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What do you guys think about this Titania?

Too generic? i know many units can be build like this and they will preform a bit better, but i rly like her.

Asked by ZekeSinner5 months 3 weeks ago
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Answers

I'd recommend changing the refine. An attack refine is hardly ever worth using over something like speed, defense, resistance, or even the Res Tactic refine (if you're using a Mixed Emblem team).

I also recommend changing her C skill. Spd Smoke is a good skill, but a Desperation unit would want the enemy's speed debuffed before they get to them, so something like Threaten Spd would work better, in my opinion, in this situation.

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C skill is flexible. I go for attack refine, coz she would have 51 speed (or 49 without support), which is imo enough, and she needs to make use of that Heavy Blade.

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Well, yes, the C skill is flexible, but it doesn't really serve much purpose with the B skill. She uses Desperation, which lets her double units before they counterattack. Spd Smoke debuffs enemies AFTER combat, so it's not really working well with each other.

Spd Smoke is a good skill, but I'd change her C skill to something else. Threaten Spd, again in my opinion, works much better in this case since you'd be able to de-buff the enemy's speed stat BEFORE you enter combat depending on if they're close enough to you, thus working better with Desperation.

You can always give Spd Smoke to a mage, or another ranged unit, but I can't see it working that well with her.

Of course, if you're using a singer/dancer unit, then I can see why you'd give her Spd Smoke.

As far as her attack, I still don't see how the attack refine would really be all that helpful, to be honest. I know that more attack is better for Heavy Blade, but it's a 2 attack difference, and with her using Draconic Poleax, the only units she'd be facing against are blues and some greens, and, depending on team composition, she should be well equipped to activate Heavy Blade without the extra 2 attack, whereas you could increase her bulk or speed with different refines.

Again, just my opinion. If you make her this way and it works for you, then I guess there's no reason to change it, but, in my eyes, there are some things that could be re-done to improve her performance.

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Well, as some1 suggested, i could trade off desperation for fury. And then go for def refine to keep both defense stats more equal. But then she only has 56 atk (54 without ss, 52 with slaying hammer, which drops it pretty low imo)

Soooo many options.

PS. I understand how smoke's works, My Sanaki is droping them on enemies all the time :)

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Oh, I wasn't saying you didn't have an understanding on how the Smoke skills work, I was just trying to make my point known on how I don't really think Desperation really work well in conjunction with Spd Smoke when they're on the same unit without a dancer/singer unit.

Also, I think you mean trade Life and Death for Fury since they're both A skills, but yeah, I can see that being a better option as it doesn't decrease her survivability so harshly.

If you're worried about her attack being too low for Heavy Blade, then why not just have someone on your team buff her attack?

Speaking of which, what team would she be on anyway? Horse Emblem? Mixed Emblem? If it's the former, then you shouldn't have any problems considering Hone Cavalry exists. If it's the latter, then Atk Tactic also exists, not to mention other skills like Drive Atk (she probably shouldn't be off by herself considering her possible inability to kill red units).

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That's pretty awesome, yeah. You'll run into a bit of trouble if you don't have either neutral advantage or even a triangle disadvantage, due to the Emerald Axe effect of Draconic Poleaxe. There'll be a couple squishier reds that you'd be able to kill with something like Slaying Axe that you won't be able to with Draconic Poleaxe. Still, she looks really awesome.

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by Guts 5 months 3 weeks ago

Not sure if it would be worth it to max her offense like this when you are limiting her possible matchups by giving her draconic poleax...she's just still going to be anti-blue and sort of green, which can be done with even less-investment heavy builds.

She might be able to kill some red units with slaying axe when in desperation range, and she could even proc those glimmers without needing heavy blade, which is so much better.

Feel free to build her like this if you like her (I'm assuming that it's just your theorycraft), but I just don't see a reason for an all-out offensive unit, who will be able to take out only a part of the enemy spectrum.

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So what would be your idea? Fury and slaying axe/hammer? What for seal then? i kinda like HB3 idea tho.

She is +3 for now,

The alternative is to keep her at +atk-hp, but with spd refine, but then she goes to 56 atk (without ss, coz i dont know if i will have it on her), inst it too low for +10 unit?

I guess your idea is a duelist?

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by CDexCD 5 months 3 weeks ago

imo, if you're not using draconic polax for triple tactic or arena, then it shouldn't be used at all. Having those stats and only being able to attack blues is a waste. I recommend slaying hammer as armors are meta, or slaying axe with either luna or iceberg. You won't reach that solid 60 attack, but 58 should still proc heavy blade.

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If she were to be an offensive unit I would see Smoke speed useless at tines as it's considered a enemy phase skill. Her Atk and Spd is nice, but I would simply refine Spd, its the better option, imo. I'm Also quite confused to why you chose LnD over fury, she is a tanky unit like Camilla and fury will help her be even more 'Tankier.'

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by Tandor 5 months 3 weeks ago

I'd consider a Speed refine with Attack smoke for the C-slot. the biggest speed threats are Red and she won't want to tangle with them anyway.

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