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Trash defense team AI

Kept getting destroyed in defense because the AI is stupid and keeps using Veronica incorrectly.

Hopefully the new setup should work.

Old setup:

Asked by BuyMePizza1 month ago
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Answers

Try moving Veronica one space to the right- I do a similar set up with Genny which gurantees at least a kill if not 2- this will also keep her from being rushed easily.

Edit: Here is a pic if you want ideas.

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How are your defense results with this setup? I feel like your Grima is likely to be the focus of the enemy attack and would die fast without any team support. I would leave a unit to bait loli Azura the same turn Grima dies (and as with BuyMePizza's situation, the same unit that takes down Grima can very well take down loli Azura, so perhaps you should switch Genny and her?) Also, why is Roy so far away?

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Astix is right- you should move your veronica away from attack range. Just think what you would do against this very setup-
Turn 1 I would destroy the catapult and "test" the movement trap with someone out of range ready to reposition the unit which tested it. Turn 2 Veronica would die and I would leave a unit ready to destroy loli Azura at the enemy phase. Depending on green Myrrh's support skill, I would destroy the electric turret or not (someone like Sigurd could just counter both loli Azura or Myrrh, so that last part could be ignored). With Veronica and loli Azura down, the battle is pretty much over. The fountain and amphorae are even together right there to easily pick without having to evade units too much. Moving Veronica one space away, you would force the opponent to destroy the turrent and either try to reposition, which would leave units exposed to Veronica, or go all out and rush to take down Veronica and risk facing retaliation from loli Azura and Myrrh (which could only be done by a horse team, and that also points how you shouldn't put two units of the same color together at that point) As long as you switch the green Myrrh for another unit of a different color, both of the above scenarios would guarantee that at least one of the enemy units would die. (maybe two if the danced unit is particularly vicious)

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So tired of Veronica Emblem in Aether Raids, makes the entire mode super dull.

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The point of AR defense is setting up your units in a way that you know exactly how the AI is going to use them.

On an unrelated note, I advise you not to use melee units in defense teams, and especially not armored melee units. Boots are almost always irrelevant, because of the Bolt Tower for example.

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