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Weird IV Myrrh

The Myrrh I just pulled is +HP -Res; Is that decent? considering it didn't touch any vital stat? If so, I wonder how I should build her... I only have one Hector so that takes Distant Counter out of the image, what should I do?

Edit: I am also not killing off my Fjorm for that Atk/Def Bond.

Asked by Andypin5 months 4 weeks ago
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Answers

+HP is good, increasing her HP stat to 45. She's definitely usable.

As far as her build, it mostly depends on what team you'll be putting her on. Dragon Emblem, I guess, is self explanatory (unless you're going for something a bit more creative). She can be a physical tank for a Flier Emblem team, and she can fill many roles for a Mixed Emblem team.

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I'm in the same boat. I pulled so many bad IV Myrrhs in a futile quest to get Hector.

So far I decided to try +spd/-res, but I kept a +hp/-res as a backup plan. I haven't convinced myself to sacrifice my Hector or (LA) Hector which both have perfect IVs yet, so went with brazen atk/def.

It still works pretty well.

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I suppose it depends what kind of team you want to run her with, who her teammates would be etc. Since her IV's don't really touch her vital stats I would say you could just work off of the suggested builds on her page.

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Got the exact same Myrrh yesterday in a yolo summoning for more Hectors, and i dont know what to do with her because all her builds are expensive as fuck.

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She's not too difficult to build.

Her C and S slots are flexible. I chose Threaten Atk because tanking (and it's so easy to Threaten melee units in this game) and Guidance because Mixed Emblem teams exist, but something like Iote's Shield/Close Def also works.

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