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Rulers of the Sky - A Guide to Flier Teams

Rulers of the Sky - A Guide to Flier Teams
Heroes
PallaPalla
CaedaCaeda
CordeliaCordelia
HinokaHinoka
CatriaCatria
Est
Est
Shanna
Shanna
Subaki
Subaki
Florina
Florina
Spring Camilla
S. Camilla
Cherche
Cherche
Minerva
Minerva
Clair
Clair
Michalis
Michalis
Camilla
Camilla
Beruka
Beruka
Narcian
Narcian
Introduction

Many people are discouraged from making flier teams for several reasons, which basically boil down to: availability in both units and skills, and their weakness to archers, who are an ever-present threat in the meta. While it's true that cavalry teams are more accessible, flier emblem doesn't necessarily require 5 star limited skills, mage fliers, or even hone fliers to shine. 

Fliers are home to some of the best damage dealers in the game and many of flier emblem's top contenders can be found at 4 stars and even 3 stars which makes IV searching far easier. Finally, due to their movement abilities, fliers have the easiest time with 'goad stacking', a technique where you run multiple units with Goad skills in the C slot for a potential of +12 atk/spd on each unit- luckily for us, Goad Fliers is also found on a 3 star unit.

When considering arena points, fliers score above cavalry and on par with infantry users, while scoring below armor and dragons- this makes them a great middle-ground for people who want to invest in a team of one movement type for the powerful +6 buffs, but don't want to be bogged down to 1 tile movement and don't want to lower their arena score.

This guide aims to help players of all kinds make their flier emblem teams: whether it's a f2p's first foray into fliers, or a more experienced user looking for a few tips, or even a big spender trying to figure out where to invest in- we've got you covered.

Why Flier Teams - The Pros and Cons

Pros:

  • They have as much BST as Infantry units, meaning they have the 3rd highest BST average after Armored and Dragon teams
  • Access to Flier buffs
  • Unrestricted Movement giving them fantastic kiting potential in maps containing terrain inaccessible or hard-to-move for other units (rivers, mountains, lava, forests)
  • Great availability thanks to their high population, many of which are available at lower rarities thus giving players a lot of freedom in choosing team members

Cons:

  • Weak to Archers and the Excalibur tome
  • All mages, as well as the flier dancer, are seasonal units
  • Mainly deals Physical Damage and might struggle against highly defensive units.
  • Hone Fliers is locked to 5 star only units, 2/3rds of which are seasonal

There aren't many downsides to running a Flier Team as they have a lot of good things going for them. Their mobility is unmatched in maps with a lot of obstacles- superior to cavalry when it comes to forest, mountain, and river tiles and inferior to them only in an open field. Fliers also have some of the best player phase units in the game in their respective colors, as well as a few extremely solid enemy phase units, allowing for flexibility in team building.  Some of their best members are available at below-five star rarity, meaning that finding a proper IV and merges for them will be easier.

Overall, a Flier Team is a great option for both high-end players wanting to conquer top arena tiers or new players wanting a solid team for most content. Fliers represent a balance of arena score and performance that is unmatched by both their armor and cavalry counterparts.

Meet the Fliers - Who to Pick

Disclaimer: The rating for each Flier is more or less a tentative rating at how they perform in their respective role in comparison to their counterparts in a general Flier Team. For example, the Red Flier Palla is the best choice in her class, giving her a 5/5, while Palla is a 3.5/5 due to being somewhat less effective. It should not be used for general rating or Tier List in terms of which units are better than the other, but only as a rough guideline on which unit should be considered over their peers.

A/ Red Fliers
A/ Red Fliers

Red fliers are the least populated color group in flier emblem, leaving many folks little to work with.  At the time of this writing, there are 5 red fliers in the game (2 of which are seasonal, 3 of which are 5 star locked): Palla, Caeda, Elincia, Halloween Nowi, and New Year Camilla.  Each red flier fills a different role, depending on what you need your red flier to do:

  • Elincia is the most famous red flier unit and generally the go-to as she has the most upfront damage and functions as a red nuke
  • Palla is the 'jack of all trades' red flier with stats to make her an excellent anti-green unit
  • Caeda is one of the better res tanks in the game with a fantastic prf, and with high investment can eliminate even blue mages from the map
  • Halloween Nowi is the only red mage and has limited availability, but can pack a very hard punch with a bladetome
  • NY Camilla has limited availability and is more of a brawler unit and can hold and support front line units exceptionally well
Elincia - Flier Rating: 5/5

35/34/36/24/27

Elincia is Flier emblem’s first offensively-oriented red unit, and with a prf to match. Amiti is essentially an 11 mt brave sword, subtracting only -2 from her speed: essentially, this gives her +3atk/+3spd over any other brave sword user in the game.  Her stats match this spread, with offensive stats matching Tana and poor defense/adequate res that is customary for the majority of fliers.  You want a red unit to ORKO? Elincia will ORKO. Oh, except for against Brave Ike, who can still pose a remarkable threat to your team, even with Elincia functioning as your anti-green.

Suggested Skillset:

IVs: +SPD or +ATK / -HP or -RES

  • Amiti
  • Reposition / Draw Back
  • Moonbow / Luna / Galeforce
  • Death Blow / Heavy Blade / Life and Death / Swift Sparrow
  • Desperation / Flier Formation / Hit and Run / Windsweep / Guard
  • Goad Fliers / Hone Fliers / Fortify Fliers
  • Quickened Pulse / Attack +3 / Speed +3

Elincia can essentially be run two ways, depending on if you have a +atk or +spd Elincia (for offensively neutral Elincias, I would generally recommend sticking to Death Blow).  Her +Atk set incorporates attempting to oneshot as efficiently as possible, with Death Blow and QP/Moonbow- however, you can also attempt to run Heavy Blade/Quickened Pulse/Galeforce on her for a turn one Galeforce proc. This leaves her attack at 50, so this would only be recommended if you have a Hone Fliers buff you're able to give her so she can have a respectable attack of 56.

Her +spd set leans more on quadding, with skills like Life and Death, Swift Sparrow, and Desperation. With this set, her damage potential is increased, but so are the threats against her: she ultimately trades 4-5 damage less each hit and an early special proc for the ability to quad- this means that some higher-defense units would be able to retaliate back on her, which could prove threatening. Still, Elincia relies on the retaliation- as well as her quad- for a Galeforce proc, which would allow her to attack again, potentially getting 8 attacks in one turn.

This is all fairly straightforward. Unfortunately for Elincia, green in general is an extremely tanky color, and things that Cherche or Cordelia could get away with vs Blues and Reds are a bit harder for her to pull off here.  With that in mind, you can run Guard or Windsweep to ensure that she's safe on attacking- Guard will negate Brave Ike's special proc on retaliation, and Windsweep will cancel her ability to quad, but also cancel the opponent's ability to counterattack her at all.

Palla - Flier Rating: 4/5
Palla  - Flier Rating: 3.5/5

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Palla is a red flier with balanced stats, making her the jack of all trades of the red fliers. She starts with a great base skill set with Goad Fliers, Moonbow, Wings of Mercy and the Ruby Sword, meaning she will require very little inheritance to fully counter all green units. Her availability is also the best of all the red fliers, as she is available at three stars. For a f2p flier emblem- or a flier emblem that's looking to increase arena score through merging- Palla is an extremely solid choice. 

