| Daylight |
Restores HP = 30% of damage dealt.
|
3 |
| Sol |
Restores HP = 50% of damage dealt.
|
3 |
| Rising Flame |
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
|
4 |
| Growing Flame |
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
|
4 |
| Holy Vestments |
Reduces damage inflicted by attacks from foes 2 spaces away by 30%.
|
3 |
| Aegis |
Reduces damage inflicted by attacks from foes 2 spaces away by 50%.
|
3 |
| Night Sky |
Boosts damage dealt by 50%.
|
3 |
| Astra |
Boosts damage dealt by 150%.
|
4 |
| Imbue |
When healing an ally with a staff, restores an additional 10 HP to target ally.
|
1 |
| Solid-Earth Balm |
When healing an ally with a staff, grants Def+4 to all allies for 1 turn. |
1 |
| Glimmer |
Boosts damage dealt by 50%. |
2 |
| Dragon Gaze |
Boosts Atk by 30%.
|
4 |
| Draconic Aura |
Boosts Atk by 30%.
|
3 |
| Glowing Ember |
Boosts damage dealt by 50% of unit's Def. |
4 |
| Bonfire |
Boosts damage dealt by 50% of unit's Def. |
3 |
| Rising Light |
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
|
4 |
| Blazing Light |
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
|
4 |
| Buckler |
Reduces damage inflicted by attacks from adjacent foes by 30%. |
3 |
| Pavise |
Reduces damage inflicted by attacks from adjacent foes by 50%. |
3 |
| Aether |
Resolve combat as if foe suffered Def/Res-50%.
Unit recovers HP=half damage dealt. |
5 |
| New Moon |
Resolve combat as if foe suffered Def/Res-30% |
3 |
| Luna |
Resolve combat as if foe suffered Def/Res-50% |
3 |
| Retribution |
Boosts damage dealt to foe by 30% of damage dealt to unit.
|
3 |
| Vengeance |
Boosts damage dealt to foe by 50% of damage dealt to unit.
|
3 |
| Rising Wind |
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
|
4 |
| Blazing Wind |
Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).
|
4 |
| Galeforce |
If unit initiates combat, grants unit another action after combat. (Once per turn.) |
5 |
| Kindled-Fire Balm |
When healing an ally with a staff, grants Atk+4 to all allies for 1 turn.
|
1 |
| Dragon Fang |
Boosts Atk by 50%.
|
4 |
| Sacred Cowl |
Reduces damage inflicted by attacks from foes 2 spaces away by 30%
|
2 |
| Escutcheon |
Reduces damage inflicted by attacks from adjacent foes by 30%.
|
2 |
| Swift-Winds Balm |
When healing an ally with a staff, grants Spd+4 to all allies for 1 turn.
|
1 |
| Chilling Wind |
Boosts damage dealt by 50% of unit's Res.
|
4 |
| Glacies |
Boosts damage dealt by 80% of unit's Res.
|
4 |
| Growing Light |
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
|
4 |
| Ignis |
Boosts damage dealt by 80% of unit's Def.
|
4 |
| Blazing Flame |
Before combat this unit initiates, foes in an area near target
take damage equal to 1.5 x (unit's ATK minus foe's Def or Res).
|
4 |
| Reprisal |
Boosts damage dealt to foe by 30% of damage dealt to unit.
|
2 |
| Noontime |
Restores HP = 30% of damage dealt.
|
2 |
| Miracle |
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
|
5 |
| Growing Wind |
Before combat this unit initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res).
|
4 |
| Iceberg |
Boosts damage dealt by 50% of unit's Res.
|
3 |
| Moonbow |
Resolve combat as if foe suffered Def/Res-30%.
|
2 |
| Heavenly Light |
When healing an ally with a staff, all other allies recover 10 HP.
|
2 |
| Rising Thunder |
Before combat this unit initiates, foes in an area near target
take damage equal to (unit's Atk minus foe's Def or Res).
|
4 |
| Blazing Thunder |
Before combat this unit initiates, foes in an area near target
take damage equal to 1.5 x (unit's ATK minus foe's Def or Res).
|
4 |
| Growing Thunder |
Before combat initiates, foes in a wide area around the target take damage equal to
(unit's Atk minus foe's Def or Res).
|
4 |
| Still-Water Balm |
When healing an ally with a staff, grants Res+4 to all allies for 1 turn.
|
1 |
| Black Luna |
Resolve combat as if foe suffered Def/Res-80%. (Skill cannot be inherited.)
|
3 |
| Regnal Astra |
Boosts damage dealt by 40% of unit's Spd.
(Skill cannot be inherited.)
|
2 |
| Ice Mirror |
If foe's Range = 2, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage that was reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.)
|
2 |
| Radiant Aether |
During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.
|
4 |
| Windfire Balm+ |
When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn.
|
1 |
| Windfire Balm |
When healing an ally with a staff, grants Atk/Spd+4 to all allies for 1 turn.
|
1 |
| Fire Emblem |
Boosts damage dealt by 30% of unit's Spd. Grants Atk/Spd/Def/Res+4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0.)
|
2 |
| Blue Flame |
Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead.
|
3 |
| Earthwater Balm+ |
When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn.
|
1 |
| Earthwater Balm |
When healing an ally with a staff, grants Def/Res+4 to all allies for 1 turn.
|
1 |
| Earthfire Balm |
When healing an ally with a staff, grants Atk/Def+4 to all allies for 1 turn.
|
1 |
| Earthfire Balm+ |
When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn.
|
1 |