I ran into an AR defense team that was all armor units, that had lots of Ward Armor buffs. I managed to beat it, but it got me wondering...would a team with both Ward Armor and Wary Fighter work to stall the offense teams long enough? Curious if it would work.

Edit: The team also had Svalinn's Shield on a few of the armor units, so that's also something that everyone could have as their A skill. Basically, the point would be to just make them so bulky and not easy to kill that the enemy teams waste all their turns trying to kill them, while also keeping the aether pots far away from them so that they waste turns going after them too. Basically, the stall game.

Asked by vgmaster022 months 1 week ago
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by Ronin_3000 2 months 1 week ago

Never seen it done well enough to work on me. I've lost to Surtr timeouts, but never a full armor team. All you need is a way to deal out-of-combat damage like Sinmara or double savage blow, and it's an easy win.

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by vgmaster02 2 months 1 week ago

In reply to by Ronin_3000

I haven't actually ran into many people using Savage Blow on offense. They just usually send in a tanky unit and let my units suicide themselves into it, and then pick off the stragglers.

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by Ronin_3000 2 months 1 week ago

In reply to by vgmaster02

True. Savage blow healers aren't as versatile as Surtr.

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by vgmaster02 2 months 1 week ago

In reply to by Ronin_3000

They're better on defense teams for softening up the offense teams. I've seen quite some Pain healers on defense teams.

That one armor team just had me thinking, if I gave everyone Svalinn's Shield/Wary Fighter/Ward Armor, and just shoved them in a corner in a 2x3 grid, they would all be getting 16-20 defense and resistance (depending on placement), and if good mixed bulk, should easily be able to survive a ton of hits. Plus, Winter Eirika is an armored healer, so she and the Healing Tower can keep them sustained. It was an idea I had and was thinking it could work.

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