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Two Deep Breaths(Lighting Breath+steady Breath)
Dragons are already a big threat in the current meta game thanks to their ability to duel melee units and ranged units alike. Their damage is calculated based on the foes res, a common weakpoint for thevast majority of the cast. They boast high stat totals that rival that of the armored units. They also have the ability to inherit Lightning breath, a weapon with Distant counter attatched. However, they share one huge drawback: the special charge punishment on lightning breath. Being behind on the ult game is a huge deal in the current meta, due to the prevalence of the powerful slaying weapons and powerful ults like Luna that simply blast through common tanks. Fortunately there is a solution:steady breath. This powerful ability can not only alleviate the special cooldown issue, but can reverse it. For example, if a Young Tiki with lightning breath+steady breath is initiated and no followups are made, she can have a bonfire/luna/dragon gaze ready next turn. This is assuming that no follups are made too, if this Tiki is fast enough or has Quick Riposte, she will fireback with one of the. If a Nowi was doubled, she can have an Aether/Astra/GALEFORCE ready on the next turn, assuming she doesn't have QR herself. If you have a Brave Ike you don't wan't, brutally sacrificing him to your dragon overlords is a completely viable option.

Fate Grand Order
Dragonball Legends
IV Calc
Heroes