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Which Marth?
He's one of my current merge projects. I'm using +spd/-res currently, but I also have +spd/-hp. He has DC and DD3 for A and S slots, so he's meant to take a hit from distance, but I'm trying to decide if it's better to lose 3 points of res or 4 points of health. I'm probably going to SS him soon, too (although I don't know if I could stand the disappointed looks from Hardin if I did that).
Thanks for the input.
Answers
That's a really hard choice. Is he having trouble with dragons or mages with -Res? If so, I'd consider the HP bane even though it's a superbane. If you are going to SS, then that will help patch the HP up.
I've been wanting to do a merge project on him, and currently sticking with my neutral one. From examining the stats, Def/HP are superbanes. So, I know he should be able to fight dragons so I question the -Res bane here. I have a Hector that I'm willing to give him DC as well. I feel like a neutral one may be best to avoid superbanes, and lowering his defenses against dragons/mages along with everything else. Obviously it would not be helpful to take an Attack/Speed bane either - so that is why I am feeling neutral might be best. Mine is now +2 after my merge this morning, and haven't given him DC yet. I figure he will be fantastic for the arena as a support unit.
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