GamePress
Why this kind of build isn't more common?
Soleil or Reinhardt
Brave weapon
AoE special
Life and death
Windsweep/watersweep
Atk smoke or savage blow or some team buff
Heavy blade
Alternatively, on an infantry or armour with high atk low spd:
Brave weapon
AoE special
Life and death
Special spiral
Savage blow/atk smoke/etc.
Savage blow/spd smoke/etc.
Non-prf brave weapons with AoE special even score as well as prfs with typical 200SP specials (not that the score-invested people weren't already putting aether on everything)
Answers
Because its just not worthwhile.
If something is worthwhile it'll become commonplace, like having a car, having a consistent paycheck, or paying bills online.
When something isn't common, its because people have deemed it unworthy, its part of the theory on free market capitalism, if you want proof, look no further than the type of skills intsys pushes out. Swift Sparrow is the most common skill, on a whopping 10 units, if swift sparrow werent a popular skill, it wouldn't have been on all these units as a base skill, just like how only alm and joshua have windsweep, or how soren has watersweep.
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And how is that related to what I just said?
I mean, you answered my question in part. These builds are not more common because people aren't interested in them. But didn't we all figure as much? I'm trying to figure out why people aren't interested in them. Do they not work? Is there something more accessible or which performs better for the same investment?
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You seem quite worked up about this lol, but I disagree with one thing you said. Yes they're pushing SS on a lot of units, but skill exclusivity does not necessarily mean a skill is bad. Distant counter is amazing but only available from Hectors etc.
Technically FEH isn't free market, it's a monopoly. IS controls the supply of skills and heroes etc completely.
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A free market is a economic system where only the things people want have success.
People want swift sparrow.
People want their units to hit hard and hit fast.
What people dont want is being able to double, but not doubling.
It doesnt matter how good a skill sounds on paper when people refuse to put it to practice. Bladetomes were ignored entirely during the first couple months of the game until ninofag posted a video of his nino doing 100+ damage, BEFORE skill inheritance was a thing. After that poeple caught onto the bladetome meme.
Sweep skills haven't caught on because as far as the majority is concerned, not doubling is bad, doubling is good. To make another comparison, when someone that understand the game mechanics looks at windsweep, they see their unit hitting three times with the enemy hitting once, each turn. When the average player looks at windsweep, they see "unit does not make a followup" and "if unit is faster than target" and go "well thats stupid why wouldn't I just want to double? Shit skill."
Thats just how it is. Skills like swift sparrow are popular because you dont have to think to use them. Thats also why aoe skills aren't popular while shit like moonbow is.
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Free Market isn't relevant to this.
As an example in the game Smite there was this character Nu Wa. She was deemed to be D/F tier for the longest time, almost bad enough to be considered a troll pick. Then with no change to her or the game around her at all, pros picked up on her ability to jungle and she shot up to SS tier instaban almost instantly. She was so strong they actually reworked her because of it. There was no demand. People just didn't realize the potential of how insane she was for over a year.
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For Soleil, Firesweep Sword is just more useful in general because it comes with more might and prevents counterattacks. Not to mention it's her default sword. And since preventing her sword has that effect it leaves her B slot open for a better skill. I already run Life and Death and Heavy Blade on mine so that part is good.
Reinhardt I don't see this working out as much because Wind/Watersweep requires more Spd than the enemy to prevent a counterattack. 5 more Spd for him will never be enough. With +Atk IV (44), Life and Death (49), and Hone Cav Buff (55). I can kinda see this working with Heavy Blade but if you encounter any enemy with DC Vantage, you just neutered whatever bulk he had because of L&D.
The AoE Specials are pretty much entirely user preference as well as the C skills
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On Soleil firesweep is better against slow targets without wary fighter or swordbreaker, but this brave sword thing gets around all of that as well as giving her a very good shot at just deleting lightning-fast glass cannons straight up.
You're kind of right about Reinhardt. I mixed things up a bit in my head with this one https://fireemblem.gamepress.gg/q-a/i-have-new-goal where he's using phantom spd because he doesn't need heavy blade. He should toss watersweep and go for something else if he's using heavy blade, like, chill res, even...
I think he can probably survive one vantage hit most of the time, even with L&D. His bulk is actually surprisingly solid for one hit.
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The sweep is a bit of an extra though, a safeguard if you will. It could have been guard (in which case maybe fury is better than L&D), chill atk, chill def, desperation...
The AoE part makes a lot of sense to me. People kind of ignore them because we don't see as many examples of them being used well
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I have to agree that AoE specials like that are really good. It was a really good tactic on Lilina where she would detonate your entire team if you didn't notice her special in time. Less now that she's one of the best mages in the game and is easily available. I think it's mostly a comfort thing people don't do it.
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It's not common because:
1 - I doesn't score well
2 - AoE Specials are easy to work around in the hands of the AI so for those who want to net a Defense win won't run those builds (especially on a slow Armour).
They are viable for anything but regular Arena (eg: Arena Assault & GC) you just won't see them on Defense teams.
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