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Well hopefully this set up is able to help me get more AR Defense wins, at least once I get the Fortress (D) upgraded

One of my main reason why my defense wasn't getting wins is because Sheena would go in for the attack, and with her completely blocked off they have to either attack from range or go around which the'd have to deal with Kliff who will most likely double with darting stance and his tome

Asked by GVader1 month 2 weeks ago
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that's quite bad imo.
I can put fjorm 3 space below your healing tower, then hit your corn with veronica.
corn dead (turn 2) -> olivia dead (turn 3)
then veronica can do hit danced hit on kliff, kliff dead (turn 4), then pretty much 3 on 1 against your sheena.
it wont take 3 turn to beat your sheena.

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agreed, the spacing makes this composition easy to pick off. Also your Aether buckets are side by side practically undefended (i dont know what kind of build your running with Corrin but the AI will likely overreach). Try to find a way to funnel your enemies into a choke point with Sheena at the vanguard (shes most likely to survive more than 1 round of combat)

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I had a choke point before but after 30 defenses and only 3 of them being wins it obviously wasn't working, also the Aether pots don't mean much unless they actually win so unless they kill both Sheena and Kliff I'm not to worried about them, yah range units can easily deal with this set up if they can kill Sheena and Kliff fast seeing that with them out of the picture Corrin and Olivia doesn't stand a chance against mages, but most of my defense losses are mainly full melee units which the set up can easily beat seeing that they take up a lot of turns just getting to Sheena. Also this is my Corrin build

I'll see how well this set up works, and work on changing it up as I go until I hit the point when I start losing Lift on losses, hopefully by that time I find a set up that can work the majority of the time

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your corrin is already a problem.
you shouldnt build unit like arena in aether raid.
aether dont work, because what you want is the power to at least win blue match. possibly better if you can actually win a green match.
there will be no idiot who will pitch your corn agaisnt red unit.
you should put stuff like moonbow on your corn.
savage blow is great, if you can actually live!
and I'll suggest a more dual phase seal, because your corn is pretty much an enemy phase, which means, almost any blue that have 37 spd with QR will pretty much erase her from existance.

Tbh, the best defender is actually healer with pain+.
wrathful dazzling is so powerful with pain+, and what they need is just to deal 1 damage to defeat you with CC and vantage.

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This has been my build for her for more than a year know (ever since B.Ike atleast) with switching her Breath to Lightning breath with DD since it help a little but now that I have Sheena close to +10 I went back to Dark Breath CD, and I mean if you wanna give me 4 Wrazzle Dazzle Pain+ Healers with all CC and Vantage be my guess, I'm just working with what I have, and I only have one healer with Wrazzle Dazzle Pain+ CC Vantage but with how AR is atm she would die in one hit so no point in using her

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well you could change her B to lance breaker instead, so that lance unit cannot bait her.
and if you actually have healer, then try to create a situation where your sheena can swap to your healer after they attack.
most people tend to play with EP unit, because it's much more easy and reliable because the AI will attack whatever in its sight.

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neutral default build.
your kliff have double darting stance right ? he has 28 res.
veronica have 46 atk.
she did 18 damage 1st hit, get danced then did 26 damage on 2nd hit, ending your kliff.

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So your Veronica has 46 (50 thanks to Fortress O being 1 lvl higher) my Sheena gets 51 Res when attacked, so she will start off doing 0 damage, getting danced will bring her attack to 54 thanks to her staff which I'd assume you are using letting her be able to deal 7 damage after Sheena's debuff's, implying Sheena hasn't took any damage out side of that, with Veronica alone it would take her 9 turns to take her out, now what about your other units

Also I'm not running double Darting stance I'm running Fortress Def/Res 3 on Kliff

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I am talking about your kliff.
your kliff will go down on turn 4, then it's pretty much 3 on 1 situation vs your sheena.
and yes I will debuff your sheena and let my red unit deal with your debuffed sheena.

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I mean I can kill my own Sheena with my Veronica thanks to double Atk Brazzen's, and even without it your setup will work, and I'm sure quite a few people runs a set up like that, but the majority of all my loses where from full physical units that baited Sheena out to double team her

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This looks so beautiful. What if they bait out Corrin on the left, kill Olivia with something, bait out Kliff, then destroy the towers to finally bait Sheena? .__.

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