Suggested Skillset:

IVs: +SPD / -HP or -RES

  • Ruby Sword / Slaying Edge (+Spd)
  • Reposition / Draw Back
  • Moonbow / Luna
  • Fury / Triangle Adept / Distant Counter
  • Swordbreaker / Quick Riposte 
  • Goad Fliers / Hone Fliers / Fortify Fliers
  • Close Defense / Attack Smoke / Variable

This set is fairly standard: the 'fury/same-color breaker' is a tried and true set for an all-arounder type unit and Ruby Sword/Fury/Swordbreaker is a rather cheap set that performs very well as a support unit of your flier team. In flier emblem, the blue and green units are generally the most flashy, which typically leaves your red unit on anti-green duty. Luckily, anti-green is Palla's specialty and she outperforms Elincia vs Brave Ike and outperforms Caeda vs melee greens while retaining the ability to block ranged greens for your team.

Distant Counter is an interesting, albeit expensive option as it allows Palla to play against the enemy’s designated Reinhardt counter (Cecilia, Julia, Nino, etc). With this, Palla can respectably stand up against even the likes of Merric, who is otherwise something of a nuisance.  In general though, Palla is capable of tanking a blow from a green mage without DC and can kill them in the next player turn.

If running Slaying Sword, then you might want to consider picking up Triangle Adept for her A slot- Palla's well-rounded stats means that she'll have difficulty in general combat without an edge from her A-slot skill. Hone vs Fortify for her C slot and Swordbreaker vs Quick Riposte for her B slot depends on what role you want her to play.  Palla can be offensive or defensive given her stats, and can buff her team with whatever buffs she doesn’t want.

Generally, Palla won't be outspeeding a whole lot- even with a +spd and Fury, her speed only reaches 37.  Therefore, you wouldn't want to play her like Elincia- instead, allow her to put in work countering greens and functioning as an off-tank/buff unit.

Caeda - Flier Rating: 4/5
Caeda

36/25/36/24/34

Caeda was unfortunate enough to have an exceptionally low attack stat and a sword instead of her Wing Spear. While she sports a damningly similar stat spread to Fir and mirrors Clair, her movement type and color allow her to function in ways that the former two simply cannot.  Unfortunately, you have to replace her entire kit with some very high-value skills before she'll start to put in work for you. 

Suggested Skillset:

IVs: +ATK / -HP or -DEF

  • Wing Sword (+Effect) | Slaying Sword (+RES) 
  • Reposition / Draw Back
  • Iceberg (if Wing Sword) / Glacies (If Slaying Sword)
  • Distant Counter / Triangle Adept
  • Quick Riposte / Chill Speed / Swordbreaker
  • Hone Fliers / Fortify Fliers / Goad Fliers
  • Distant Defense / Quickened Pulse / Defense Ploy

Caeda's incredible 34 base RES means that she is naturally a solid choice for a DC unit, and weapon forges have only solidified her position.  As an anti-magic unit, a properly built and buffed Caeda can even withstand an attack from Reinhardt and kill him on counter.  Her Iceberg/Glacies procs supplement her low attack and with a Slaying Edge, Quick Riposte and Quickened Pulse, she is capable of finishing off enemies who try to engage on her with massive special damage.

If DC is too high of an investment for you, she can also run a Triangle Adept set well enough, though her melee encounters will be markedly worse than Palla's own. With this, she can block any green mages, including Merric, and kill them in the following turn.

Caeda is also excellent at dueling dragons and can easily topple a Young Tiki or Adult Tiki- though she'd prefer if she had a Fortify Fliers user on her team so that she can increase her defenses even further.

IVs: +ATK / -HP

  • Wing Sword (+Effect) 
  • Reposition / Draw Back
  • Iceberg / Moonbow
  • Fury / Life and Death
  • Desperation / Chill Speed / Renewal
  • Fortify Fliers / Goad Fliers
  • Defense Ploy / Atk + 3 / Spd + 3

Her new legendary weapon, the Wing Sword, is particularly exciting due to being effective against armors and cavalry, as well as having the Flashing Blade skill built in, which allows her to function in the Player Phase as well as the enemy phase.  With a Wing Sword, Caeda handles units such as Fallen Robin without breaking a sweat, and can proc Iceberg in a single combat, provided she doubles her opponent.

Fury allows her to be more of a generalist, though it does help to patch up her poor attack and Defense, as well as help her to proc Desperation, which will allow her to dodge enemy retaliation to her fragile Defense while attacking them.  Alternatively, Life and Death makes her exceptionally fragile, but with the tradeoff that she'll be even more lethal once she's in Desperation range.  Once in Desperation, if your chosen special is Moonbow then she will proc it in every combat in which her Flashing Blade activates.

If you'd rather run Iceberg, Caeda will proc it if she procs Flashing Blade while attacking an opponent who retaliates against her- therefore, a B slot like Chill Speed and Renewal would be more advantageous with that special.

Her Player Phase build prefers to be buffed by a teammate with Hone Fliers.

New Year Camilla - Flier Rating: 4.25/5

40/33/35/31/23

New Year Camilla was a refreshing new unit who filled a niche in fire emblem heroes as a red flier capable of being a front line unit, rather than an anti-green specialist like Palla, a player phase nuke like Elincia, or a DC res tank like Caeda.  While her attack stat is somewhat average, her speed and defense allow her to trade blows easily and all three stats combined make her a very versatile unit who can be run a myriad of different ways.

IVs: +SPD, +DEF / -HP, -RES

  • Slaying Edge (+Spd or +Def) | Kadomatsu (+Spd or +Def) | Wo Dao (+Spd) 
  • Reposition / Draw Back
  • Luna / Bonfire / Moonbow
  • Fury / Spd Def Bond / Swift Sparrow
  • Renewal / Quick Riposte
  • Ward Fliers / Goad Fliers
  • Close Defense / Speed + 3 / Defense + 3

As you can see from her weapon suggestions, there are a lot of different ways to run Camilla, which mostly narrow down to focusing on her speed for player phase doubles or focusing on her bulk for tanking and big Bonfire procs. Slaying Edge can be run with a +spd or a +def focus (try to match the IV) for a Player phase Luna proc (+spd) or an enemy phase Bonfire (+def and Quick Riposte).  Kadomatsu is for a more team-focused Camilla who supplements her tanks with an in-combat buff of +6/+6 def/res (stackable with Fortify fliers for a massive +12/+12 bonus) and wants to focus on either doubling with Moonbow, or tanking with her team with Bonfire.

Wo Dao runs a similar build to Slaying Edge, but wants to prioritize doubling and getting a Moonbow proc in first combat. 

As for her A-slot, Spd/Def bond shines on Enemy Phase when you can set Camilla up to bait with a surprising retaliatory double with her Slaying Edge or Wo Dao.  Otherwise, if she'd rather have more free map reign without being leashed to a partner, Swift Sparrow and Fury are both good options- the former for longer skirmishes and the latter for single-map duels.

IVs: +SPD / -HP, -RES, -DEF

  • Firesweep Sword
  • Reposition / Ardent Sacrifice / Draw Back
  • Luna / Moonbow
  • Life and Death / Swift Sparrow
  • Hit and Run
  • Ward Fliers
  • Spd + 3

This is a more specialized NY Camilla and requires a lot more aid from her partners. We want to fully shirk everything in order to layer on more speed, as most of Camilla's attacking power comes from doubling with the Firesweep sword. With this build, she will not be retaliated against, and so we can shave off any defensive stat, as well as run Ardent Sacrifice to heal up teammates.

