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Who else thinks that Aether should not allow duplicate heroes?
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I think it'd be nice if they limited dancers to only 1 per team. While I haven't had an issue with duplicate heroes or even Surtr, I can definitely see there becoming issues in the future.
DD WF Surtr walled a full team of 5 in my latest defense. If people come unprepared, it WILL cost them the entire match.
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I would like duplicates to a point. What IS SHOULD have done is allow only one dancer in a def team, for example in Rival Domains you could only have 1 dancer in a group of 20 units. This would do some good but the VerLynHart dancer cancer uses 1 dancer usually....
Fun fact: im making a def team using 5!!! Ardens, 2 with ward swords, 2 with safeguard, a 1 overkill quading galeforce while the other 4 run ward armor. Reason why i like having duplicates for the lolz in aether raids
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I think there is a bigger issue here and that is IS actually PROMOTING the use of duplicate mythic heroes the way bonus scoring works.
To reach max. potential you need 3 +10 Eirs (max 190 score). From a F2P perspective thats impossible, but there is also a big difference between running only 1 Eir+1 blessing (max 110) and 2 Eirs+2 blessings (max 140).
So basically you are screwed if you dont pull an additional Eir apart from the free one and use both on a team. You will have a much harder time climbing AR ladder than those who have multiple mythic heroes. Also the bonuses are broken AF. With 2 Eirs, your blessed allies gain +10hp/+10res.
Sadly this mode became p2w at its finest. Not only that but it promotes very little diversity in teams. It was much better before the patch...
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