition
Alternate: Rally Spd/Def
B Desperation 3
Bonfire
Alternate: Luna
C Drive Atk 2
SP1875SDrive Atk 2

After You (Supportive Groom)

Patient Singer (Enemy Phase)

Hush (Brave Axe)

Being Helpful (Aggressive Cavalier)

Horse And Chrome Are Now One (Physical Tank)

Recommended
Sealed Falchion A Atk/Spd Bond 3
Alternate: Fury 3
Reposition B Chill Spd 3
Alternate: Chill Def 3
Bonfire
Alternate: Aether
C Hone Cavalry
SP1545SClose Def 3

Dauntless Fighter (Defensive Tank)

Enraged General (Double Wrath Special)

I'm a Dragon! (Dragon Emblem)

I Can Do Other Things Too! (Generalist/Mixed Team)

Thunder and Ice (Mixed Phase)

Chrompus (Mixed Phase / Enemy Phase)

Season's Beatings (Brave Axe)

Nohrian Punching Bag (Physical Tank)

Scion of Thunder (Defensive Tank)

Flying too close to the sun (Enemy Phase Focus)

Recommended
Sinmara A Distant Counter
Alternate: Steady Stance 4
Swap
Alternate: Pivot
B Wary Fighter 3
Bonfire
Alternate: Aether
C Surtr's Menace
SP1415SDistant Def 3

Tyrannical Flame (Mixed Phase Duelist)

The Power of PURSUIT! (Mixed Phase)

Start The Justice! (Defensive Mage Check)

Quiet Breathing (Defensive Nuke)

The Bloodied Berserker

Friend To All (Mixed Team)

Ironclad Maiden (Enemy Phase)

Fado’s Branded (Tactics Support)

Abs of Nohr (Brave attacker)

On a Knight’s Honor (Brave)

Rigelian General (Melee Enemy Phase)

Another Type of Defense (Speedy Tank)

Hurry Up, I Need My Beauty Sleep (Brave Bow)

Sovereign of the Beach (Offensive)

Double Melon...Crusher (Offensive Nuke)

Summer Bonfires (Defensive Tank)

Brawl at the Beach (Melee Generalist)

Recommended
Slaying Lance+ (+Spd)
Alternate: Harmonic Lance+ (+Spd)
A Fury 3
Reposition B Wrath 3
Alternate: Renewal 3
Bonfire
Alternate: Moonbow
C Drive Spd 2
SP1320SClose Def 3
Alternate: Speed +3

Is This Guy Sirius? (Ranged Defensive)

I'll take on anything! ...except Dragons (Enemy-Phase Generalist)

The Great Wall of Valentia (Enemy Phase)

The Ginger Bombshell (Player Phase/Brave)

Mortar Bombing (Frequent high damage specials)

Dauntless Fighter (Defensive Tank)

Recommended
Berserk Armads
Alternate: Armads
A Distant Counter
Swap B Special Fighter 3
Alternate: Guard 3
Bonfire
Alternate: Ignis
C Ward Armor
SP1485SQuick Riposte 3

Enraged General (Double Wrath Special)

Omnibreaker (Defensive Tank)

Twin Fang (Brave Sword - Player Phase)

Live for Assault (Budget Utility Arena Assault)

The Dark Side (All-Purpose Generalist)

"Too Slow!" (Fury Effect Offensive)

Defensive Donny (Tank)

Recommended
Slaying Lance+ (+Atk) A Distant Counter
Alternate: Fury 3
Reposition
Alternate: Swap
B Wrath 3
Alternate: Quick Riposte 3
Bonfire
Alternate: Luna
C Spur Def/Res 2
SP1695SQuickened Pulse

Arena Assault (Budget Defensive)

Defensive (Close Counter Tank)

Momentous Shinobi (Defensive Tank)

Steadfast Stylist (Steady Breath Tank)

Recommended
Slaying Lance+ (+Def)
Alternate: Slaying Lance+ (+Res)
A Steady Breath
Reposition
Alternate: Swap
B Guard 3
Alternate: Quick Riposte 3
Bonfire
Alternate: Aether
C Atk Smoke 3
Alternate: Threaten Atk 3
SP1545SQuick Riposte 3
Alternate: Close Def 3

Knight of Ostia (Defensive Tank)

Don't IgNohr Me! (Defensive Tank)

Player Phase Brawler

The Butler, in the Ballroom, with the Knife (All-in Enemy Phase)

The Bravest Exalt (Brave Sword Offensive)

The Peaceful Grustian Woodcutter (Brave Axe / Budget)

Doga will choke this point. (Defensive Tank)

Three Steps Ahead (Anti-Cavalry + Budget)

The Beginning (Melee Generalist)

The End (Melee Generalist)

Owl’s well that ends well (Tanky Owl Tome)

Def/Res Scaling Specials

Overview

There are several specials with damage based off defensive stats in Fire Emblem Heroes. Bonfire and Ignis activate off Defense, whereas Iceberg and Glacies activate off Resistance. Chilling Wind and Glowing Ember are the non-upgraded versions of these skills. Ignis and Glacies are the stronger of the two, trading slower charge times for higher damage. Bonfire and Iceberg are more often intended for use in a duel, thanks to their reasonable charge time. Provided the unit’s Defense or Resistance is high enough, they are a great general-use special. Ignis and Glacies are powerful nukes, designed to tear through enemies in a single hit with their huge 80% stat modifier. For example, a unit with 35 Defense will deal an additional 28 damage with Ignis.

Synergy

The first and only real requirement to run these specials is a high Defense or Resistance. The higher the stat, the higher the damage. Preferably, the unit should also have a high Attack stat in order to deal more damage. These specials are often run as part of a “bomb” build run on tanks, intended to charge up a powerful special and use it to OHKO a fresh opponent. These builds are very potent in the right hands, and allow them to threaten nearly anyone on the battlefield. Slaying or Killer weapons are popular choices thanks to their special charge decrease. Common skills seen on these builds are Fury, Quick Riposte, Renewal, Vantage and Distant Counter. Less-desirable skills such as Atk/Def+2 and Fortress Defense can be used effectively in tandem with these specials. Skills such as Close Defense, Armored Blow and Distant Defense all work with these specials, giving them an even larger boost.

Weaknesses

Users of these specials must be KO’d before they have a chance to unleash them. This is possible with fast-charging specials such as Moonbow, which conveniently ignores a percentage of a foe’s defense when attacking. Having a Luna user holding the Quickened Pulse seal is an effective method of countering these specials. Once an enemy has it charged, if they have Vantage and/or Distant Counter, it can be nearly impossible to avoid losing a unit. The Hardy Bearing seal can bypass Vantage, as can a Vantage user of your own (by luring them to attack you).