With +Spd IV, Life and Death, and +3 speed, Camilla reaches 46 speed. For higher tiers of arena, you'll want to try to run this with a Hone Fliers buff for 52 total speed, in addition to a larger attack boost.

Halloween Nowi - Flier Rating 5/5

34/34/32/20/27

The third and final missing color of the Flier Emblem mages, we have yet another seasonal-only unit.  While her stats are basically an inverse of S!Corrin, Nowi boasts the high attack, middling speed, and decent res typical of red mages in the game. She's not as tanky as Spring Camilla and not as good as getting those doubles as Summer Corrin, but she also has the least amount of competition for her color slot.

IVs: +SPD, +ATK / -HP, -DEF

  • Rauðrblade+
  • Reposition / Ardent Sacrifice
  • Glimmer / Draconic Aura
  • Life and Death / Fury / Swift Sparrow / Death Blow
  • Desperation / Quick Riposte
  • Ward Fliers / Goad Fliers
  • Seal: Spd +3 / Atk + 3

Halloween Nowi winds up looking a lot like Summer Corrin here, due to their similar stat lines.  However, unlike Corrin, Nowi needs to make up for more speed and so, while Corrin makes excellent use of Fury, Life and Death tends to work best for Nowi.  Still, the difference in her offensive power between the two skills is somewhat minimal and so Fury or Swift Sparrow can also work as an alternative, particularly if you'd like to preserve Nowi's Resistance for magical tanking.

If you're unconcerned about doubling, say if you rolled a -SPD, never fear, because Halloween Nowi's Attack alone is plenty serviceable for a oneshot Bladetome set. Her natural A, Atk/Res Bond, or even Death Blow could work well here. In that case, Desperation should also be scrapped for Quick Riposte so that Nowi can tank on the Enemy Phase.

Of course, as the Bladetome user, she won't be buffing your team, so it's good to give her a spur buff.  A Minerva can easily give Nowi Life and Death 3 along with Ward Fliers to complete both her A and C slots and let Nowi help her more defensive allies. Alternatively, Nowi can assist in Goad Stacking with Goad Fliers.

IVs: +SPD, +RES / -HP, -DEF

  • Rauðrowl+ (+SPD/+RES) / Candelabra (+SPD/+RES)
  • Reposition
  • Draconic Aura / Luna
  • Atk Res Bond / Fury
  • Wings of Mercy / Escape Route / Quick Riposte
  • Hone Fliers / Fortify Fliers
  • Seal: SPD +3 / Distant Defense

This is an interesting set that Nowi has opened up with her powerful Atk/Res bond A skill. With this, Nowi works best with a support partner, but can easily bait and delete the enemy's green units with ease. It's time to get back at all of those Julias who killed manakete Nowi before!

Owl tome adds +2 to all stats, Atk/Res bond adds 5 to Attack and Resistance, and a support partner would add a further +2 to all, giving a neutral IV Nowi an impressive 36/54/38/24/36 stat line. If her support partner is carrying a Goad fliers, her stats get even further buffed to give her 58/42 offenses. She only needs one other ally to do this, which makes her a little less team-intensive than a blade Nowi would be. All of this is also in-combat buffs, meaning that she can be further buffed with hone or fortify. With all of this together, your mage flier can have 64 total Attack.

This is especially a good build for a Nowi with a boon in her defensive stats, as this is the best way that Nowi can be run defensively.

IVs: +SPD, +RES / -HP, -DEF

  • Grimoire
  • Reposition
  • Moonbow / Luna
  • Atk Res Bond / Fury / Life and Death
  • Escape Route / Wings of Mercy
  • Hone Fliers / Fortify Fliers / Goad Fliers
  • Seal: Atk + 3 / Spd + 3 / Guidance

Nowi has a naturally great kit- why let it go to waste? This build is all about mobility and supplemental damage.  Nowi can function as a centerpiece to build a teleporting team around, with her ability to move to allies within 2 spaces at above 50% hp. Escape Route opens this up, allowing her to move to any ally at below the HP threshold.

With this, Nowi can zip around the battlefield, or inspire her allies to move around her with a Guidance seal (for mixed unit teams) and apply supplemental damage to any enemy that her opponent is currently dealing with. While she won't be built specifically for KOs, she can still do a significant chunk of damage, particularly if paired with her Support partner.

This is more of a budget build for her, but one that's still pretty fun and works quite nicely, especially on mixed-unit teams with another flier for her to support with.

B/ Blue Fliers
B/ Blue Fliers

Blue is easily the most populated color among fliers and there are many great options to choose from. With an extremely stacked unit pool, it’s difficult to decide on who to run, especially if you don’t have Hinoka or are willing to sacrifice her for Hone Fliers. As a whole, blues are generally faster, less capable defensively, and have more Resistance than their green counterparts. Blues are finding it difficult to get a good foothold right now, as the majority of teams are primarily blue or green to counter blue- it is very rare that you will see more than one red on the enemy team, and that red is generally Olivia.

For this reason, you want your blues to be capable of fighting current reds (such as Ayra, Arden, Zelgius, both Tikis, Eirika, Olivia), but also other, more fragile blues (Sharena, Roderick, other flier teams).  In general, blue units will want to be given a Hone Fliers buff and will be pleased to give away Fortify Fliers to their teammates.

  • Summer Corrin is thusfar the only blue mage flier and boasts fantastic Speed and the ability to run a Bladetome build with +24 total flier buffs.
  • Tana is a Player Phase offensive/Enemy Phase defensive unit. She is extremely versatile and one of the best lance units in the game.
  • Cordelia has a markedly poor Enemy Phase and is capable of nuking hard and nuking often with Galeforce.
  • Hinoka is the flier everyone wants- if you only have one Hinoka who you are unwilling to sacrifice for her Hone Fliers buff, then she will almost be guaranteed to hold the blue spot in your team.
  • Catria is a good all-around unit who can handle reds and other lances. She’s sturdy and dependable, but lacks OHKO power. She’s flexible and can fit easily in with another pair for a 3 unit core.
  • Est is easily merged and can be 4+10 with much less investment, while packing the power of a five star Brave Lance build, making her a great budget nuke. 
  • Florina is our first strictly Enemy Phase unit. She requires high investment to work, but she’s capable of countering mages like a pro. Unfortunately, blue isn’t a great color for ranged counters, particularly because Florina is in competition with units more versatile and with better player phases than her.
  • Clair is a decent fragile speedster, though her Attack is extremely low. She’s generally going to be outclassed in ORKO power by units like Est and Cordelia, but can tank mages rather well.
  • Shanna is very similar to Catria, but has more Resistance than Defense. While she's another fragile speedster archetype, she has more Attack than Clair.
  • Subaki is the odd man out, and has high Defense and Speed, making him unique and versatile for a variety of needs.
  • Valter has good stats all around, coupled with a very nice prf weapon, which can allow him to function something like a berserker.
Summer Corrin - Flier Rating 5/5

34/31/34/22/26

Summer Corrin (F) was the second flier mage to be introduced and with 9 higher speed than Spring Camilla, she became a more consistent Player Phase damage dealer than her green counterpart.  Her synergy with Blarblade and flier buffs can also be considered better than Nowi's, as her speed is higher which allows her more opportunities to double her opponent with the same skill and apply her buffed damage twice.

