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What refines are underrated?

A bit of a response to a post below.
What refines do you like that others feel are bad?

Personally the two I feel people are negative about that I like are Lon'qu and Bartre.
Sure they're a tad boring, but is that really so bad?

Lon'qu basicly becomes Karla on a budget.
More speed and hp, plus merges at the cost of the speed=power boost from Karla.
She's stronger but good luck with the merges.

Bartre can still do what he's always done, smash armors. Only now with basicly a 19mt weapon. You could use the extra speed for avoiding doubles and the def is nice as well. +3 res may seem pointless, but it could be the difference between a one shot and surviving.
The recoil is annoying, but Bartre is a excellent option for brash assault with desperation.

Special mention to Titania for not being a good fighter, but having some great utility.

Asked by Sir of Coffee3 weeks 1 day ago
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Answers

by Lain 3 weeks 1 day ago

I can say for sure that people think Leo's Brynhildr refine is pretty lack luster.
But I personally think it's a really great addition to his overall stat kit.
People think way to hard of mages being only pure damage dealers, but overlook that mages can be as good tanks as any other non mage unit.
Sure there aren't many of them, but we already saw where IS intended units to be tanky (see Boey and Kliff, in my opinion).
So I think Leo's Brynhildr refine is pretty good and I'm still using him.

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I also think mobility is underrated on a tank. Sure it doesn't matter in turn one, but after that some tanks need to get to an exact spot to avoid fighting the wrong unit.

Leo's greatest problems are him being 5* and needing to have the right IV.
If there's anyone who benefits from a demotion, it's him.

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Funny thing is that I got the perfect IV's for him.
I've yet to meet the mage or archer that kills him in one hit.
*Note: I've not my phone on me right now, so I build him in the online builder. But that's how my Leo looks like.*

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"Leo's greatest problems are him being 5* and needing to have the right IV."

Yes thats certainly a problem but not his main problem. Him having mage AND calvary bst is the bigger issue. Theres only so many stats for him to work with and hes not min-maxed right by todays standards. Hed have to have 10 spd if he came out today. 22 spd is way too high for him.

He can certainly be made to counter certain units but his low bst makes it so that he cant take on multiple fights. His low atk means that for him to break the weapon triangle he needs bladetomes.

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by Astix 3 weeks 1 day ago

I hope the Navarre and Robin refines aren't bad, because after maxing both out (merge-wise), they aren't too shabby.

Bump Robin for mage tanks.

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The refines are underrated because the unit itself is underrated.

Bartre is hardly ever used.
Lon'qu is hardly ever used.
Titania is hardly ever used.
Leo is hardly ever used.

Along with others.

Lon'qu becomes extremely glass cannon-ish (but with insane HP) but is kinda locked to a Desperation build.

Bartre is pretty much locked to either a speed build or a Brashperation build, and many people don't feel like it's worth using Divine Dew on a weapon when you could use a basic Hammer to get the same result.

Titania is pretty much locked to being a blue counter (and maybe some greens) and support unit, and many people hate her refine (I loathe her weapon's base effect, but the refine is nice).

Leo I've never used, so I can't really say much.

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That might be the problem.
People might see a dew cost to make a unit no longer a budget option.

Leo has the added problem of being picky with his IV.
I think he has some good potential. But he basicly needs +def/res with -spd.
My only Leo is +spd-def sadly.

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I use Lonqu, but I've equipped him with a very gimmicky set. L&D refine, Pavise, Fury, Shield Pulse, Infantry Pulse and Flashing Blade Seal. He still deals pretty good damage, but it takes forever for physical threats to break through him due to his high speed, Pavise and SP. If I had decent fodder, I'd probably give him Fierce Breath and change his seal to close defense instead

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I don't know how people really feel about Camilla's Axe, but I think it's worth mentioning since I don't see a lot of people talking about it. (Probably because it's Camilla.)

For Flier Emblem teams, this refine is a godsend for anyone without access to Hone Fliers (which is still 5-Star locked for whatever reason). I use her a lot on my Flier team, and the +7 Atk/Spd with Goad Fliers is really insane. Not only that, but she still gets a sizable boost to her offenses in the form of the +4 Atk/Spd in-combat buff which is active on both Phases and cannot be Panic Ploy'd. Combined with her pretty nice bulk, she can last multiple fights and still deal a ton of damage.

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Same goes for some other support refines.
It seems people focus on how the unit can be strong, instead of how it can benifit a team.
Sometimes I feel people only see units in a vacuum instead of 4 unit teams

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Thats exactly how i see why some units being forgotten or underrated.
When NY!Corrin was released everyone said that he is bad unit because he is a worse Leon but they forgot about amazing support potential he had. All they cared about is his combat potential that is indeed true.

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People seem to ignore it because you can give his weapon and C skill to someone else (in theory)

I love him because he can easily skyrocket someone's def/res. Without any investment even. And he's still got great def.

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I think the same. I actually used his 4* copy to build 4*+10 Virion with his bow and all skills, he is a bit better than Corrin tho cause he has spd and def to tank, also has seal spd wich helps if he can't kill someone.

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Oh yeah her refine is great for helping her allies. Give her goad fliers and she'll give +7 atk/spd to fliers within 2 spaces. Give her drive spd and now that's 9 Spd. Let's use my own team as an example.

So I've got a +atk/- Spd S!Takumi with a brave bow and DB3. That puts him at 51/27 offensive spread during the player phase (with DB3.) He is also supported with Camilla. If he happens to be next to her when he attacks, that gives him +9/+11 to attack and speed respectively. So now he's at 60/38. Give him hone fliers from S!Camilla and he'll have 66/44 attack and speed during combat. Just a reminder that with his speed bane and brave bow he has 27 speed before any buffs. With a bit of positioning (helped by having flier formation seal) he goes from 27 to 44 speed. That's how powerful Camilla's buffs can be (with hone.)

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I was going to say Titania. She's incredibly potent as an ally. When they release green cav duel skills, I;m going to build on up. Cause by God a 3 tactics unit is something that sounds badass for arena carries.

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Anna's refine. She's got warp powder above 50% and escape route below and the only drawback she's got is myrmidon stats. People act like it's so horrible because it didn't pad out her attack, but it plays to her strengths. All you really have to do is give her death blow (swift sparrow or brazen atk/spd if you really wanna spend, but we're budget in this household), a different special like luna or moonbow, and the flashing blade seal and watch her go. A smaller amount of attack than the other two Askr units is a small price to pay for possibly unmatched mobility.

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