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What do you think we'll get in update 3.0?

I always think back to that survey. Maybe Town building or PvP. If there's another survey, it would be great if you guys put "Watch replays for defense battles won."

Asked by Lightning2 months 3 weeks ago
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Answers

by LSX 2 months 4 weeks ago

I'd like a mode to dump my stamina into/play because right now I login for arena, AA, and events. But if there aren't any events that need grinding I cant really play the game.

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Not exactly entertaining but I dump stamina into auto battling one of the 10 map chain challenges. 30 stamina = ~120 feathers (30 per hero). Just have to hit auto once and it will go through all 10 battles assuming your team can survive.

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PvP in heroes would be almost imposible. All fights would be stalemates
I would like Castle/town building though.

But what the game needs is just more content. Something that you can spent some time on every day, being a bit differend from normal fights.

And of course, unique skills, similair to refines. Because that'll allow for more balancing.

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..That's accually a neat idea.

Well, if they do it well, I'll welcome it with open arm. But implementing pvp in a game not build for direct connection, dunno if that'll go smoothly

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Yeah, like in Fortnite. I would welcome PvP, but I agree that connection issues will be the issue. I'm sure they could implement it; I think that there couldn't be too much in rewards though, because of the connection flaws. Or shaky connections just lead to losses.

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Reduce the difficulty of Lunatic/Abyssal to be a little bit easier, instead of throwing reinforcements with +70 Hp

A Feh music playlist, so you can play your favourite music in battle.

Skill box- uninherited skills go here if your units didn't inherit them. So if you foddered a W!Tharja for Vengeful Fighter. The remaining skills: Candelabra+, Iceberg, Close Counter and RT Valour are placed here so other units can inherit these skills, instead of them going to waste.

More 3/4/5* demotions.

If pity broken, Non-Focus rate is reset.

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A co-op mode where you play real-time with another player(s) to clear difficult maps seems cool, and something I hope IS adds in one day.

Imagine it similar to the "Rival Bromains" series that FEH YouTuber Chaz Aria LLC streams: There is a pre-detemined turn order of who gets to move first, each person can only move his/her unit, and everyone must coordinate with each other to make good actions--otherwise, the team is screwed.

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Dang I always thought the same thing.
I would love to play with 4 people in mode like tempest trial, with their main unit.
the main problem will be if they die in the 1st map, it would be the most boring thing to see 6 more map without playing.

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That would suck a lot, I'm not going to lie. Perhaps this might only work for larger sized maps, similar to the ones featured in Rival Domains / Grand Conquest.

Instead of one unit, each person can carry a team of 4, (with 5 people playing, you get up to 20 units, which is the current size limit of a RD / GC Brigade) and those units can spawn in once the lead unit is knocked out just so the person can keep playing. Or, maybe once the team captures a base, anyone on the team can have their unit stand on one of the adjacent tiles to that base (or stand on the base itself) to switch out the current unit for one of the other three reserve units?

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I have 1 expectation and 2 hopes.
- I expect that we'll get some kind of skill refinery (for example upgrade regular rally to fuel rally. And duel rally to duel rally +)
- My first hope is that we get a bunch of demotions from 5*. The ones I personally want most are Mist and OG Ike
- My second hope is that GHB and TT reward units that are more than a year old get added into the regular summoning pool.
I think both Hope's are somewhat realistic, but I'm not nearly as confident as i am with the skill refinery.

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