Sacred Seals List

Seal Effect
Atk Ploy 1

At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until the end of foe's next action.

Attack +1

Grants Atk+1.

Breath of Life 1

If unit initiates attack, adjacent allies recover 3 HP after combat.

Defense +1

Grants Def+1.

Distant Def 1

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.

Embla's Ward

Unit receives 0 damage.

Note: Restricted to AI only.

Fortify Res 1

Grants adjacent allies Res+2 through their next actions at the start of each turn.

Hardy Bearing 1

Disables skills that change unit's attack priority.
If unit has 100% HP at start of battle, enemy skills that change attack priority are also disabled.

HP +3

Grants +3 to max HP.

Phantom Spd 1

When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +5 over actual value.

Quickened Pulse

Special cooldown count -1 at start of Turn 1.

Resistance +1

Grants Res +1.

Speed +1

Grants Spd+1.

Spur Def 1

Grants adjacent allies Def+2 during combat.

Squad Ace A 1

Grants HP+3.

Squad Ace B 1

Grants Def+1.

Squad Ace C 1

Grants Res+1.