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thoughts on my zelgius?

i want him to be able to double based on speed so his seal and b slot are free, and he dies that pretty well. i have f!grima to boost his speed as well as tank any wary fighter armors. how's he look?

Asked by Mindofepic7 months 2 weeks ago
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I personally love the brave sword bold fighter and quickened pulse. this is solid though the warding breath doesn't change his major weakness to magic. also don't run ignis over black luna, just don't. seriously black luna is easily the best in the game.

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I don't have bold fighter to give to him, and if I did I would definitely put it on him

I run ignis because he usually have more defense than the opponent, especially after buffs. it procs at the same rate as black luna, too

thanks for your insight

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the thing is, 80% armor shred is completely absurd considering how tanky units are heavily used in the current meta. he would do well with a quick reposte if you can ever get one but its a bit expensive.

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the main gimmick of the build is trying to double by speed, which works well since I have dual drive pa!azura to buff his speed and attack

ignoring 80% of enemy defense if good, but it may not always deal as much having 80% of zelgius' base 38 defense, so there's my reasoning for ignis

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Ignis costs 1 more CD than Black Luna and is vastly inferior. I see what you're trying to say, but there is just no reason for Ignis, it takes longer to activate and Black Luna will outperform Ignis against Winter Chrom/Lissa, Amelia, and Grima any day.

Honestly, it's stupid to not use Black Luna.

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after warding breath, the 2 skills proc at the same rate

again, ignis does consistent damage compared to black luna, since 80% of 38 + 3 (uror buff) + 6 (close defense) if usually more than the opponent's defense.

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If you have F!Grima on your team, you could have her run Guidance SS to eliminate the need of Warp Powder to give him access to skills such as Vantage... If you have it, replace Warding Breath with Steady Breath if you intend on him being a tank, his res is already low that it won't do you much good to salvage it... I'd also say to keep Black Luna personally, given as how it is really good at cleaving through high def units such as dragons and armor knights that are, to my knowledge, common in the arena. It also will allow a higher arena score if you want it...

You may want other's opinions, seeing as how I don't have much experience, but these are what I'd do...
-R

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by Makina 7 months 2 weeks ago

It's arguable but Black luna might be better, though Ignis is still a good skill. over all Zelgius is good.

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what if I used heavy blade + black luna to have a bold fighter effect? if the special overlap on enemy phase was a problem, what if I also added close defense or even fury?

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If you want a bold fighter effect, you can use a brave sword and heavy blade SS I suppose; though you would need to boost his atk. a bit as the brave sword will reduce his atk. from the mt. value... If you do that, you may want to try something like deathblow, though I'm not to sure on how it will work...

Try to get some opinions from others on the board, as I'm not too experienced with the finer mechanics of the game.
-R

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he'll generally have more attack than the enemy, and I wanna keep his alondite so he can tank green ranged units as well as keep his speed up.

the only problem is he takes some more damage from melee threats, which could chip him down to a point where he won't be able to duel units like normal. with close defense, he's already near impervious to melee units that weren't strong lances and dragons as well as bow units

he already eats everything with the close defense + warding breath + ignis, so I don't think I need to use heavy blade

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Warding Breath, while a very good skill, doesn't do much for Zelgius aside from accelerate his special cooldown. While that's fine, Steady Breath is a much better fit as Zelgius has terrible Res. Ignis, while a good special, pales in comparison to the power of Black Luna. Ignis will deal 29 true damage when set off. Black Luna essentially makes it so that Zelgius will do true damage on his attack, meaning that with an attack of just 55 he would do 48 damage if the defending opponent has a def of 35. It's also on a lower CD and with Quickened Pulse seal you can set it off after tanking just one hit, annihilating a majority of units on retaliation.

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I sure can.

While I agree with the fact that on enemy phase, Ignis does net more wins against other units while only considering their base kit (by 5, buffed or unbuffed), it is inferior in terms of potential scoring. You’re swapping a 500 SP special for a 200 SP one. If it netted you a couple dozen more kills or was the difference between him being relevant or not, I’d say go for it. But when you consider 5 extra kills (same number of losses) when he’s already winning 109 matchups completely unbuffed (goes up almost 70 with PA Azura buffing him) with Black Luna, 5 more wins is almost negligible, because those wins are against units he should not be realistically fighting in the first place. You’re dropping his score weight by more points than kills he gains.

On top of that, that’s not even his most optimal build for either set. Fierce stance nets you more kills on enemy phase than warding breath, and because of his SP distribution, unless you give him a dual rally, that does not affect his scoring in a negative way at all.

While I support creativity, this is a tiny step forward in terms of killing potential, and a big step backwards in terms of scoring potential. That’s why I said for normal content, it works just fine, because nobody cares about SP values there. But for the arena? Doing that will not only drop his weight by 6 points, but that move alone may be enough to reduce your overall scoring bracket by 2; and if you care about arena, you should know that 2 points, especially with the new arena, can be critical.

That’s my input. Agree with it or disagree with it if you’d like, but these are the facts.

EDIT: actually, running Black Luna+fierce stance will not be as effective when fully buffed, but again, the difference in wins gained (9) vs. points lost (6) is still very significant in where you’re not gaining many extra wins this way but sacrificing a lot of points. And this is considering totally vanilla builds. So with arena builds, these numbers probably will skew to be much more even.

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