GamePress

What would you add/change in heroes?

This summer to me has been very dissapointing in heroes, the new mode isn't that great, summer banners doesn't appeal to me and the game still lacks a mode for the players who has been here for a long time, all of this made me question what would I change in the game and since this community is pretty big now I ask the same to you, What would you change/add in heroes?

Asked by Swol5 months ago
Report

Answers

The summoning pool, yet there are still 5* exclusives that have no purpose in the 5* pool, there are still loads of units that need to be demoted into the 4/3* pool.

Red: Ryoma, Grey, Saber, Katarina, Luke, Karel, Lyn and Sanaki.

Blue: HINOKA, Azura, Tailitui, Olwen and L'Arachel ( in 4/3* pool, not 5/4pool )

Green: Miverva, Rhajart, Julia, Sonya.

Colourless: Faye, Mist and Jaffar.

These all need to be in the 4/3* pool, as they're out classed.

Report

First of all i want to see the IVs of my character, also a mode where you can grind infinitely for resources would he great (maybe set something like 10 times at max per day).
Arena balancement is also something greatly required in this game, right now it'so boring doing it.
Nothing else comes to mind right now

Report

Well, arena balancing, seeing my IV"s n stat screens, change to 5 star pools, trading with some form of currency or some form of way to stop cheap dudes from making accounts to get +10's in seconds. A potential way to earn supports outside of this event, IE simply get supports from Summoner Supporting somebody. A store that we can use currency that is only earnable to get units and copies/merges/IV switches. A castle building gamemode for those that want to make the game more personal. And a bit more, but these are the changes I want most.

Report

the idea of the store where you can buy merges/copies its definitively something I'd be glad to have, also the castle building could be cool specially if IS make it somenthing relevant to the gameplay and not only aesthetic features

Report

by Nilla 5 months 1 week ago

Proper PvP with players in your friends list that offers no rewards other than just having a good time. The game really needs it to keep things from staying as an overly stale bait-fest.

A trading mechanic that wouldn't break the game, something with any number of these requirements would be nice.
1. Equal rarity for each trade, so no 3 star for 5 star alt trades
2. Tradable players needing to be in your friends list for at least 1 week.
3. Players being required to have an a minimum arena rank of 18, so as to more or less prove the account isn't just some quickly rerolled alt for easy 5 stars with free orbs.
4. Free rolled units being tradable for free rolled units, and paid units being tradable for paid units, this one would be the easiest and would be probably the best way of preventing massive amounts of alt accounts since the servers keep track of which units were summoned with which orbs, with units summoned from a mix of free and paid orbs being a paid unit.
5. Trading being done only with trade tickets which can only be obtained from things like the blessed gardens, again to keep alts from just being made en masse.
6. Trading being a temporary thing where you more or less just rent a friends unit for use in other game modes, for example, if you wanted to fatten up your arena score, just borrow their +10 max invested legendary hector.
7. A monthly stipend on how many trades you can do, for example, one trade per month, that gets reset at the end of the month, that way that rerolled free account unit you rolled better be worth it, assuming there weren't alt restrictions applied somehow.

A My Castle map so that you could design you're own map, perhaps grand conquest style, and friends could battle your units there, either by fighting the AI or by way of actual PvP. A My Castle system would really bring more creativity for players to play with, and adding extra tiles like built-in spurs, or even better, anti-spurs around the map like what Fates did could make for some fun times with friends.

A map type where you choose four units, and then face enemies and their reinforcements until your units are all dead, and then getting rewards based on your ranking that aren't done weekly, but instead immediately, these rewards could even just flat out be free units, or alternatively, an item that allows a merge level on any ally, whether its a tempest reward, seasonal, or normal. Would be an excellent incentive to help players git gud since they could get a proper reward for their efforts. Ideally there would be no score cap, since eventually units would just show up will fully capped stats and specials fully charged with seals that cause a brave effect, can't have players surviving everything indefinitely.

A larger friends list would be nice as well, people get upset when I tell them I wont add them, when i've already hit the cap.

An in-game system where you can talk to friends so that theyre more than just other units to use in grand conquests.Will likely never happen because nintendo.

Bringing back 7 win streaks to arena.

