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You guys Lost to your own Aether raid map yet?

lol realized it's the biggest Fuck you in the beginning and it took me multiple tries to beat it.

Also you can still attack on traps IF AND ONLY IF the enemy dies in the battle.

Asked by El_bastrad1 month 3 weeks ago
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Answers

by Xhamos 1 month 3 weeks ago

I feel like your Myrrh is in an awkward position because she's blocked by the buildings and I can already see how I would beat the map.

Because of her positioning, a mage and a dancer could take care of Jakob safely, removing Armor March from Ephraim and leaving Myrrh and Niles unable to reach on the next turn. Killing Myrrh would then guarantee victory.

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Remember, you can't do actions on top of traps.

I tried that already. you start 1 tile behind the trap so the only way to do that is with a flier with repo (in the tree) and a WoM dancer. The Mage needs 56 attack +double to kill Jakob in one round and the dancer needs to move the tome unit with half health away.

If none of those conditions meet, then the tome Unit will die next turn by Myrhh and Niles because of armored march.

Also you have to remember the person playing against it won't know which trap works or not. If that gravity trap wasn't false then this tactic wouldn't have worked either.

But yeah I guess you can still beat it like that.

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Okay here's how my tactic works.
Start: Random unit with Repo (U1) - Dancer - Mage - Random unit with Repo (U2)
Turn 1: U1 goes under the pillar tile on the right - Mage goes under the active yellow trap - Dancer goes in the trees - U2 goes on the right of the trees
No Enemy Phase
Turn 2: Mage moves 2 tiles up, under the Trenches tile - Dancer goes on the fake purple trap and dances the Mage (1 more turn would be needed to "check" the trap by having the mage hit the building from it, and dancing it in the case the trap is real) - Mage goes in to kill Jakob (every mage will double him, and if he can't one shoot them, which he probably won't be able to with a single attack due to his average Atk stat, he will most likely die) on the Trenches tile - U1 repos Mage into safety - U2 repos Dancer into safety

If I may give you my advice, maybe switching the yellow active and purple inactive might work better; at least it could make the enemy lose a turn if they are precautious

Edit: U2 doesn't even need repo as the Dancer is already safe. That's why I thought the building preventing Myrrh from going down was a shame because she poses no threat.

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by James5 1 month 3 weeks ago

It's no good because I know where my traps are, but I did my best to mess with people.

I threw in a lot of random teams on my map and out of all the teams I tested Aversa almost always win because her weekly stat boost makes her mega ploy land anyone below 58 HP which screws up defensive teams.

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