While she may have the best stat spread for consistent damage among the first three ranged fliers, it comes at a significant drawback: Corrin competes more for her color slot than either Spring Camilla or Halloween Nowi, as most of the heavy Player Phase damage dealers in flier emblem comes from its blue members and doubling up on a single color can be a dangerous choice.

IVs: +SPD, +ATK / -HP, -DEF

  • Blarblade+
  • Reposition / Ardent Sacrifice
  • Glimmer / Draconic Aura
  • Fury / Swift Sparrow / Life and Death
  • Desperation
  • Ward Fliers / Goad Fliers
  • Seal: Spd +3 / Atk + 3

Corrin's bladetome set winds up looking very similar to Halloween Nowi's, with similar IV preferences, weapon, Special, and B/C slots. Where this differs is in her A slot, which works ideally with Fury. While Nowi wants Life and Death to make up for the Speed difference, Corrin can instead utilize Fury to increase all of her stats equally and knock herself into Desperation range after one or two engagements.

Using Fury, she can increase her DEF/RES to 25/29, which can be further buffed with Fortify Fliers to a respectable 31/35. While this doesn't mean she should be baiting archers, it combines with her Speed to allow her to take a hit or two if necessary, which will further help her get into Desperation.

Blarblade+ takes Corrin F's base attack from 31 to 44, and with full flier buffs she hits a max of 68 raw blue magic damage.  This is often applied twice due to her speed (43 base speed with neutral IV, Fury and Hone fliers).  If her third teammate is positioned well with Goad Fliers, this gets even better and bumps her damage to 72 and her speed to 47.  A +SPD IV Corrin is definitely ideal, but even without that IV, she can put plenty of work in for you.

Tana - Flier rating 5/5

36/34/36/25/25

Tana is arguably the best blue lance flier due to her beautiful stat spread and the massive versatility that she brings to a team.  She can be run in a myriad of ways- either as a Player Phase assassin with her Firesweep Lance, or as an Enemy Phase tank with her native Vidofnir or Tannenboom.  She's fully capable of utilizing any lance in the game with great results and her flexibility means that any IV can be workable on her.

IVs: +SPD / -RES or -HP

  • Firesweep Lance
  • Reposition / Flexible
  • Moonbow / Luna
  • Life and Death / Swift Sparrow
  • Hit and Run / Chill Spd / Swordbreaker
  • Fortify Fliers / Guidance / Varies on team
  • Seal: Heavy Blade / Quickened Pulse / Speed + 3 

Tana with the Firesweep Lance is a destructive force that most teams should be afraid of. With this weapon, she utilizes her high speed and high attack in order to strike twice without fearing retaliation.  Life and Death is the optimal choice for this build's A slot, as her defenses don't particularly matter and she wants every point of attack and speed she can get. Lacking that, Swift Sparrow also functions just fine, as she will not be used in Enemy Phase anyway. For her B slot, Hit and Run works defensively, and has synergy with Guidance: it makes space for an ally to follow-up on enemies she cannot OHKO.  Chill Spd or Swordbreaker are also options that you can use as even with 44 speed (50 with Hone Fliers) she will have difficulty doubling the speediest units, which generally happen to be sword wielders.

Heavy Blade allows Tana to be able to launch a Moonbow proc on every attack, provided she attacks twice and her Attack is higher than her opponent's.  If you're lacking in offensive buffs or merges for her, Quickened Pulse will also let her proc Moonbow on her first attack, though she'll need two attacks to trigger it again.

IVs: +DEF or +ATK / -RES or -HP / Versatile

  • Tannenboom! (+Def) / Vidofnir
  • Reposition / User’s choice
  • Bonfire / Moonbow / Aether
  • Close Defense / Atk Def Bond / Fury
  • Quick Riposte / Renewal / Vantage
  • Threaten Attack / Goad Fliers / Guidance
  • Seal: Close Defense / Quick Riposte / Defense + 3 

Although the legendary Vidofnir has been dethroned by the defense-forged Tannenboom! (Which grants +2/+2/+6/+2 against all units in enemy phase as opposed to +0/+0/+7/+0 during melee-only enemy phase), Tana is still very capable of running a defensive set with both. Doubling up on Close Defense in addition to Tannenboom allows her to stack on +18 defense (+19 with Vidofnir), before any potential flier buffs when attacked from melee range.

The thing to realize about Tana is that she can work with just about anything- a Res IV and Berkut's Lance with Res forge, Distant Counter, Iceberg, and Distant Defense, for example, turns Tana into a mage counter.  A Slaying Lance allows her to proc Bonfire in a single combat, her native Vidofnir is a good stand-in for when you need an enemy phase tank, and a Slaying Spear allows her to counter armored units.

This also means that her IVs are versatile as well. A -SPD IV just means that she can tank with Quick Riposte, a +RES IV just means that she can wield Berkut's Lance better.  Tana is one of the most forgiving five star exclusives in the game when it comes to IVs- you just need to be able to build around them.

Cordelia - Flier Rating: 4.9/5
Cordelia

40/35/35/22/25

Cordelia is the F2P dream for flier emblem: she's found at 4 stars, she has phenomenal offensive stats, and her best builds incorporate either her default kit or weapons and skills that can be lifted off of promoted 4 star units.  She's generally a top choice for a 5+10 project and it's difficult to argue with the decision once you realize her max potential.  The only thing that sets her behind Tana is that Cordelia lacks the Frelian princess' versatility when it comes to being an Enemy Phase unit, which limits her build options somewhat.

IVs: +SPD / -HP or -RES or -DEF

  • Firesweep Lance+
  • Reposition
  • Galeforce / Moonbow
  • Heavy Blade / Life and Death / Swift Sparrow
  • Chill Spd / Swordbreaker / Hit and Run
  • Fortify Fliers
  • Seal: Quickened Pulse / Spd + 3

Cordelia's premiere set, and the set that will drastically increase your chances of survival when fielding flier type units. Firesweep Lance's benefits are twofold: firstly, it helps Cordelia to avoid being countered and allows her to mitigate her defensive stats in order to pile on more offense through skills like Life and Death, while making her the perfect choice for carrying the Fortify Fliers buff for your flier team. Secondly, this is a Get Out Of Jail Free weapon.  Firesweep Lance Cordelia is one of the best tools that flier emblem has to counter units such as Close Counter Halloween Jakob, Steady Breath/Bold Fighter/Quick Riposte armor units, and Vantage-locked Hectors.  Even units that have Weapon Triangle Advantage on Cordelia will be unable to counterattack her, allowing her to effectively chip their HP down to a manageable level, with some careful positioning.

With Heavy Blade/Quickened Pulse/Galeforce, Cordelia is capable of initiating on an opponent, killing them, and (if her Attack procs Heavy Blade), renewing her turn through Galeforce so that she can attack another opponent or retreat back to safety.  Unfortunately, this strategy relies on Heavy Blade in her A slot and Quickened Pulse in her seal slot, meaning that a sacrificial Ike is in order if you want to unleash her full potential. If that kind of sacrifice is too much for you then your typical Life and Death or Swift Sparrow will perform just fine.

Another word of warning is that her Heavy Blade skillset, while optimal, relies on her attack being higher than her opponent's, which is sometimes difficult to pull off unless you have a Hone Fliers user on your team that can buff her Attack to 56.

