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Trying to Save, but I'm Jonesing for Kliff

Not only as some of the best fodder out there, but also as a unit himself. Messing around I've found the build I'd likely use, and it has really got me wanting to pull. Currently sitting at around 700, was hoping to wait until after New Year's.

I chose Fire Blessing not only because I can I have all the Fire Legendaries, but also because he pairs well with my Marth. My Marth always has my Titania backpacking, who provides him with +6 to each stat. This can instead be used on Kliff, or on Marth who would then provide +4 to Kliff. Whatever the situation calls for.

With an Attack Bane and the skills he's able to run an attack buff and still sit low enough to trigger his Effect no matter the enemy. His stat total ends up being the best a tank can ask for, with maybe a little less HP than we'd like to see, something a Blessing really helps with.

I debated on Special Spiral, but I felt it actually a bit of a waste on Kliff compared to other units, and don't even have anymore to spare. Renewal allows him to stay healthy enough with all that bulk.

Resistance Smoke was a sneaky way to add more damage without messing up his chances to trigger Effect, which I feel is rather necessary. I settled on Glacies more or less for the same reason of lacking the punch a lot of other units have.

This looks to be a really exciting build and I just don't know what to do. Should I go for it? The 500 I wasted on the Halloween Banner (where I still didn't get H!Mia, if you can believe it!) has me really guarded on using any orbs.

Asked by Daily2 months 1 week ago
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Answers

Are you planning to +10 him? I'm kinda committed to doing it now as I have 4 copies of him (270 orbs). I would not suggest Attack Smoke on him though. I think it's be better to run something like a Res/Spd/Def Ploy because that increases his offenses more along with his team. Special Spiral is a pretty good idea for him too.

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I'm not running Atk Smoke, but Res Smoke. While Res Ploy is an option, I almost always prefer Smoke Skills to Ploys, especially ranged tanks.

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