Changing the daily unit grinding specials maps and making them training tower based so that you can just refresh the list of matches until you get the kind of match you need instead of waiting X amount of days for the map you need to be available. It would get rid of redundancy and give a use for training towers again.

Another tower mode where each battle gets progressively harder to the point where you simply cant win without having both a good team AND good tactics, which could also have monthly rewards based on how many floors your completed, so lets say theres 100 floors/matches, eahc unlocking after the last, while each floor has set rewards but varying enemies and map styles to prevent people form making video guides. You beat 50 of them, by the end of the month, so you get a reward delivery based on performance, for example, a package of say 20 orbs, 30,000 feathers, various crystals and badges, dews, refining stones, etc.With much higher tier rewards being merging items, free units, accessories that can later be bought with arena medals, seals, etc.

A permanent summoning banner that doesn't have any focus units, but every normal unit is summonable at 1 star rarity, but without a summon cost change, thereby making it a risky chance, but still having a chance to summon for merges on otherwise 5 star locked units.

A system where you can "kidnap" a generic enemy unit and keep them as your own ally, similar to the capture system in fates, that way people could get those sweet delicious enemy-only manaketes that are so cute and adorable, with captured npcs retaining their skills, but preventing those skills from being foddered off, and removing any buffs they received by being in an enemy maps, that way youre not catching some 200+ bst monster and throwing it into the arena with absurd statlines.

A better monthly rewards system that enourages players to finish all the daily and weekly rewards by dumping a worthwhile reward on them, for example, finishing 20 daily quests in one month giving 100 dew, or finishing 3 weekly quests giving 100 sacred coins. They could really be doing more to entice players to actually do all the quests.

Report

Hope IS read your answer, those ideas would be great, the only downside is that if they announce that in a direct I'd porbably die of hype with the exception of the kidnap mechanic, I prefer my +10 corrin over all those cute enemy manaketes xD

And just to add something I'd also like is a new tactics drills category some kind of "story drills" where we can live some iconics battles of the units in the current banner at the time and make them more appealing to the players knowing not only their stats/skills/look but also their personality, they could also include enemy characters (laevateinn, loki, etc...) in this mode as playable characters just to make us see "the other side of the war" and change a bit the cliche of good vs evil.

Report

IS will never read this, i'm fairly certain they don't even know this site exists.

The Other Side of War idea is really nice, and could be expanded upon further by having it be an alternate storyline from the muspell point of view, a lot of opportunity there having to use predetermined units to win matches.

Report

I hope artists don't mind changing their arts.

Lloyd really needs a change, so do other characters.

Report

Remove 5* exclusives from summoning.

Add IV changing. Add a use for excess currencies. Add skill forging

Report

Honestly I prefer that the 5 star exclusives stay in the game, if not the silver and bronze summoning pool would be too wide to get units that you want but the skill forging could patch up this a little and is something I'd definitely like to see.

Report

I would change the summoning pool. Make actually good units (ex. Reinhardt) 5 star exclusive, while worse units (ex. Leo) 3-4 Stars. Units in between could be 4-5 stars. I would also add a higher difficulty to GHB where you could get that hero at a 5 star rarity. I’d also add a mode where you can actually PvP. I’d add chatting with friends. Easier ways to get Hero Feathers. Easier orbs, but it would still be challenging. Better banners with units that the community wants. Actual units instead of alts in the summoning pool. More accessories. An Arena scoring method that favors players that work hard on their units instead of high BST. Tempest Trials that feature units other than Masked Marth. I know this is a lot, but I there are a lot of things I’d add.

Report

by Tandor 5 months 1 week ago

The things I'd like to see the most in descending order based on importance.

Arena Scoring - BST and ability cost should have no impact on arena scoring (the most expensive abilities won't guarantee a good build). I would think this would benefit IS more by taking the importance off of Armor/Dragon, meaning people could whale for all characters not just those that pay off in certain game modes.

QR3 available at 4* - this one is quite easy for IS to achieve with a new unit. Desperation and vantage are available at 4* and have been "forever" why should QR be 5* locked alternatively they could up the feathers received for sending units home. It's reasonable to get 20k feathers in a week or two, but still...

Increase summoning percentages on a per stones basis- even if they keep the current rate of .05% per stones. Edit: I guess technically it'd be .1%

Report