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Witchy Wand+ Effect

So reading our second Yu-Gi-Oh card of the game I was wondering what it meant exactly. Fairly certain I know what it is, but a bit of confirmation would be nice too.

"After combat, if unit attacked, reset Special cooldown of target and foes within 2 space of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: 'Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack)' (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)"

So if unit attacks, all units around the target have their specials reset and said targets are inflicted with a debuff/effect that acts as if they're always up against a unit with the skill Guard that is active. However, if the defending unit has a skill that accelerates their special, that is still active. So if a unit like Ares fires off a bonfire or a unit with Special Spiral uses a CD2 special, this entire weapon's effect is useless? Since the skill(Weapon in Ares' case... so maybe not him?) out-prioritizes the Witchy Wand, it would act like normal, right? Also why are slow special skills still effective, but the original does not stack? Are we planning on getting some reverse Special Spiral in the future? That's disgusting.

Asked by AniCre0012 months 3 weeks ago
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Answers

Witchy Wand resets the special counter *after* Special Spiral and Dark Mystletainn's effects happen. That's what the last parenthetical is saying. The "still active" thing refers to the effects of weapons like Slaying Edge and Lightning Breath. That is, if you Witchy Wand a Nowi, the cooldown count resets to 6, not 5.

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by Seeker 2 months 3 weeks ago

"(Neutralizes special cooldown count reductions after combat, but skills that accelerate and slow specials are still effective.)"

There are currently two skills that reduce cooldown after combat: Dark Mystletainn, and special spiral. Witchy wand will block the bonus charges from both of these weapons. However, skills that accelerate and slow specials, such as flashing blade, heavy blade, weapons with these effects (Ayra's blade, Blazing Durandal, refined Wing Sword / Rhomphaia), wrath (because it doesn't reduce cooldown after combat but at the beginning of a turn), breath skills, and bold/vengeful fighter will still grant extra special charges, so units with these abilities will still charge specials, only slower than normal. Special fighter falls in the category of skills that slow specials; the wand affirms that it will continue to slow opponent specials.

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