Special Skills

Special Effect CD
Daylight Heal 30% of damage dealt 3
Sol Heal 50% of damage dealt 3
Rising Flame Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 4
Growing Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4
Holy Vestments Reduces damage inflicted by attacks from foes 2 spaces away by 30%. 3
Aegis Reduces damage inflicted by attacks from foes 2 spaces away by 50%. 3
Night Sky Grant +50% to damage dealt 3
Astra Grant +150% to damage dealt 4
Imbue When healing an ally with a staff, increases recovered HP by 10. 1
Solid-Earth Balm When healing an ally with a staff, grants all allies Def+4 for 1 turn. 1
Glimmer Grants 50% to damage dealt. 2
Dragon Gaze Atk +30% 4
Draconic Aura Grants +30% to Atk. 3
Glowing Ember Boosts damage dealt by 50% of unit's Def 4
Bonfire Boosts damage dealt by 50% of unit's Def 3
Rising Light Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 4
Blazing Light Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4
Buckler Reduces damage inflicted by attacks from adjacent foes by 30%. 3
Pavise Reduces damage inflicted by attacks from adjacent foes by 50%. 3
Aether Resolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt. 5
New Moon Resolve combat as if foe suffered Def/Res-30% 3
Luna Resolve combat as if foe suffered Def/Res-50% 3
Retribution Grants bonus to damage dealt equal to 30% of damage suffered. 3
Vengeance Grants bonus to damage dealt equal to 50% of damage suffered. 3
Rising Wind Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 4
Blazing Wind Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res). 4
Galeforce If this unit initiates an attack, it can take another action after combat. (Once per turn only.) 5
Kindled-Fire Balm When healing an ally with a staff, grants all allies Atk +4 for 1 turn 1
Dragon Fang Grants +50% to Atk. 4
Sacred Cowl Reduces damage inflicted by attacks from foes 2 spaces away by 30% 2
Escutcheon Reduces damage inflicted by attacks from adjacent foes by 30%. 2
Swift-Winds Balm When healing an ally with a staff, grants all allies Spd+4 for 1 turn. 1
Chilling Wind Boosts damage dealt by 50% of unit's res 4
Glacies Boosts damage dealt by 80% of unit's res 4
Growing Light Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk - foe's Def or Res) 4
Ignis Boosts damage dealt by 80% of unit's DEF. 4
Blazing Flame Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's DEF or RES). 4
Reprisal Grants bonus to damage dealt equal to 30% of damage suffered. 2
Noontime Heals 30% of damage dealt 2
Miracle If HP > 1, survive a lethal attack with 1 HP remaining. 5
Growing Wind Before combat this unit initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res). 4
Iceberg Boosts damage dealt by 50% of unit's Res. 3
Moonbow Resolve combat as if foe suffered Def/Res-30%. 2
Heavenly Light When healing an ally with a staff, all other allies recover 10 HP. 2
Rising Thunder Before combat this unit initiates, foes in an area near target take damage equal to (unit's ATK minus foe's DEF or RES). 4
Blazing Thunder Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's DEF or RES). 4
Growing Thunder Before combat initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res). 4
Still-Water Balm When healing an ally with a staff, grants all allies Res+4 for 1 turn. 1
Black Luna Resolve combat as if foe suffered Def/Res-80%. (Skill cannot be inherited.) 3
Regnal Astra Boosts damage dealt by 40% of unit's Spd. (Skill cannot be inherited.) 2
Ice Mirror Reduces damage unit takes from foes 2 spaces away by 30%. If Special triggers, boosts unit's next attack by total damage that was reduced (by any source, including other skills). Resets at end of combat. (Skill cannot be inherited.) 2
Radiant Aether During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. 4