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Should You Pull- Bridal Belonging Edition

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The Odds

This is a 4 unit banner, meaning that the odds start at 3%. As there are two blue units, your chances of pulling a focus blue unit improves compared to other banners, but your chances of pulling a specific blue unit decreases.

Tanith, Forthright Heart

Short Haired Bride

Surprising absolutely no one by now, Tanith has remarkably similar stats to the vast majority of other blue lance fliers, while not being best-in-class for any of them. Her combined Attack/Speed/Defense is nice and makes her a definite upgrade from a unit like Shigure or Thea, but it's not generally enough of an upgrade to favor pulling for her over merging the former two 4 star available lancers.

Compared with the 4 star Shigure

HP Atk Spd Def Res
-3 +1 -1 +6 -4

Compared with the four star Thea

HP Atk Spd Def Res
+0 +3 +1 +2 -7

Swiftier Sparrow

  • Tanith comes with Lofty Blossoms, a new seasonal inheritable weapon which grants her Swift Sparrow in the weapon for a free Atk/Spd +4 when she initiates her attack.
  • This stacks with her own native Swift Sparrow for a total Atk/Spd +8
  • Lofty Blossoms is also inheritable, meaning that it can be refined for more stats (generally +3 Speed), and other speedy lance users without a prf can inherit it for speedy Player Phase build

Oops I Did It Again

In what should be a surprise to no one at this point, we have another speedy blue lance flier without a prf. Tanith competes directly with units like Hot Springs Ryoma, Spring Marisa, and Cordelia for her position as a blue lance flier without a unique weapon- all rather stiff competition.

Still, she stacks up well enough, with a nice default weapon for her niche and a decent base kit. Unfortunately, there’s very little that’s actually unique about her, and she has difficulty carving a place for herself when surrounded by other units who do the exact same thing with a few varied stat points.

Should You Pull?

Here are some reasons to try your luck on blue orbs:

  • You like Tanith as a unit
  • You want to inherit Lofty Blossoms or Swift Sparrow to another unit
  • You want to collect all the brides

Here are a few reasons you may want to stay away from blue orbs:

  • Tanith has no prf and no unique statline
  • It will be harder to merge her than another unit with similar stats

Sigrun, Steadfast Bride

Not Fast Enough

Sigrun is similarly, not the first of her archetype we’ve seen, nor will she be the last. With stats very similar to Legendary Ryoma, she fills the niche of a speedy sword flier- though unlike Ryoma, her Resistance stat is enough to give her the advantage in magical fights.

Compared with the free Palla

HP Atk Spd Def Res
-7 +0 +7 -1 +5

Compared with the three star Caeda

HP Atk Spd Def Res
-1 +6 +1 +3 -3

Compared with the five star Legendary Ryoma

HP Atk Spd Def Res
-6 -3 -1 -1 +11

An Aether Raids Flier

  • Sigrun’s AR-D Spd/Def skill grants her immense boosts of up to +10 in both Speed and Defense when she’s on the Defense team in Aether Raids
  • However, these buffs are conditional on how many defensive structures you own and can be removed by the enemy team destroying structures.
  • This makes her a potentially-formidable, yet conditional defender of an Aether Fortress
  • This skill is also inheritable, so you can also give it to another unit who may fare better on Aether Raids Defense.

Return of Air Orders

  • Air Orders, a skill that gives Flier Guidance to all adjascent flying allies at the start of the turn, also makes a comeback in Sigrun’s C slot
  • While this skill is somewhat situational, it can help a group of fliers to behave unpredictably and throw off an opponent in Arena or Aether Raids Defense
  • It is also useful for maneuvering fliers through tight maps, like some Arena maps and many Aether Raid maps.

We Hope You Like Aether Raids

Sigrun is another unit without a unique weapon who seems to only be here to introduce more Aether Raids-specific skills in her AR-D Spd/Def skill. While red fliers are less common than blue fliers at the moment, there’s still little that Sigrun could do that a unit like Laegjarn couldn’t also do better and with a prf sword to boot.

Regardless, she’s still a remarkably solid flier who is carried by her statline and her (inheritable) weapon, which still puts her in a good position when she’s initiating on her foes.

Should You Pull?

Here are some reasons to try your luck on red orbs:

  • You like Sigrun
  • You need a good all-rounder sword flier
  • You want to inherit her weapon or her AR-D Spd/Def Skill to another unit

Here are a few reasons you may want to stay away from red orbs:

  • Without a prf skill or weapon, Sigrun does not offer much that Legendary Ryoma and Laegjarn do not
  • Her Aether Raids skill is conditional upon- well, being in Aether Raids
  • It will be hard to get merges of her as she is a seasonal unit

Pent, Fancy Fiance

Hit the Snooze Button

For the third time this banner, Pent greets us with samey stats to many other units of his movement and weapon type, looking eerily similar to Spring Catria, Valentine’s Soren, and even Olwen. His lack of prf weapon or skill doesn’t let him break apart from the mold, however, the fact that he’s one of the fan-favorites from Fire Emblem 7 might help him rise a bit in popularity.

