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Trading System in FEH? Maybe this way.

-Trading units are only for use (cant be merged but you can merge on them if you get copies in your account) and you can't inherit their skills you have to use them and merge those units with your own pulls.
-Only 1 Skill per Unit (unique are allowed) Example lets Take Ayra: u have to choose between desperation and Swift Sparrow to be transfered, but only to their 3rd lvl so no DB4 shit transfer, and you get her Regnal Astra and Ayra's Blade because those are her uniques.
-Heroes have to be 1 Month in the game to be tradeable this prevents abusing this for arena scoring with new High BST units.
-Iv's Reroll when the trade is complete. (this sounds good but trust me isn't).
-You have to pay 20 orbs for a 4* unit and 50 for a 5* unit not merge units can be transfered, only who receives pays but if both parties are giving away a hero both pays.(the "seller gets 10/25 orbs)
-Only 2 Trades per Week (1 4* and 1 5*)
-New Accounts have to complete the Elites GHB 1 and 2 Quest to be able to trade (it sounds easy but isn't ) along with the Story and Chain Challenges(Lunatic) (this is for ppl who put money in the account and can clear things fast enough).

what do you think guys?

Asked by Volkes3 months 3 weeks ago
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Answers

It's speculation at this point, and not groundless, but from my extremely patchy Japanese (i.e. take with more than a grain of salt), it's more of "selling" than trading. Selling for what, we don't know.

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Trading units seems extremely unlikely, but I could definitely see manual trading being a thing. iirc, the manuals can't be reverted back into actual units, so at least the system wouldn't be completely abusable.

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by Deef 3 months 3 weeks ago

That kills the point of tradong for me, so it's a big no for me, when you have a lot of 5* and heavily merged 4* you don't need as much of units for usage as for fodder or to add merges to core arena team but those primarily old units in 3*-4* pool.
Not to mention the cost that is too much so if IS will add that feature then i dunno who exactly gonna use it.
No offence intended, i'm too sceptical about trading feature in Feh and the consept you offered.

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ppl who wanna save orbs and have units already +10 with a lot of extra 5* that they dont need for example? and ppl who like to have their favorite units.

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by Losba 3 months 3 weeks ago

Feels like you're paying 50 orbs for a "trial unit" that you don't really get to customize until you pull your own copy. Good for people who just want to collect their favorite units I suppose.

Problem is, you're basically allowing people to pay 50 orbs per merge of any character they want, 25 if they trade. It'd take just 280 days to get a full team of 5*+10.

Also, no matter how many restrictions you impose, with the advent of any trading system, real-world trading then becomes more of an issue.

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RWT is already a thing check PlayerUp and other Pages Accounts are already selling for high amounts of money, and i mean "non merge units only" when i say merge units can't be traded, and you can give them skills but you cannot take skills from them, and well u might or no get those 5*+10 units tbh rates aren't that reliable when u summon

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Sorry but I play since launch and I'm f2p. Beating all the ghb elite quest for me is nearly impossible and I'm able to stay rank 20 so I consider myself a good player. (Espicialy the first batch on ghb elite quest)

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i just made a new account and i'm only missing Flier quest on every GHB elite (the account have been playing for 3 weeks) i did it because i wanted a Lyn with Wrath to test things outs and i'm actually maining that account GHB elite u have to invest in specific units to clear them is not that hard but it takes time.(specially fliers GHB elite quest)

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