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Why isn't Sully higher in the tier list?

I understand Sully has very little viability in the present meta outside of very niche situations, but when combined with a unit such as Leo she can prove to be very useful. Leo attacks, restricting movement, then Sully pulls Leo back to a safe distance. The only units Leo can't safely kill using this method (Robin due to his resistance, Ryoma because of his ranged counter and Takumi because Takumi) are either weakened, finished off or completely killed by Sully.

It's true that Fae and Nino are generally more effective on most team archetypes (Fae provides better defensive bonuses and hard counters Robin, while Nino boosts attack), but Sully should still deserves a listing due to her ability to deal with the red meta (especially Ryoma) , ranged units (including Robin, to an extent), useful support option and weaken Takumi(s) for Leo or the rest of your team to finish off.

Could we please add her?

Asked by ThatDerp11 year 10 months ago
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Answers

I don't think the tier list takes into account the synergy between units, but rather how strong a unit is in general. A good example of such units are Takumi and Azura - they can fit on almost any team without a problem. Sully definitely has her niche on offensive teams that have access to gravity. Side Note: Draw Back is incredibly wonky when the ai is in control since they keep dragging back their teammates for no reason lol.

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Ah, thanks!

Seriously though, draw back's incredibly overpowered.

Which team do you think sounds better, btw:

Cherche, Sully, Leo and Azama, or

Nino, Cordelia, Leo and Azama.

The only thing I've lost is mobility, but I REALLY lieked having the ability to get all over the map... Oh well. I hope Brave strike makes up for it.

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Hm, if you want to use the draw back strategy more effectively you might want to keep using Sully since she can match Leo's movement opposed to Nino. With that being said I'm leaning slightly towards the team with Sully since they seem tankier and get around quick. This means they have a chance to kite back and get healed by Azama, especially when the map favors you. The team with Nino is not bad by any means though. They're able to deal with units they counter in potentially one attack, but Physical units that can rush towards them will most likely get a kill in one turn as well (except red units that jump on Cordie cause of Brave Lance and Sword Breaker). Even with Gravity it might be hard to position everyone ideally.Overall I think you should use whichever you find more success with or are comfortable playing.

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Got it. Two more things:

What about: Sully, Leo, Nino and Azama? Nino has FAR less mobility then Cherche, but is more useful as support. Of course, this means I only have one melee unit (if only I had Camilla...).

Second: How exactly do I use Cordelia? She doesn't really have enough mobility as a four star for my tastes...

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Yeah, not being able to counter at close range really hurts this setup. Regardless you should try it out. Areas where there are a lot of walls work in your favor for the most part. Hope you get Hector, Minerva, Julia or Camilla soon.

As for Cordie, you just use her to get rid of those pesky red units that threaten Nino or Cherche. The reason why she's so good for this is cause of the Brave Lance + Weapon Triangle Advantage. I think I previously said she uses Sapphire Lance, I was thinking of Subaki, my apologies lol. As for the other passive, Pass, it isn't always useful especially if the enemies have similar movements - they tend to clump together or they are out of her range. The biggest problem is that she immediately dies to Takumi after nabbing first blood, making her a one trick pony in those fights.

I haven't tried the strategy you mentioned since I lack both a gravity user and draw back user, but if it has be working effectively don't bother with Cordelia for now, and focus all stamina towards levelling your main units.

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by Seval 1 year 10 months ago

Sully in my book is just a mini wildcard variation of Abel and I would like to point out that you missed a huuuuuge factor. In all honesty pretty much any late game damage base unit could kill Takumi(s) since it's AI controlling 'em not to mention how easily baited AI is =_= (their seriously willing to trade Takumi doing 10 damage to Hector) not to mention the healer baits(eck)... so I render this as somewhat of an unfair experiment sure she's good for a makeshift Abel but her best weapons make her a very situational character.

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I am well aware Sully is pretty much a worse Abel in all but one regard: While she CAN do what he does (albeit WAY worse...), her biggest selling point is Draw Back.

She is one of three users of the move, along with Nino and Fae. Combined with Leo the combination can snipe without ANY chance of a counterattack in the vast majority of situations: Leo slows them down and does a ton of damage, while Sully draws him back one tile, enough to get him out of range. This allows you to safely poke and kite ALL melee units not named Hector or Ryoma.

Now, each of the pull back units have their own strengths and weaknesses. Nino guarantees crucial OHKO's and can deal with blue units that are resistant to this strategy while Fae is a dragon with amazing durability and power. Sully is cavalry who can rush all over the map, acting liek a bad Abel, and return just in time to either kill Ryoma, who is otherwise able to break through this strategy due to his distant counter and typing.

The strategy does have quite a few weaknesses (It can't handle teams of two Takumi's, for example), but it's incredibly effective against the vast majority of the metagame and serves as one of Sully's only niches.

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The meta is ever changing I'm starting to see more Hector(s) in the advance arena this could possibly be due to other players looking up the meta or adapting or possibly because the game gives off 2 orbs every day, welp AI is still easily baited so I don't have much to complain about, although I do wish that armored units could get a nerf or two. (This is coming from someone with a Hector so you could pretty much guess how bad the situation is, a Hector + a single healer unit can just walk into the danger zone and tap end turn every single turn and still win for almost all missions in Lunatic difficulty (obviously with exceptions to red units equipped with weapons/skills with the 20% weapons triangle advantage) [My Hector has low HP high Res mages like Leo commit suicide when they attack him AI is kinda dumb.]

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Thanks for the responses. On more thing:

Leo, Sully, Camilla/Nino and Maria OR the same thing but with Azama instead of Maria.

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