Ensuring doubles is vital for this build, and nothing helps her to ensure doubles like Chill Spd in her B slot, which reduces her fastest opponent's Speed by 7, essentially granting Cordelia +7 Speed every time she engages with the fastest opponent on the enemy team.  For a more budget option, Cordelia can take Swordbreaker instead, since the units she has the most trouble doubling are sword units such as Ayra, Mia, and Hana.

  • IVs: +ATK or +SPD -RES or -HP
  • Brave Lance+
  • Reposition / Draw Back
  • Luna / Galeforce
  • Death Blow / Life and Death / Swift Sparrow
  • Hit and Run / Desperation / Chill Spd
  • Fortify Fliers / Goad Fliers
  • Seal: Atk +3 / Spd +3 / Heavy Blade

As a somewhat cheaper option, Cordelia's Brave Lance build is plenty serviceable and allows her to pack a deadly punch.  This set uses Cordelia's native Brave Lance in a set that can either focus on her Attack for more upfront damage or her Speed for potential quads and Luna procs. While it's generally for the best to focus on her Speed and increase her damage potential, the rising Speed threshold makes it somewhat difficult for her to keep up. Ultimately, it's your call- whether you want offenses of 55/30 (with +ATK, Death Blow, and Attack seal) or 48/41 (with +SPD, Life and Death, and Speed seal).

Keep in mind that you can also run her with flier buffs as well, which makes her offenses even more potent.  It's possible for this Cordelia to set up a one turn Galeforce, but generally unlikely- it requires her to strike an opponent who can retaliate all four times before killing them, which is fairly rare, as most opponents will either die before the fourth strike or kill Cordelia in counter.  For this reason, Luna is recommended to give her a bit more punching power, but Galeforce can also come in handy if you don't desperately need it after her first engagement.

Hinoka - Flier Rating: 4.8/5
Hinoka

Suggested Skillset:

  • Brave Lance+
  • Reposition / Draw Back
  • Luna 
  • Death Blow 
  • Flier Formation / Drag Back / Hit and Run / Wings of Mercy
  • Hone Flier
  • +Atk / -Res 

Due to her lower base speed, Hinoka is less versatile than Cordelia as she doesn't do as well with the Quad set, and thus her best build involves the Brave Lance + Drag Back/Hit and Run combo. She makes quick work out of most of her targets thanks to her fantastic 35 base attack, which goes to a whopping 52 attack (without hone buffs) on initiation with a +Atk boon. In a Flier setting, Hinoka's performance is more or less the same as Cordelia, and she requires arguably less investment thanks to her natural access to Hone Flier.

Catria - Flier's Rating 4/5
Catria

Catria has a fantastic stat spread and perhaps one of the best vanilla kits among Flier units before Skill Inheritance was implemented. She has good attack, great speed and respectable physical bulk with 29 defense and 39 HP. She comes equipped with a Killer Lance and Luna and can do well with her default skill set, but is also capable of running different builds depending on the player's preference. Catria is available at 4-5 stars, so her availability isn't terrible nor common. 

Catria is best described as a duelist due to being a great physical fighter thanks to her high speed and decent bulk. She is the second tankiest Blue Flier after Subaki, but packs a lot more punch than the Perfect Expert. She is capable of running an offensive set with Life and Death and Desperation, or as a physical tank with Fury/Armored Blow and Quick Riposte/Lancebreaker. All in all, Catria is an effective Flier with fantastic versatility, and is a great choice for any Flier Team looking for a blue unit.

Suggested Skillset 1:

  • Slaying Lance / Killer Lance
  • Reposition / Draw Back
  • Luna 
  • Life and Death / Fury / Armored Blow / Swift Sparrow
  • Desperation / Lancebreaker / Swordbreaker / Wings of Mercy
  • Goad Flier / Fortify Flier / Hone Flier
  • +Spd / -Res 

Catria will perform well with whichever build the player picks for her. Her default weapon and special skill Slaying Lance and Luna have an already amazing synergy with her base stats, hence should not be replaced. Afterwards, there are two routes to go with the Middle Whitewing.

With Life and Death and a +Spd boon, she reaches 47 attack and 42 speed before Flier buffs kick in. She maintains decent physical damage soak with 39 HP and 24 defense, allowing her to survive one hit to enter the Desperation threshold.

Fury/Armored Blow with Lancebreaker/Swordbreaker turns her into a competent duelist that is comfortable taking hits followed by striking back with strong damage. It is also a less expensive build than Life and Death and arguably more versatile as she can act as both a damage dealer and a pseudo-tank when needed.

Catria can also run the Quad build like Cordelia and use Galeforce. However, unless you can spare a Brave Lance+ and a Galeforce, it is not worth overriding her already great base kit since she is perfectly fine with the Slaying Lance and Luna. Nonetheless, it is a good option that will yield more arena points thanks to Galeforce being a Tier 3 skill along Aether.

 

Suggested Skill Set 2:

  • Firesweep Lance+
  • Reposition / Draw Back
  • Draconic Aura / Galeforce
  • Life and Death / Swift Sparrow
  • Flier Formation / Hit and Run / Drag Back / Wings of Mercy
  • Fortify Flier / Goad Flier / Hone Flier
  • +Speed -Res or +Atk -Res

Similar to Cordelia, Catria can also run Firesweep Lance well due to her great combination of Attack and Speed. This set sacrifices her dueling and baiting potential to make her a fantastic hit and run unit with 51 attack and 42 speed before Goad Flier buffs kick in (63 attack and 54 speed).

 

Valter - Flier Rating: 4/5

Valter is a quite an interesting unit. He is best described as a Blue Minerva thanks to their very similar stats spread and legendary weapon. Similar to Minerva, Valter has great potential as both a damage dealer and a bulkier duelist. His main problem lies in his availability in the long run and inability to have a favorable boon/bane. Of his blue counterpart, Valter will have to compete directly with Tana and Catria, the former having an amazing offensive stats spread while having a great pref. weapon, the latter being more available in the long run with similar stats line.

Overall, Valter is still a very good units. Cursed Lance allowing him to run different set to good effects, but his niche is competitive, and most will prefer to run Cordelia/Tana/Summer Corrin or even Brave Lance Est/Hinoka given the chance. Nonetheless, if you decide to pick up the corrupted Grado general, then he'll still do a fine job for your team.

Suggested Skill Set:

  • Cursed Lance
  • Reposition / Draw Back
  • Luna / Draconic Aura / Bonfire / Aether / Galeforce
  • Fury / Swift Sparrow / Close Defense / Life and Death / Heavy Blade 
  • Desperation / Quick Riposte / Vantage / Flier Formation / Lancebreaker
  • Fortify Flier / Goad Flier / Hone Flier

Valter's default weapon is already fantastic and doesn't need changing. He can either run as a tough duelist or a squishy damage dealer or both depending on players' preference. Thankfully, he does quite well with both.

Fury or Close Defense make Valter an amazing close combat specialist, especially when paired with Quick Riposte or Lancebreaker. Desperation can also be used in conjunction with Fury, effectively allowing him to become a speedy damage dealer after his first round of combat. Vantage is also a decent alternative as his attack is quite good and goes well with Fury.

He can also abuse Heavy Blade quite nicely thanks to his weapon being a 16 might killer one, allowing him to pick up high profile special like Aether or Galeforce, especially when comboed with Quick Riposte or a Breaker.

Otherwise, Life and Death / Swift Sparrow with Desperation/Flier Formation is a good offensive set for Valter, abusing his good strength and spped. 

