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What do you think of this Calvary team w/ inherited skills?

So first off I'll start with the red sword
Eldigan +Spd/-Def
Fury 3
Desperation 3
Threaten Spd 3/Any Threaten skill
Mystletainn/Brave Sword +
Reciprocal Aid/Ardent Sacrifice
Moonbow

This basically makes Eldigan a superpowered sword nuke capable of taking out any squishy hero in the game with ease, especially since Eldigan has a huge base stat total, it certainly helps. I prefer Threaten speed to help him get doubled less and potentially set up other units for doubles, though any skill that works with a given team is fine. I'm not sure whether Brave Sword+ Or his special weapon is better, primarily because one turn Moonbow is insane, at the same time Brave sword works wonders with Desparation 3 and Fury, and it's still practically a one turn Moonbow. At the same time, the minus speed has me a bit worried, so I'm still on the fence. Technically the support skill can be anything, ardent sacrifice can set up into desperation, but I think reciprocal aid could also help if he needs healing bad.

Onto the Blue

Sully(Mine is +Spd/-Atk)
Sapphire Lance +/Brave Lance +
Draw Back
Death Blow 3/Any other "Blow" Skill
Swordbreaker 3
Fortify Calvary
Sacred Cowl

Sully is meant to deal with sword units, make Eldigan a survivable Nuke, and provide tactical possibilities with draw back. I also choose Sully over Abel due to the fact she has higher Spd, especially with a +Spd Iv, she has the potential to double on non-sword units. Now, in terms of brave vs Sapphire, I figure offensively I can have Eldigan sweep through any greens that dare get near Sully, including maybe even Hector (didn't check the math on that though), so I believe pushing her niche as the sword killer is more worth it then having a brave weapon. I'm gonna use Death blow primarily because my Sully is -Atk, but feel free to use whatever you want. Sacred Cowl to help her survive ranged attacks, maybe one from a Julia or Nino. Fortify Calvary is basically there to make sure Eldigan is around to nuke their team. And you know, help out other units too.

And now In the green corner

Fredrick +Atk/-Res
Brave Axe+
Harsh Command/Really any other support ability
Escutcheon/Luna
Death Blow/ Anything else Really
Lancebreaker 3
Hone Calvary

Before you ask, yes I know Gunter has two of those skills, Fredrick just has better overall stats, besides that, my Fredrick has better IVs then my Gunter. Anyway, I was debating between Hammer and Brave axe for Fredrick, simply because Effie eats Eldigan for breakfast even when superbuffed, however Brave axe plus Lancebreak gets the job done pretty well I'd hope (Again, haven't done any math) plus a death Blow and Fredrick's already surprisingly good Atk should OHKO any blue lancer. Escutcheon could be good if I'm worried about Fredrick surviving, but Luna could work potentially well with the brace axe. I could probably give Fredrick Moonbow as well, but eh, that's more Pallas then I can afford, but that's probably a better option than Luna. I have Harsh Command just in case Eldigan got debuffed along his killing spree. Hone Calvary is the bread and butter of this whole team, +6 to Atk and Spd is ridiculously good, especially on Eldigan, who is also getting boosted with Fortify Calvary, plus Eldigan's Fury adding an additional +3, and all of the sudden that's a +9 Eldigan in all stats, adding to his already impressive stats, running around the battlefield with a one turn Moonbow that's auto following up with Desperation, not to mention the enemy most probably cant double at all since Threaten Spd is a thing.

As for the fourth slot...
Tbh you could probably stick any other Calvary in here and it would probably be ok. I would recommend an Elise. Not entirely sure what the best skills for her would be, so that's something to discuss. As for me...

