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Who made it better?

Because I find grinding in this game tedious I spend some (or a lot of) spare free time making variants of heroes to add to this game here, https://project-emblem.wikia.com/wiki/Project_Emblem_Wiki (I also do the same for Yu-Gi-Oh!, Pokemon, MtG, etc., really my hobby is just making wikis and pages),

And anyway I had made a Gae Bolg unit and a Barrier Sword unit just today (albeit it was Altena and [lol?] Laylea, https://project-emblem.wikia.com/wiki/Altena_() & https://project-emblem.wikia.com/wiki/Laylea ). I had made Lewyn with Forseti earlier too: https://project-emblem.wikia.com/wiki/Lewyn ().

I don't actually dislike the FEH iterations, I think they're very decent ports of the old weapons into the FEH medium, and Lewyn's FEH Forseti sort of captures all of Lewyn's attributes and puts them into one PRF Tome. My Gae Bolg and Barrier Sword would've created much more varied gameplay though.

(One of my more substantial projects on the wiki is to dream up a way to port Laguz into FEH, https://project-emblem.wikia.com/wiki/Laguz_Unit_work )

Asked by Chronomalous3 months 3 weeks ago
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Answers

My variants:

Gae Bolg (Mt 16) - Grants Atk/Def+3. Grants Spd+3 to unit & allies within 2 spaces during combats, but after combat, deals 7 damage to unit (& allies/ally). If unit’s HP ≤ 75% & foe initiates combat, unit can counterattack before foe's first attack. At start of turn, if unit's HP ≤ 75% & unit's attack triggers Special, grants Special cooldown count-2.

Forseti (Mt 14) - Grants Spd +4. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +8.

Barrier Sword+ (14 Mt) - Grants 3 Res. Grants bonus to Res during combat = highest current bonus on unit's Atk/Spd/Def/Res.

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