Sacred Seal Forging

Sacred Seal Forging

With the advent of forging, Sacred Coins can now be used to purchase and upgrade seals. This is a huge game-changer, as seals effectively function as a skill once fully upgraded. As coins are scarce, prioritising which seals to upgrade is of utmost importance.

Once you’re done with the Intermission map in Story mode, the Sacred Forge will be unlocked.

Earning Sacred Coins

Arena assault is currently the most prominent method of earning Sacred Coins. While it is similar to the standard arena, the caveat is that players can only use the same unit once while fighting a continuous string of battles. Use of items and scouting opponents via map preview are heavily encouraged.

The table below shows the breakdown of ranking rewards:

Ranking Sacred Coins
1~100 30
101~1,000 25
1,001~5,000 22
5,001~10,000 19
10,001~20,000 17
20,001~30,000 15
30,001~50,000 14
50,001~70,000 13
70,001~100,000 12
100,001~200,000 11
200,001~300,000 10

Sacred Coins can be also found in Voting Gauntlets starting from “The Blood of Dragons”. 45 coins can be earned from quests each round, up to a grand total of 135, while 80 coins can also be found on Tempest Trials starting from “Genealogy of Light”.

Finally, 10 coins are awarded in Arena simply by winning a battle.

Seal Creation/Upgrade Priority
Seal Creation/Upgrade Priority

This list is meant to be a general guide. Ultimately, pick the seal that matches your play-style and arena experience.

High Priority

Seals that have wide applications between multiple units. They are considered the best in their role, and are strongly encouraged to be upgraded to reach their potential.

- Atk+3 / Spd+3: Straightforward seals that bolsters a hero’s offense. Brave weapon wielders like Cherche appreciate more raw power, while the latter benefits units with middling speed (B!Charlotte).

- Atk Ploy: A simple attack debuff that is easy to use, given that most Arena threats have low Res. Anti-mage units like Julia/Sanaki can run this seal with little issues.

- Attack Smoke: Another simple to use seal, just like Attack Ploy. Units with a good Enemy Phase benefit from this skill, increasing their tanking potential.

- Close Def: Though melee units are not as threatening as ranged heroes, Close Def is still a great option to upgrade, especially with the release of more melee threats such as Ayra and Mia.

- Distant Def: With ranged units arguably being the most threatening heroes in Arena, Distant Defence is a must have for any DC/ranged enemy-phase unit.

- Panic Ploy: As Panic Ploy is the only reliable method of spreading Panic status, this seal is extremely useful when facing against Bladetome and Horse/Flier Emblem enemy compositions. 

- Spur Atk / Spur Spd: For teams favouring Enemy Phase units, these are the support seals of choice to aid allies in their killing potential when baiting enemy heroes.

Mid Priority

Seals that have niche functions on certain heroes. While some units heavily benefit from using them, their limited versatility makes them a less desirable choice for upgrades.

- Brash Assault: With the weapon forge, Eldigan is a strong candidate to use this seal, especially since his unique weapon passive combined with Fury makes it easier to lower his health to the required threshold. Slow heroes that run Brave Weapons can also run BA along with Desperation, especially since most have bulk to tank a hit.

- Breath of Life: A potent seal for game modes with consecutive maps, like Chain Challenges/Tempest Trials. The gradual healing effects however are not as effective in the fast paced Arena (Assault). A fine seal to upgrade if one is focused on clearing PvE content.

- Deflect Melee / Deflect Missle / Deflect Magic: Primarily used to counter Brave weapons and fast Firesweep units. While niche, heroes like Reinhardt and Brave Lyn are some of the most prominent threats in Arena. Useful if your team struggles with them.   

- Fortify Def / Fortify Res: The seal of choice for Bladetome support units like Ephraim/Eirika. While Double Rally skills exists, these seals are still useful if on a budget.

- Guidance: A blessing for semi-armor teams, this seal negates the need of finding Tana, letting you run your flier of choice along with your Armors.

Hardy Bearing: Negating Vantage/Desperation regardless of health is a nifty advantage. Useful if your team has a problem with Vantage units (e.g Hector), otherwise a more versatile seal is preferred.

- Hone Spd / Spur Def / Spur Res: While not as attractive as their offensive counterparts, these seals are still helpful in sustaining an ally’s bulk when baiting units.

- Phantom Speed: With Wind/Watersweep skills being the only ones affected, this seal doesn’t see much use outside of glass cannons or debuffing units.

- Savage Blow: While useful in game modes like Tempest Trials, the nature of Arena makes this a risky proposition, especially when triggering a foe’s “Wings of Mercy” is almost a death sentence. That being said, healers with Pain+ are optimal units to run this seal on, as they can chip away at enemies without fear of retaliation. 

Low Priority

Seals that are generally outclassed by more reliable picks. While by no means useless, the scarcity of Sacred Coins makes it hard to justify purchasing/upgrading them.

- Def+3 / Res+3: These seals are outdone by Distant Defence/Deflect seals in terms of tanking prowess. Fortunately they come free, so one doesn’t have to worry about purchasing them.  

- HP+5: Although it is a useful seal to reach higher thresholds for HP based skills like Panic Ploy, the boosts from upgrading it is marginal.