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Trials final map?
So far it seems that instead of a set pool of maps, each map in order is set and the units within each is what's randomized to some degree but my teams handle that just fine mostly. What's an issue now for me is the final map. Before, my Eirika, Nino, Thajra, and Dancer team was all I needed since I needed only bait the mounted mage it always had then I could dancer desperation blade tome the rest of the map.
This time however that doesn't seem to be nearly as effective and the final map seems to discourage the 1 rounding with blade mages almost since it had a lot of high res units the few times I've gone there so far, but overall what have people been clearing the final map with?
Not just specific teams but general specifics such as a type like burst mage or a specific tank to be able to manage.
Answers
For this map, you'll want a blue or red unit that can handle the damage Celica dishes out. Breaking Celica's Ragnarok bonus is a good goal.
Tanky or hard-hitting red and blue units are pretty good picks for Celica's map. She tends to have a ton of reds helping her out, so the usefulness of green units is mitigated here. A healer also helps, as this map is pretty geared around using the defensive tiles and playing, well, defensively.
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hey,
What i use is a red unit, a tanky blue mage with a raven tome, an archer and a dancer.
what i usually do is put the mage behind the destroy able wall on the left to bait the colorless unit that's always there. then i destroy that wall from inside the defensive ground with my archer. Place the other 2 units where you think they will be best of use next turn. Once you've dealt with the archer and mage on the left side it's just clean up after that. That how i get it done atleast.
Edit : turns out that i've bin lucky with the only colorless units spawning there. but the tactic still works non the less unless a green mage spawns there
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I've been clearing the map with my Horse Emblem team that consists of Xander, Camus, Titania and Priscilla, I'd have to kill off all but one unit in the final map before surrendering to use my Boey for the bonus multiplier since if I'd have to replace one unit Camus wouldn't be able to get Fortify Cavalry to help him tank incoming multiple hits.
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my team is like Boey (triraven), Bride cordelia quadelia), Cordelia (galeforce) and Olivia
Tbh normally if its a dagger I let boey lure them out, or if its a blue mage. i only dont if its red or like nino idk the damg calc and i doubt hedlive cause of her speed. then I move one of m,y cordelia and olivia up onto the defensive tiles, finally the other one just hangs behind.
Normally I try and take out the other units then celica, the same approach i took with veronica, but celica is..... because ragnarok gets the advantage on the defensive as well, it really pisses me off, but thats why i have cordelia, my goal is to have her, attack and if she has hone attck on her with no defensive tiles she one shots, however if not she needs a dance or galeforce, but normally whichever happens shell get another turn thanks to the other.
of I do die though I normally send in my own celica and linde to clean up lmao,
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Blarblade often takes them out 4 me but dire thunder I use to take her out if she has a speed boost and I can no longer double. Xander and camus can team up and take her out if needed as well. She has never givin me trouble since my team is 3/4 blue and greens are okay since Olwen blarblade and xander triangle adept.
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