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Why do people like Navarre's refine?

I'm not seeing it. It's not so amazing given his stat spread, or what am I missing?

Asked by Seeker2 weeks 6 days ago
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I would say that while Navarre's stats aren't the greatest, his atk still isn't rock bottom like Odin had for example.
And he's got good speed.

As for the Sacrlet Blade.. Infinite specials?
I don't think he comes close to the AoE monster that is Ophelia, so I feel that there has to be some way he can make use out of it.
But.. I dunno.

Probably going for Ogma over him

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His atk is, as you say, middle. It's not super low, and it's not very strong either. But spd is wasted in AoE specials, and what special do you use otherwise? Blue flame? Lu Bu suggested luna, which is probably the next most reasonable, but on 47 atk + A-skill I don't feel it's enough. Karla and Lon'qu both AoE special better than him, or even Soleil or Hana.

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Luna is the one I was thinking of. It really sucks he can't make good use out of bonfire/iceberg.

I think that, in theory, he could be one of the more potent users of atk/spd solo.
But for more reasonable options, I believe Fury ain't a bad call. But that runs in the problem of being raither weak without desperation, and his weapon screams special spiral.

Hmm..
At the very least, I do think you need to build off his speed. Wasting it by going full AoE doesn't do him good.

You might be able to do something with his mixed bulk?
I know how stupid that may seem, but if he can keep his hp high he would hard to kill.

Urgh... I feel like there is something he can do, I really like the idea of specials at the very start.

Last idea for now. Galeforce?
No special spiral. Just either fury or L&D with Desperation, and atk +3/flashing blade.
Maybe that's something?

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I was thinking swift sparrow or atk/spd solo + spiral + aether. That was the only compelling build I found for him. Just aether, aether, aether every round, keeps him alive long enough to get through the battle.

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That might be something.
You can add in spd/def 2 to it.
It might be a simple skill, but the extra 2 spd helps since he'll be at a crucial spd point.

Alternatively, you might be able to run fury if paired with Eir.
On that note, Eir's C skill adds a lot of options. It allows for fury to be used without the fear of chips blasting someone's hp away.

Anyway, I do think Navarre is one of these unit that'll really benifit from buffs and merges.
Just a simple buff can mean the difference between 1 shot or 2 shot, and doubles or no doubles. If going with Aether, he should be able to dual phase a bit.

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Karla and Lon'qu are only sort of better with AoE specials, they're not completely comparable: those units perform better once the special is charged or has been fired once, but Navarre can bring sufficient of his own charge. It's rather hard to make a set-up where those units could sweep with dance support a team by way of only AoE + 1 attack.

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ish? Karla and Lon'qu can use galeforce, which means they can win without their special, which means they can charge it by fighting. I get that having it pre-charged does grant a significant advantage, but I'm not convinced having it hit so much weaker is worth it.

Plus, I know from experience that Karla can demolish entire teams. I have +res -def, gave her L&D2. With +17 on blazing wind (+10 from wrath and +7 from her weapon) the pre-combat damage is sometimes more than her opponent's entire HP, which can help significantly against blues because once combat begins she's at weapon triangle disadvantage

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Of course Karla can demolish teams, no one debates that. It's just the case that when you compare Karla with a ready AoE and Lon'qu with a ready AoE (I'm comparing strict unit sets to the same sets on different units, not units to units), you're comparing the same circumstances but not comparing the opportunities they have in reaching those circumstances.

I was also specifically comparing Navarre with Spiral to a Karla or Lon'qu with Spiral, not Wrath. Karla can probably obliterate the first target on a team without the AoE special, charge it thereby, and unleash it on the rest of a team afterwards, but with Lon'qu the second target would've suffered some chip damage already.

Karla would hit a snag though if the first target has Swordbreaker or Wary Fighter, or somehow sufficient speed to avoid a double. She in that case has to kill in one hit what Navarre kills in one hit + special damage to have a chance of having the same sweeping tempo.

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Astra is a turn 1 one-off on the player phase, though with Special Spiral he'd be able to activate it on the first counter-attack on the enemy phase.

It could pretty reliably take out 2 units actually, assuming the first enemy phase attack doesn't OHKO Navarre.

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