A list of Special Skills currently available in Fire Emblem Heroes
Special Skills
Skills
Special Skills List
Special Effect CD
Daylight Restores HP = 30% of damage dealt. 3
Sol Restores HP = 50% of damage dealt. 3
Rising Flame Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 4
Growing Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4
Holy Vestments Reduces damage inflicted by attacks from foes 2 spaces away by 30%. 3
Aegis Reduces damage inflicted by attacks from foes 2 spaces away by 50%. 3
Night Sky Boosts damage dealt by 50%. 3
Astra Boosts damage dealt by 150%. 4
Imbue When healing an ally with a staff, restores an additional 10 HP to target ally. 1
Solid-Earth Balm When healing an ally with a staff, grants Def+4 to all allies for 1 turn. 1
Glimmer Boosts damage dealt by 50%. 2
Dragon Gaze Boosts Atk by 30%. 4
Draconic Aura Boosts Atk by 30%. 3
Glowing Ember Boosts damage dealt by 50% of unit's Def. 4
Bonfire Boosts damage dealt by 50% of unit's Def. 3
Rising Light Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 4
Blazing Light Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4
Buckler Reduces damage inflicted by attacks from adjacent foes by 30%. 3
Pavise Reduces damage inflicted by attacks from adjacent foes by 50%. 3
Aether Resolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt. 5
New Moon Resolve combat as if foe suffered Def/Res-30% 3
Luna Resolve combat as if foe suffered Def/Res-50% 3
Retribution Boosts damage dealt to foe by 30% of damage dealt to unit. 3
Vengeance Boosts damage dealt to foe by 50% of damage dealt to unit. 3
Rising Wind Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 4
Blazing Wind Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res). 4
Galeforce If unit initiates combat, grants unit another action after combat. (Once per turn.) 5
Kindled-Fire Balm When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. 1
Dragon Fang Boosts Atk by 50%. 4
Sacred Cowl Reduces damage inflicted by attacks from foes 2 spaces away by 30% 2
Escutcheon Reduces damage inflicted by attacks from adjacent foes by 30%. 2
Swift-Winds Balm When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. 1
Chilling Wind Boosts damage dealt by 50% of unit's Res. 4
Glacies Boosts damage dealt by 80% of unit's Res. 4
Growing Light Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4
Ignis Boosts damage dealt by 80% of unit's Def. 4
Blazing Flame Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's Def or Res). 4
Reprisal Boosts damage dealt to foe by 30% of damage dealt to unit. 2
Noontime Restores HP = 30% of damage dealt. 2
Miracle If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. 5
Growing Wind Before combat this unit initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res). 4
Iceberg Boosts damage dealt by 50% of unit's Res. 3
Moonbow Resolve combat as if foe suffered Def/Res-30%. 2
Heavenly Light When healing an ally with a staff, all other allies recover 10 HP. 2
Rising Thunder Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 4
Blazing Thunder Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's Def or Res). 4
Growing Thunder Before combat initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res). 4
Still-Water Balm When healing an ally with a staff, grants Res+4 to all allies for 1 turn. 1
Black Luna Resolve combat as if foe suffered Def/Res-80%. (Skill cannot be inherited.) 3
Regnal Astra Boosts damage dealt by 40% of unit's Spd. (Skill cannot be inherited.) 2
Ice Mirror If foe's Range = 2, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage that was reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.) 2
Radiant Aether During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. 4