GamePress
Year 1 units you don't want demoted.
Easy to say who you do want, but let's flip it.
Who do you think should be kept at 5* from before 2.0?
Mostly because they might either be too strong or have a too valuable skill.
Answers
that's hard to say, it really is. The majority of older units are easily overpowered by newer units unless given obscene levels of upgrades, so I find it hard to pick units I'd keep in that area.
If I had to pick at least 1, I guess I'd pick Hector. DC is generally more useful than CC (CC is really only good on units you invest into alot) and other units (Ryoma, basic Ike, etc) have meh fodder or are easily beaten out by their most recent alts.
- Log in to post comments
I honestly don't understand what would be so bad about useful skills like DC/CC being more accessible. Just so people who have them and have foddered for them can feel more elite and/or not feel like they've wasted a 5-star? Because if so, that's a pretty stupid reason.
- Log in to post comments
A few reasons...
- a disservice to people who save orbs to pull for Hector and his variants, especially if they stocked up. It's relatively easy to get individual units in green, so DC would start becoming relatively common. It would be an indicator that fodder loses value much faster than anyone ever previously thought, which means saving orbs for when appearance rate are good is worse of an idea, which takes a lot of the taste out of the game for disciplined players. If they're trying to turn the game into a dilute stupidfest for spenders, this would probably be a way to do it, because the availability of skills is a significant part of the meta.
- I don't want to watch bad players put DC on every single thing, especially those that aren't good with it.
- Log in to post comments

Fate Grand Order
Dragonball Legends
IV Calc
Heroes