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Well Fuck.

I now feel compelled to spend orbs for Eirika after seeing her statline. Cecilia's mixed bulk and high atk is a plus as well. As For Fae and Ephraim, well Ephraim is B!Hector with more atk, less defense, less Ostia and a hyper-realistic nose and Fae is M!Grima with higher defenses, less atk and no built in DC.
TL;DR Eirika is nice, Cecilia is nicer, Ephraim is boring and Fae is worse than M!Grima.

Asked by ScarletFlame012 weeks ago
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I'm talking non-arena. Having built in DC makes things so much easier. Plus Grima's higher atk gives me more to work with when it comes to builds since most enemies just outright die anyway.

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The only thing she has over him is res and even then his res can be easily boosted up to a good level. This is my Grima build. He takes a bit damage and once the brazens are activated he's shoves off everything but effective damage, and that's without visible buffs.

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Thats nice and all, but he dies in one, maybe two hits from any competent anti armor, but always in one round, because you gave him vengeful fighter instead of wary fighter, making him a free win.

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Dude, the only bias in my argument was at the beginning when i said that i didn't like Fae, which really means nothing when talking about unit statlines and builds. You showed a comparison between stats and the only things Fae had over Grima was spd, which doesn't matter, and res which doesn't matter most of the time. Grima not only has higher important stats, those being hp, atk and def, but he also has built in DC, meaning that he has a free A-slot to help him deal with close and ranged threats even easier. This also allows him more flexibility when it comes to builds since Fae is probably gonna have DC on about 90% of her builds. Sure Fae is better for arena scoring because of her higher bst, but that, along with the reasons mentioned above, does not make her a better unit overall. (Not to mention that most people already have a +10 Surtr so Fae is kind of unnecassary in that regard.)

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DC doesnt matter at all, i've already explained way. Yes, its a nice treat, but outside of an occasional use its hot trash, you greatly overestimate the usefulness of it, but thats to be expected of someone that in all likelyhood, doesn't have a single crown.

Res matters a fuckton with how prevalent dragons are and how absurd mages are getting, and 2 speed can easily mean the difference between life and death after wary cancels out bold and vengeful, 2 speed will generally mean the slower unit dies because the slower unit will have likely also taken spd as a bane.

80% of your argument is "muh DC", in a game where DC is often times more of a detriment than not, since giving the enemy an extra special charge can easily spell your doom if you cant kill them that round.

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All right then, lets drop the DC. Sure Fae's 41 res is great, perhaps more than high enough to easily handle magical damage, but Grima's base 27 res is good in it's own right. The build i posted above puts him at 41 res, 34 with only one brazen. 34 is still more than high enough to handle magical damage aside from certain red mages and red dragons, i've learned this. There are even other options like Fort. Def/Res and Distant Def and Close Def for dragons. As for the spd, the units that often run wary fighter or have a wary fighter-esque effect on their weapon usually have a neutral spd stat of around 21 or lower, with the one exception being L!Hector who has 23 spd. A -spd Grima has 21 spd so he has no problem breaking through wary fighter and if he doesn't then his high atk gets the foe out of the hp threshold anyway. As for L!Hector, isolating him is an easy task. Trust me, the only reason i haven't hit T21 yet is because i don't have enough dueling crests to grind the necessary scores.

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As of right now, faes res is the highest natural res in the game, and is 14 points higher than grimas.
Not only that, but despite grimas def being 2 points higher than faes, fae can refine without needing to change weapons, letting her get an effective 37 def if wanted, something grima cant do without inheritance.
Combined with that, even though at base, grimsa hp is also higher, fae gets 5 hp from refinement,a gain, something grima cant do without inheritance.

After refinement, fae can hit 50/35/26/37/41, outdoing grima in every single way barring attack. Fae is just better than grima.

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For that build I think you will find the most success with bonfire. The way the special cooldown works on turns will allow you to activate it at the end of combat on the last turn almost every time. Creative budget option though I was thinking about trying brazens on a few people

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Fae isnt comparable to grima she has 41 Res. Id say they arent interchangeable in the role they play. And Ephraim is hot, so he cant be replaced by BHector.

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