 

Est - Flier's Rating 4.25/5
Est

If you cannot get your hands on Hinoka or Cordelia, then Est is the budget version of both. She has the same base attack as them (35) but lower speed and is available at 3-4 stars. Est's biggest downside is her extremely poor base kit. She necessitates a complete makeover from top to bottom to pull her own weight and reach Cordelia/Hinoka's offensive level. Just like those mentioned, she is best used as a Brave Lance hit and run user.

A good way of using Est while being budget-focused is to merge her into a 4 star +10 unit. She can easily do this thanks to her high availability and also has no noteworthy skill for Skill Inheritance. With just a vanilla Brave Lance instead of Brave Lance+, at 4 star +10 she can do roughly as well as a +0 Hinoka with the same build while having the same weight in terms of arena scoring as a +5 Hinoka.

Suggested Skillset:

  • Brave Lance
  • Reposition / Draw Back
  • Luna 
  • Death Blow 
  • Flier Formation / Drag Back / Hit and Run / Wings of Mercy
  • Hone Flier / Goad Flier / Fortify Flier / Defense Ploy
  • +Atk / -Res 

Est is usable without a Brave Lance but is a lot worse without it. Even a normal Brave Lance (not +) is fine as Flier buffs can make up for the damage difference. Nonetheless, only pick Est if Hinoka or Cordelia are not available and Catria isn't preferred.

One good thing about Est is she has a good combination of Attack and Resistance to run Defense Ploy, allowing her to do amazing damage solo while also supporting units like Cherche, Cordelia or Caeda. However it takes a slot over another Goad/Hone Flier, so use it with consideration in mind.

Shanna - Flier Rating: 4/5
Shanna

Shanna is quite similar to Catria, trading one attack for one more speed but also sporting weaker defense, making her worse than Catria as a physical duelist. Shanna however has a fantastic base skillset with the Slaying Lance, Iceberg and Desperation available. She is also a common summon at 3-4 stars making her availability fantastic, and like Est, can easily merge into a 4 star +10 if players do not want to commit promote her to 5 stars.

 

Suggested Skillset 1:

  • Slaying Lance / Brave Lance / Killer Lance
  • Reposition / Draw Back
  • Luna / Iceberg / Glacies / Galeforce
  • Life and Death / Fury / Swift Sparrow
  • Desperation / Lancebreaker / Swordbreaker
  • Goad Flier / Fortify Flier / Hone Flier
  • +Spd / -Res

Shanna goes best with her default skillset and players can fill the missing skill slots with other standard Flier skills. Iceberg is great with Fury as she reaches 32 resistance with it, granting her 16 bonus damage every time she can proc it. Glacies can be used for a bigger burst as she makes great use of it thanks to Slaying Lance.

Life and Death goes well with Desperation and makes her a slightly speedier Catria but with much less tanking potential. Most fliers are not often required to tank mages so her high resistance is not as useful as Catria's Defense. Nonetheless, Shanna is a good alternative for a Blue Flier and she will do her job well enough to warrant a spot in a Flier Team.

Similar to Catria and Cordelia, Shanna can run the Quad set thanks to her speed, but the other two pack more firepower. It also requires a lot of investment, so only do it if you can afford it and wouldn't mind using Galeforce for a greater amount of Arena points.

 

Suggested Skill Set 2:

  • Firesweep Lance+
  • Reposition / Draw Back
  • Draconic Aura / Galeforce
  • Life and Death / Swift Sparrow
  • Flier Formation / Hit and Run / Drag Back / Wings of Mercy
  • Fortify Flier / Goad Flier / Hone Flier
  • +Speed -Def or +Atk -Res

Similar to Catria, Shanna can also run Firesweep Lance fairly well with a 30/35 offensive spread, turning her into a strong skirmisher.

Subaki - Flier Rating: 3.25/5
Subaki

Subaki has the most different playstyle compared to his peers, thanks to his enormous defense and high speed. There are no red physical units capable of denting him, and they risk being killed on counterattack, making him a fantastic check for red physical units. He also comes with a good base skill set including the Sapphire Lance and Quick Riposte. His availability is great due to being summoned at 3-4 stars, and can easily be merged into a 4 star +10.

Subaki's main problem is that his damage output is poor and relies mainly on his Special to deal damage. His playstyle is also not that strong in Flier Teams due to the preference for offensive units and the blue color often expected to provide an additional source of damage. 

Suggested Skillset:

  • Sapphire Lance
  • Reposition / Draw Back
  • Bonfire / Ignis
  • Fortress Defense / Iote's Shield 
  • Quick Riposte
  • Goad Flier / Fortify Flier / Hone Flier
  • +Atk / -Res / +Def -Res

Subaki's main draw is his tankiness. He is an effective wall against red units and is also capable of taking hits from most blue physical units. His base skill set is already quite strong and he really only needs a strong Special Skill like Bonfire/Ignis and a Support Skill to perform well.

Fortress Def boosts his tankiness to a ridiculous level. Subaki already deals poor damage outside of his special anyways, and taking away 3 attack won't necessarily affect his performance all that much. Iote's Shield is another good choice, allowing him to act as an Archer bait for the team when necessary.

Clair - Flier Rating: 2/5
Clair

Clair can be considered the Blue Caeda due to many similarities between them. She has poor attack and low defense but comes with high speed and resistance. Her base skillset is also quite mediocre, with nothing worth keeping outside of Hit and Run. Unlike Caeda who has only one competitor, Clair pales against a plethora of good blue fliers, making her obsolete in comparison. She also has even worse availability than Est, Subaki and Shanna, being summoned only as a 4-5 star.

Clair is most often used as a weaker version of Shanna thanks to her high speed and resistance. She is a good mage bait (perhaps the best amongst all blue fliers) and can run Distant Counter surprisingly well. Nonetheless, her many drawbacks and the availability of better alternatives make her a sub-optimal unit for the offense-natured Flier Teams.

 

Suggested Skillset 1:

  • Slaying Lance / Brave Lance
  • Reposition / Draw Back
  • Iceberg / Glacies / Galeforce
  • Distant Counter / Life and Death / Fury / Swift Sparrow
  • Quick Riposte / Desperation
  • Goad Flier / Fortify Flier / Hone Flier
  • +Spd / -Hp 

Clair is a great mage and dragon killer thanks to her fantastic base speed and resistance. Distant Counter, Quick Riposte, Slaying Lance and Iceberg have amazing synergy and make her capable of checking popular red and blue mages, and also some unbuffed variants of green mages.

Outside of it, she can run both the speedy Desperation and Quad build thanks to her sky high base speed. She relies quite a lot on her Special to deal damage however, and should be kept away from physical damage due to her poor defense. In any case, despite having a great base speed, Clair is a poor choice over other speedy blue fliers such as Cordelia, Shanna or Catria.

 

Suggested Skill Set 2:

  • Firesweep Lance+
  • Reposition / Draw Back
  • Draconic Aura / Galeforce
  • Life and Death / Swift Sparrow
  • Flier Formation / Hit and Run / Drag Back / Wings of Mercy
  • Fortify Flier / Goad Flier / Hone Flier / Defense Ploy
  • +Atk -Def

Firesweep Lance is the perfect weapon for Clair, albeit expensive. As the fastest unit among Pegasus Fliers, she make fantastic use of this weapon and can function nearly as well as Cordelia and Catria. Her attack however is quite lacking and thus a +Atk boon is chosen over +Speed thanks to her already fantastic speed.