I filled my fourth slot with Ursula
Blarraven+/Blarblade+
Reposition
Death Blow 3
Bowbreaker/Renewal
Savage Blow/Breath of Life/ Anythreaten skill
Iceberg

Ursula is primarily here because #BlameTakumi, but also because she is a Calvary and synergizes well with this team. I'm on the fence with Blarblade and Blarraven, since Kagero, Takumi, nad Jaffar are all really good. However with Blarblade, Ursula can benefit from the super buffs as well, maybe even more than Eldigan. It's something to think about though. Reposition is going to be primarily used to help move other Calvary units to get adjacent to each other, Death Blow is still nice to have on her, Bowbreaker because screw Takumi, it's either that or Renewal to have a bit of artificial healing if I give Eldigan Reciprocal Aid, and keep my Takumi killer alive. Savage Blow is probably unnecessary since I expect the rest of this team to OHKO most heroes, so the chip damage doesn't matter as much, but guaranteed damage is always good. Breath of life is probably the best choice since there are no other healers on my team. Threaten skills can work on her, though probably not as often since she won't be in front as much as others. Ursula has a respectable Res stat, so Iceberg works well. Not glacies primarily because she probably won't double that often unless you give Darting Blow instead of Death Blow.

TLDR; Superbuff Eldigan to infinity, go ham, have everyone else back him up if needed.

Any thoughts and opinions, maybe other suggestions for units or skills?

Asked by The_Feeler_Of_It1 year 9 months ago
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Answers

Pretty sure Eliwood with the same build might be better than Eldigan since his speed can go up to 36 with Fury, 42 with honeCalvary. He also has access to WardCalvary to even further boost Ursula's damage by another 8(its also range of 2).

Ursula seems fine. Had the idea myself recently, except I would rather run Fury3 and Desperation3 on her as well. Because HoneCalvary and FortifyCalvary increase her stats all across the board she'll get +30 to her damage.. +38 if Eliwood's Ward Calvary also goes off because this one actually stacks. You one shot Taco easily, so could take bowbreaker off and desperation on instead; after two turns desperation3 activates and now you're doubling everything for 80dmg each hit.

I think Cecilia with triangle adept is nice since she can get weapon advantage vs both colorless and blues.

For offensive, fourth slot is actually whatever the season unit is, since without one it's completely pointless.

For defensive...the AI isn't too smart about keeping all the units together at all times, it'll quite frequently split them to chase down whatever weapon advantage favors them. I think a dancer is actually extremely powerful... These maps are too small for a skill like dance to exist in the game, and when you combine that with calvary units, two of which are mages, your new range of engagement is basically across the entire map....very effective in enabling the autistic AI to follow their dreams in chasing down whatever weapon advantage they want.

The dancer should also absolutely run Fury. You also want Fury to be on the season unit on your offensive team... 3 Fury is +36 BST which is x7 over the course of the entire chain...perfect play should easily beat 4600 arena score I think

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Even so, its practical use is also probably top 3. The stat difference is significant enough to allow for doubling, prevent enemy doubling, prevent death, and if you have 2 HP, the -6 effect only reduces it to 1. It also triggers Desperation in two turns for most characters...pair this with a dancer (or even two) and trivialize arena runs.

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Looks like a pretty good team overall and I like the skill setup listed.

As a note I would switch Ursula to Blarraven when you're defending (ie whenever you're not actively using her) if this is also your defense team because Blarblade is great on offense because you, the player, are smart enough to keep your buffs together so you can one shot that Takumi or Takumis. The AI is so dumb it sent a sword user into my Sully even though they would only do 1 damage and then immediately get doubled and die. And it never manages to keep buffs together properly either.

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Pretty nice, just be aware of skills like Blárwolf from Ursula. Once I encountered a all-flyer team with skills like these, but I got a bow so easily won. Also, Nintendo will definitely find a way to build connection for players v.s. players though, you may find hard to incorporate your team that you spend huge effort on it. So be sure some of them also have the ability to fight solo.

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My hope is that no one would bother running a wolf weapon, and if they did I could sweep through them before they could do much damage, but thanks for the input though, I appreciate it!

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