Compared with the free Ursula

HP Atk Spd Def Res
+2 +4 +2 +0 -9

Compared with the five star Spring Catria

HP Atk Spd Def Res
+1 +1 -1 +1 -2

No Smoking

  • Pent brings the new Pulse Smoke skill into the game, a C slot skill that functions similarly to Witchy Wand in that it adds Special Cooldown on his foes within a small radius of his target.
  • This is a fantastic counter to enemy teams who utilize Infantry Pulse and other skills to ensure that their units have charged Specials on turn 1, as it will make it harder for them to activate their Special on the next turn.

Cheerful Tidings

  • Pent also brings with him the familiar Dull Ranged, which neutralizes ranged foe’s field buffs when in battle. This isn’t a new skill, but is marginally useful for tankier units who can retaliate from range.
  • He also has the new Vessel of Cheer, an inheritable blue tome that adds a Swift Sparrow effect to his attack.

What A Beautiful Wedding

For all that many Summoners have waited for an opportunity to finally get Pent, his current iteration may come as something of a disappointment. While he stacks up well to other blue tome cavalry offensively, he brings nothing to the table to outshine any of his peers (and will always be competing with units like Reinhardt for a team slot). Additionally, his base kit is not necessarily optimal for his stats- with Vessel of Cheer, Dull Ranged, and Pulse Smoke, it seems as if Pent was intended to be the vanguard, initiating on an opponent and debuffing the surrounding enemies, before tanking through their retaliatory hits on the next turn with Dull Ranged- however, his low Defense stat means that this strategy falls short when facing archers or dagger units.

Should You Pull?

Here are some reasons to try your luck on blue orbs:

  • You like Pent as a character and remember how cool he was in FE7
  • You don't already own Valentine Soren or Spring Catria
  • You need a blue tome cavalier who is not Reinhardt

Here are a few reasons you may want to stay away from blue orbs:

  • Pent is very similar to other blue tome cavalry units while still paling in comparison to Reinhardt
  • Pent shares a color with Tanith and you could get either one

Fjorm, Bride of Rime

Finally, Something Good

Fjorm doesn’t have many units of her weapon type and class to compare to, and all of our flying staff healers thusfar are only seasonal units, however, she is thusfar our most minmaxed class yet. Due to Dazzling Staff, it’s unnecessary to try and worry about defensive stats, and so Fjorm has a better offensive statline than both of her peers, while also investing in a bulky HP stat to activate her prf staff.

Assist Lock

  • Bridal Fjorm comes with the Gjallarbrú, a staff which prevents a unit from using Assist skills or having those skills used on them (a new status called “Isolation”) when her HP is higher than them in a cardinal direction.
  • This skill not only completely invalidates the vast majority of ‘high tier’ Aether Raids defense setups, but also allows Fjorm to be used as a counter for many various strategies in Aether Raids as well
  • The condition of course, is that her HP must be high, meaning that it doesn’t work if she takes damage or is against particularly tanky units.

Ground Forces

  • Bridal Fjorm also comes with Ground Orders, a skill that works much like Air Orders, but for infantry, cavalry, and armored units.
  • This skill also does not limit Fjorm’s allies from moving adjacent to any particular class type, making it strictly superior to Air Orders in terms of team flexibility
  • This skill allows her to act as an anchor point around her team, healing and supporting her allies while critically debuffing her foes

Isolated Bride

Fjorm may have been a moderate upgrade from the likes of Halloween Mia and Hot Spring Sakura if not for her staff, which is a complete gamechanger in terms of how easy she can make certain challenges in the game. Locking a unit from dancing or being danced is absurdly powerful when it comes to game modes like Arena and Aether Raids- the only contingency here is that Fjorm must have higher HP and be positioned in a way that the debuff hits her opponent.  This means that it’s difficult for her to go up against Duma, Bolt Traps, or other passive HP draining units, as those will make her unable to activate her effect as easily.

Should You Pull?

Here are some reasons to try your luck on colorless orbs:

  • Fjorm is bound to be a big help when attacking Aether Raids and even Arena
  • Flying healers are always useful to have, and Fjorm is thusfar the best one
  •  

Here are a few reasons you may want to stay away from colorless orbs:

  • Fjorm will not score highly in Arena
  • Halloween Mia, while not as good, as a similar great utility to her that is also useful in Aether Raids