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Two possible build ideas for Legendary Lobster
Build #1: Firesweep Lobster
IV's: +Atk or +Spd / -HP or -Res
Weapon: Firesweep Sword+
Assist: Reposition
Special: Moonbow / Glimmer
A-Slot: Life & Death 3 / Swift Sparrow 2
B-Slot: Bushido
C-Slot: Atk Smoke 3 / Spd Smoke 3 / Threaten Atk 3 / Threaten Spd 3 / Guidance 3 / Flexible
Seal: Heavy Blade 3
By taking advantage of his high Speed stat, he can naturally perform doubles and not take any damage in return. So long as he's not a sitting duck and takes blows on purpose.
Bushido adds the extra 10 damage whenever his offensive specials are successfully triggered. With Flier buffs, namely Hone Fliers and Goad Fliers, he can be incredibly fearsome with this set.
Firesweep Sword+ can easily be acquired from Soleil, while Life & Death 3 can be acquired from a 4 Star Sothe, provided you can pull him.
Build #2: Painting the Walls RED
IV's: +Atk or +Spd / -HP or -Res
Weapon: Wo Dao+ (Spd)
Assist: Reposition
Special: Moonbow
A-Slot: Heavy Blade 3 / Swift Sparrow 2 / Death Blow 3 / Fury 3
B-Slot: Bushido
C-Slot: Atk Smoke 3 / Threaten Atk 3 / Guidance 3 / Flexible
Seal: Quickened Pulse / Attack +3 / Speed +3
This build is less awesome compared to the first one I threw out there, but is still viable and creative. This build aims to take advantage of Legendary Ryoma's Bushido's effect with Wo Dao+. Granting him a powerful +20 damage when Moonbow triggers.
The reason why it's less awesome than it sounds is because Legendary Ryoma would be required to take some form of damage from melee foes on initiation, where he would take no damage at all from ranged units (unless they have Close Counter). This makes Legendary Ryoma wanting to make a Desperation Sacred Seal happen so that he does not need to take further damage than necessary.
If the said seal does become a thing, then this would be another recommended set to use. Heavy Blade is a fairly rare skill and only Ike, Young Mercenary has it at the moment.
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Which build do you like most? Or do you have something else in mind? Leave your thoughts below.
Answers
But why Flashing Blade and not just Life and Death in the A slot and Heavy Blade in the seal? Seems kinda unnecessarily expensive when he can just get Firesweep Sword, Life and Death and Hone Fliers (or Atk Tactic) buff, unless I'm just missing something.
Edit: Nevermind, I see you updated it, lol.
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My idea for the Legendary lobster is another firesweep build but more like this
Iv: +atk,+spd/-res,-hp
Weapon: Firesweep sword+
Assist: Drawback/ Reposition
Special: Moonbow
A: Life and Death 3, or Swift Sparrow 3
B: Bushido
C: Goad fliers
S: Quickened pulse
requires less premium skills but may be lacking the capabilities to take out units after the first.
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Man, these are good builds, but I'm really salty about Ryoma's stats still, I can't believe they decided to give us a legendary unit whose stats scream player phase but whose skills are based on enemy phase. Like, the fact that his optimal builds are going to require getting rid of his DC weapon is so messed up. I expect more synergy from my legendary heroes' base skills, damn it! But if I do pull him I'm totally going full Firesweep, the potential there is terrifying.
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Yeah, it is quite a shame that they added Enemy-Phase skills, but give him stats that screams Player-Phase. Could've given him Hagakure, or something else, and maybe a different A skill.
Right now, a lot of people are more interested in his extreme Player Phase potential to where his Enemy Phase potential is completely ignored.
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