Meh. It's only slightly better than the tapping game in my mind. There's no mix up in the actual battles and they cost a ton of stamina...but the rewards are useful enough to power through the tedium. Plus I have mountains of stamina potions despite my best efforts.
I'd have preferred a mode that changed the actual battles...in this case I'd feel a lot more engaged if I had to defend the featured unit on map. Losing points when they took damage. That would be fun.
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