Florina - Flier Rating: 1.5/5
Florina

Florina has the worst stat distribution out of all Fliers. She has no noticeable quality aside from her base 34 resistance, but her poor base speed, defense and attack make her the least optimal choice for Flier Team. Her only upside is her availability as a 3-4 star rarity, but her base skill set is heavily underpowered and requires a lot of investment to be decent.

It is most advisable to keep 4 star copies of Florina, merge her into a 4 star +10, and use her only when she is a bonus unit due to being outclassed by all of her peers.

Suggested Skillset:

  • Sapphire Lance / Slaying Lance
  • Reposition / Draw Back
  • Iceberg / Glacies
  • Fury / Darting Blow
  • Swordbreaker / Lancebreaker / Flier Formation / Quick Riposte
  • Goad Flier / Fortify Flier / Hone Flier / Defense Ploy
  • +Spd / -Hp 

This set is functional and allow her to serve as an supportive anti-sword check for the team. 

Between her weapon choices, the Sapphire Lance is better if the player uses her as a bonus unit to check popular red swords, while the Slaying Lance has good synergy with Iceberg / Glacies. Darting Blow is available as a native skill and is one of the better choices on her, allowing her to redeem her poor base speed. Lancebreaker can be used over Swordbreaker if the player wants more dueling potential against other spear users.

C/ Green Fliers
C/ Green Fliers

Of all three colours, green is the most offensive color for Fliers. Most of their members barring Beruka and Narcian have fantastic offensive capabilities, with Cherche and Spring Camilla being amongst the best in the game. As a result, it is common for Green Fliers to be the focal point of the team, either by being facilitated as the main damage source or as another threat alongside a Blue Flier.

Spring Camilla - Flier Rating: 5/5
Spring Camilla

Spring Camilla is the best and most offensive threat in a Flier Team without question. Being the only flying mage in the game, she is the only source of magic damage for the team and will more or less force the entire battlefield to revolve around her. 

Spring Camilla comes with sky high attack but poor speed. Her defense is fantastic, and in a Flier setting with speed buffs, she can survive even the most damaging of swordsmen such as Ryoma, Ike or Lucina. With access to Gronnblade and Gronnraven, she can be either a deathly one-shot machine with the help of Fortify Fliers and Hone Fliers or the main counter towards Archers so her teammates can clean the rest of the map.

However, Spring Camilla's main drawbacks are huge. Her base stat total is the lowest amongst all Fliers, making her a poor choice when maximizing Arena score. She is also a limited unit, meaning her availability is one of the worst in the game. Furthermore, she has a terrible base skill set and requires a lot of investment before being usable in a Flier Team. Nonetheless, Spring Camilla is extremely potent in a Flier Team, and there is little reason to not use her as she can blow through some of the toughest units in the game with relative ease.

Suggested Skillset 1:

  • Gronnblade
  • Reposition / Draw Back
  • Moonbow / Aether 
  • Death Blow / Life and Death / Close Counter
  • Green Tomebreaker / Desperation / Vantage / Flier Formation
  • Goad Flier / Fortify Flier / Hone Flier
  • +Atk / -HP

The typical Gronnblade build is Spring Camilla's bread and butter set. With Death Blow and a +Atk IV, she can reach 87 attack upon initiation (1 Hone and 1 Fortify Flier), an absurd number that can decimate even the most popular red units (such as Ike or Ryoma) without trouble. Her firepower is so ridiculous that she does not even need a Special and players can forego it for Aether to raise their Arena score.

Green Tomebreaker allows her to duel units like Julia with more efficiency when she does not have enough buffs to score a clean kill, while Desperation goes well with Life and Death but is much riskier to run compared to Death Blow due to its defense and resistance penalty of -5.

The Close Counter + Vantage combo is harder to utilize on Offense but if players can supply her with enough buffs she can destroy the entire enemy team within 1 turn. Her physical tankiness is amazing and she can survive even units like Ryoma or Ike. This build also has great chance of catching people offguard in Defense and yield some much needed Defense Points.

S Camilla is also a premier user of Flier Formation, due to her not needing a B slot for this oneshot build, and can support her team very well through said skill.

Suggested Skillset 2:

  • Gronnraven
  • Reposition / Draw Back
  • Bonfire
  • Triangle Adept
  • Flier Formation
  • Goad Flier / Fortify Flier / Hone Flier
  • +Atk / -HP

Spring Camilla can also run the Triangle Adept Raven tome build with great success thanks to her high attack and defense. She works as a fantastic cover against blue units and archers, the latter often being the bane of a Flier Team. With this set however, her offensive capability is quite limited. It is recommended to have the Blue Flier be a strong offensive unit to compensate for it and to check red units for Spring Camilla.

Cherche - Flier Rating: 4.75/5
Cherche

Cherche, has a sky high attack stat (2nd best in the game) so she is a natural user of the Brave Axe. In a Flier Team, her offensive capability becomes even more destructive, as few units in the game are capable of taking swings swung by her. Cherche also has an excellent availability at 3-4 star, and is a fantastic addition to any Flier Team regardless of being a 4 star or a 5 star.

Her main drawbacks are her poor speed, low resistance and poor native skill set. Most mages will have no problem killing Cherche due to her abysmal magical bulk. She also requires hefty investment to start taking a place in Flier Team, while also being a fairly one dimensional unit. Nonetheless, Cherche is a dominant force in and out of Flier Team thanks to her obscene firepower. Due to the rarity of Spring Camilla and Minerva, Cherche is one of, if not the best option for most Flier Teams thanks to how readily available, easy to use and effective she is.

Suggested Skillset:

  • Brave Axe
  • Reposition / Draw Back
  • Bonfire / Luna
  • Death Blow 
  • Flier Formation / Drag Back / Hit and Run / Wings of Mercy
  • Hone Flier / Goad Flier / Fortify Flier
  • +Atk / -Res 

This is the best set that Cherche can run and she runs it extremely well. She scales best with Hone Fliers or stacking Goad Fliers, thanks to them boosting her Brave Axe rampage. She can also run Bonfire/Ignis with Quick Riposte and her default Hammer weapon for killing high-defense armored units, but that build is a lot weaker than her bread and butter Brave Axe build.

Minerva - Flier Rating: 4.75/5
Minerva

Minerva can be considered the Catria of Axe users with a Legendary Weapon. She has balanced stats and one of the best vanilla skill sets amongst Fliers. Her legendary weapon is particularly strong, allowing her to be an excellent damage dealer (especially in a Flier Team) and has more value in terms of arena score. Minerva is the only unit who possesses Ward Fliers naturally, although it can be considered the weakest Flier buff. Most of the time it is recommended to give her Goad or Hone Fliers to encourage the offensive playstyle of a Flier team. Her stat spread also allows her to play as a physically bulky brawler while maintaining strong damage output thanks to Hauteclere. 

Her main con is her availability, and it is only better than Spring Camilla's due to her being a 5 star exclusive unit, meaning most of the time it is much more economical and easy to go for Cherche instead of Minerva. Nonetheless, she is a fantastic choice for the Green slot and is one of the best units in the game in a Flier Team thanks to her powerful potential and versatility.

