Special Skills

Title Effect Turns (CD)
Daylight Heal 30% of damage dealt 4 Turns
Sol Heal 50% of damage dealt 4 Turns
Rising Flame Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 5 Turns
Growing Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 5 Turns
Holy Vestments Reduces damage inflicted by attacks from foes 2 spaces away by 30%. 3 Turns
Aegis Reduces damage inflicted by attacks from foes 2 spaces away by 50%. 3 Turns
Night Sky Grant +50% to damage dealt 4 Turns
Astra Grant +150% to damage dealt 5 Turns
Imbue When healing an ally with a staff, increases recovered HP by 10. 1 Turn
Solid-Earth Balm When healing an ally with a staff, grants all allies Def+4 for 1 turn. 1 Turn
Glimmer Grants 50% to damage dealt. 3 Turns
Dragon Gaze Atk +30% 4 Turns
Draconic Aura Grants +30% to Atk. 3 Turns
Glowing Ember Boosts damage dealt by 50% of unit's Def 4 Turns
Bonfire Boosts damage dealt by 50% of unit's Def 3 Turns
Rising Light Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 5 Turns
Blazing Light Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 5 Turns
Buckler Reduces damage inflicted by attacks from adjacent foes by 30%. 3 Turns
Pavise Reduces damage inflicted by attacks from adjacent foes by 50%. 3 Turns
Aether Resolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt. 5 Turns
New Moon Resolve combat as if foe suffered Def/Res-30% 3 Turns
Luna Resolve combat as if foe suffered Def/Res-50% 3 Turns
Retribution Grants bonus to damage dealt equal to 30% of damage suffered. 3 Turns
Vengeance Grants bonus to damage dealt equal to 50% of damage suffered. 3 Turns
Rising Wind Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 5 Turns
Blazing Wind Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res). 5 Turns
Galeforce If this unit initiates an attack, it can take another action after combat. (Once per turn only.) 5 Turns
Kindled-Fire Balm When healing an ally with a staff, grants all allies Atk +4 for 1 turn 1 Turn
Dragon Fang Grants +50% to Atk. 4 Turns
Sacred Cowl Reduces damage inflicted by attacks from foes 2 spaces away by 30% 2 Turns
Escutcheon Reduces damage inflicted by attacks from adjacent foes by 30%. 2 Turns
Swift-Winds Balm When healing an ally with a staff, grants all allies Spd+4 for 1 turn. 1 Turn
Chilling Wind Boosts damage dealt by 50% of unit's res 4 Turns
Glacies Boosts damage dealt by 80% of unit's res 4 Turns
Growing Light Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk - foe's Def or Res) 5 Turns
Ignis Boosts damage dealt by 80% of unit's DEF. 4 Turns
Blazing Flame Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's DEF or RES). 5 Turns
Reprisal Grants bonus to damage dealt equal to 30% of damage suffered. 2 Turns
Noontime Heals 30% of damage dealt 3 Turns
Miracle If HP > 1, survive a lethal attack with 1 HP remaining. 5 Turns
Growing Wind Before combat this unit initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res). 5 Turns
Iceberg Boosts damage dealt by 50% of unit's Res. 3 Turns
Moonbow Resolve combat as if foe suffered Def/Res-30%. 2 Turns
Heavenly Light When healing an ally with a staff, all other allies recover 10 HP. 2 Turns
Rising Thunder Before combat this unit initiates, foes in an area near target take damage equal to (unit's ATK minus foe's DEF or RES). 5 Turns
Blazing Thunder Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's DEF or RES). 5 Turns
Growing Thunder Before combat initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res). 5 Turns
Still-Water Balm When healing an ally with a staff, grants all allies Res+4 for 1 turn. 1 Turn
Black Luna Resolve combat as if foe suffered Def/Res-80%. (Skill cannot be inherited.) 3 Turns
Regnal Astra Boosts damage dealt by 40% of unit's Spd. (Skill cannot be inherited.) 2 Turns
Ice Mirror