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What do you guy's think

I actually thought of this build for Arvis a while back. Now I know what you're thinking CC on Arvis with his low Def that won't work. Well look at it like this with Owl Tome and adjacent to 3 allies that will bring his Def to 30, he has Light blessing so obviously Eir is going into battle with him so pair them up together that'a 32 Def. Bond Atk/Def that bring's it up to 37 Def. And if I throw them onto a Tactics team that brings it up to 43 Def. And the prize of the build.... he gains 10 Hp every turn no matter what, and with Eir C Skill if he starts the round with the lowest Hp that's another 10 Hp every turn, which is almost 50% of his Hp

And of course Blue Flame for the meme's

Asked by GVader1 day 6 hours ago
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Even after Surtr's chip damage he still doesn't kill him, wasn't sure on the preferred build for Surtr's but I know his default build work's perfectly fine on him and just slapped DD on for his Seal and gave him +Atk -Spd since I new Arvis wasn't going to one shot him

The site for some reason doesn't apply debuff's so just changed Arvis's Tactics buff's to +2 since that'a what it would end up being anyways

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As wierd as he is, I feel like Gharnef would be able to run this build better,even though he can't use recovery ring.

Gharnef has 10 more def and 5 more hp at the cost of 10 res.
His atk/spd is basicly a flipped version of Arvis.

Of course you'd need to switch his B skill, quick riptose or mystic boost especially would be nice.

Edit: also it's a sin not to use Arvis with a fire blessing

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Too be fair Light can cause Fires, I also like Arvis more TBH, I mean yah Gharnef can run the build better, but I also have more copies of Arvis than Gharnef which means less Grails needed to +10, but I also wanna burn Sigurd's with Blue Flame on Arvis

Edit: Arvis can also pull off Atk ploy better which add's to both of his bulks

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It just feels wrong. Arvis has the holy blood of both a hero of fire and a dark god. So light kinda goes agaist the second one.
Calling his flames 'hellfire' isn't just random edginess.

Yeah.. I was kinda thinking in a simple 'who'd be better' way.
It's better to use a unit you like that's somewhat worse, than a unit you don't like but is slightly better.

I do think that mystic boost might work better for Arvis here, given that he can bait in mages easier. It's not a cheap option..
Also a tad worried his spd might not be enough, so be sure to boost it up with buffs and drives.

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I mean IF I really wanted to I could throw Fire blessing on him to better fit the memelord and pair him up with M.Corrin since he also has Fire Blessing and run Spd/Def Drives on him for 6/9/9/6 Stats onto Arvis (My M.Corrin has every Drive 2 so that he can run any mass Drive build I want for him)

Edit: once I get a Spd Tactics that's going onto my Tactics Titania so she can give off 6 Spd/Def/Res, and Corrin would boost that with 6 Atk/Res 9 Spd/Def, and with Eir for the extra 10-20 Hp incase he takes damage

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A lot of people didn't like at start / don't like his refine because it only effects 1 unit, but some don't realize how powerful his buffs are when combined with double Drives, I also run the same kinda thing for physical attackers with my B.Lucina slightly weaker on buffs but works on any physical attackers

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Yah definitely, tho I actually see a lot of people using Robin's refine since they are a one Tactics army sure slightly less stats but +4 in all buffs can do a lot. I actually really love the support refines than a lot of the normal refines, I mean Fury/L&D refines are kinda bland sure you can do some crazy builds with them but still

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