Suggested Skillset:

  • Hauteclere
  • Reposition / Draw Back
  • Draconic Aura / Bonfire / Luna / Galeforce / Aether
  • Life and Death / Fury / Heavy Blade / Swift Sparrow
  • Desperation / Vantage / Flier Formation
  • Hone Flier / Goad Flier / Fortify Flier
  • +Atk / -Res or +Spd / -Res

Minerva is quite versatile and can run various different skill sets while maintaining her identity. Her base skill set is already fantastic and can be rounded up by giving her Reposition and Desperation, making her a powerful pure attacker. Swift Sparrow is an expensive replacement for Life and Death and does not hamper her 32 base defense, although her Enemy Phase will be a little bit weaker on the offensive side. It is a versatile skill and allows Minerva to shine in a Flier setting since she will also acquire attack and speed buffs from her allies. 

If the player wants to play around with her stats and legendary weapon a bit more, Fury + Bonfire is a good option as it makes her a strong bulky duelist since it allows her to retain her naturally high base Defense while having excellent offensive power.

Heavy Blade is good choice for a +Atk Minerva, and in a Flier setting she can reach 61 attack when affected by 3 Goad Flier buffs and a +Atk boon, allowing her to charge her special extremely fast with Hauteclere. Galeforce and Aether are both viable options for the Heavy Blade build, though Galeforce is better in most cases since it improves mobility and sweeping potential.

Vantage is an interesting option for B slot, as with Hauteclere Minerva often has her special up during Opponent's Phase, allowing her to even wins duel against unit like Lucina or Ryoma if she has her Special up thanks to her Speed. It gives her some flexibility in Opponent's Phase but in more prolonged combat Desperation provides more frequently useful effects.

Michalis - Flier Rating: 4/5
Michalis

Michalis is the one and only possessor of Iote's Shield while also wielding the legendary Hauteclere. Compared to his younger sister, he has fantastic base attack, high defense and HP, but a lot less speed and equally terrible resistance. In a way, he is slightly similar to Subaki, but his incredible attack and legendary weapon allows him to be a lot more versatile and useful than the Perfect Expert. He is also more readily available than Minerva and S!Camilla due to being a Grand Hero Battle unit, meaning most players should have access to him. Michalis also has a more different playstyle than Cherche or Minerva, preferring to be the meatshield of the team and firing strong Special skills upon retaliation. With the combination of Hauteclere, his natural bulk, and Ignis, Michalis is a fantastic bruiser and is good as a standalone unit, as well as in a Flier Team. 

Michalis' problems are his noticeably low speed, poor resistance and being locked to a neutral IV. In the long run, due to copies of him being limited, he might be not worth it to invest over Cherche who has more availability than him. Nonetheless, he is a fantastic unit that can be used as a great lance bait, and a special-charged attack can kill red units with ease. Use him well and he can bring a lot of balance to a Flier Team.

Suggested Skillset:

  • Hauteclere
  • Reposition / Draw Back
  • Ignis 
  • Heavy Blade / Fury / Iote's Shield
  • Quick Riposte 
  • Hone Flier / Goad Flier / Fortify Flier

The standard Michalis set that works well as both a standalone unit and a bruiser in Flier setting.

Heavy Blade goes well with Hauteclere and his sky high attack, allowing him fast access to Ignis. With 35 base defense, he hits extremely hard when Ignis is up, capable of killing even the popular sword units like Lucina or Ryoma. Iote's Shield offers protection against Archers, while Fury is the standard A slot stat-booster that gives him a bit of everything.

Quick Riposte is his best B slot and solves his issue of being slow. He takes minimal damage from lance wielders making Lancebreaker not needed, and Quick Riposte allows him to deal with both axe and lance users at the same time.

Camilla - Flier Rating: 4.25/5
Camilla

Regular Camilla has a balanced stat spread. She has good base skills and is a decent user of the Quad Brave Axe build. Her defense and resistance are also quite nice and she is great at baiting blue mages and killing them. Within a Flier's setting, Camilla benefits a lot as the bonus stats from Flier buffs makes all of her stats go from "decent" to "great".

Nonetheless, she is a lot less specialized than units like Cherche or Minerva. She is capable of running several builds depending on the need of the team. Her availability is much better than Minerva and around the same level as Michalis, making her a solid choice for the green slot.

Suggested Skillset 1:

  • Emerald Axe
  • Reposition / Draw Back
  • Iceberg
  • Distant Counter
  • Quick Riposte / Green Tomebreaker
  • Hone Flier / Goad Flier / Fortify Flier
  • +Speed / -HP

Camilla has amazing defensive stats line to run the DC Emerald Axe build, allowing her to serve as a great mage killer, which is a role that's tend to be pretty lacking in a Flier Team due to the majority of other units go for more offensive build.

Suggested Skillset 2:

  • Brave Axe
  • Reposition / Draw Back
  • Galeforce / Luna
  • Swift Sparrow / Darting Blow / Life and Death
  • Flier Formation / Desperation / Wings of Mercy
  • Hone Flier / Goad Flier / Fortify Flier
  • +Speed / -HP

The standard Quad build works well on her as with a +Spd boon, she reaches a base 35 speed becoming even higher with Flier buffs. Camilla has an already decent base skill set and she won't need a lot of replacing to start performing well. 

Swift Sparrow and Darting Blow are much more preferred on Camilla as she has pretty nice bulk against both physical and magical attack, allowing her to serve as an effective tank when necessary. Luna massively improves her damage output, but she is also not a bad user of Galeforce thanks to Quad hits.

Beruka - Flier Rating: 2.5/5
Beruka

Beruka can be aptly described as an inferior Michalis with higher potential to merge thanks to her availability. Her identity among her peers is being a flying fortress with mediocre offensive power outside of her Special Skill. Unfortunately, Michalis outclasses her thanks to his high base attack and legendary weapon. Beruka is not a bad unit per se as she can even tank units like Ryoma thanks to her absurd bulk, but often finds her role unwanted in a Flier Team due to a more offensive approach being preferred, and Cherche is just as readily available as her. All of these factors combined end up hurting Beruka's viability.

Suggested Skillset:

  • Slaying Axe
  • Reposition / Draw Back
  • Ignis
  • Fortress Def / Iote's Shield
  • Quick Riposte / Drag Back
  • Hone Flier / Goad Flier / Fortify Flier
  • +HP / -Spd

Lower speed is to make use of Quick Riposte. With her immense bulk, Beruka can shrug off most physical attacks even from sword units. She deals quite poor damage outside of Ignis, so it is often better to either use her as a bait or give her Drag Back to pull back enemy units that you want to kill.

Narcian - Flier Rating: 2/5
Narcian

Narcian is a one-trick pony who is often used in a normal team as a dedicated anti-blue unit thanks to his natural Emerald Axe and Lancebreaker. In a Flier setting, Narcian is a lot worse than Minerva or Michalis, who can handle most lance users with no problem as well as keeping the offensive capability to perform other tasks. Narcian does handle mages better than almost all other Green Fliers barring Camilla thanks to his bulk, but because his stat spread is a bit all over the place, players will find it hard to include him anywhere.

Suggested Skillset:

  • Emerald Axe
  • Reposition / Draw Back
  • Bonfire
  • Distant Counter / Fury / Iote's Shield
  • Quick Riposte / Lancebreaker
  • Hone Flier / Goad Flier / Fortify Flier

Narcian can serve as a decent blue mage killer by utilizing his base skill set and Distant Counter. Otherwise, he should be used as a specialist in killing lance units and physical tanks for the team with either his base Lancebreaker skill or Quick Riposte.