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Those of you who use flier teams-3 whitewings + camilla?

I've been meaning to make a flier team for quite some time now and just recently promoted and built Catria (a bit budget currently, but i'm not made of feathers). All three of the whitewings appear to have gone from being mediocre-good to ridiculously powerful units with the proper support (each other). Would a team made up of the whitewings (with prfs and +eff, obviously) as well as a goad fliers +eff camilla work well? idea seems to work in theory, but i'd really rather get a second opinion before trying to put it into practice.

Asked by Cypher3332 weeks 4 days ago
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I'm working on same team! lol

I think the idea is solid, however i'm not a Flier emblem player so I don't know. Seems like it will have to be mostly PP with maybe Camilla and Palla (Swordbreaker) doing a bit of Enemy Phase. I haven't nailed down my builds yet but I'm pretty psyched about it.

Let me know what you come up with!

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I don't think all the Whitewings should be run together, it constricts your play-style if you have three (or four if including the dedicated support who works the same way) units that all focus on being near the majority of the rest of the team.

I think the best fliers to run with the two or less Whitewings that at most you should run are L!Grima or an Iote's Shield Myrrh or S!TikiY acting as pivots.

(Edit: Obviously armors utilizing Armor March and buffs sort of depend on close positioning for part of their effectiveness, but they aren't all or nothing sets depending on close formation at all times ((in fact many are completely self-sufficient sets with double attacks on either phase, multi-range counter, and Aether sustain)), they just want but don't need to be adjacent at the start of the turn for Armor March and most of their buffs, and can break formation when optimal or needed.)

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As an avid Flyer team user myself, I would recommend a mage/dancer instead of using all 3 Whitewings. Need the ability to take down armors, and having a range unit is very helpful. Or at the least a dancer who could help positioning much easier.

I currently use Firesweep Cordelia, Brave+ Chereche (4*+10), Airzura, and Ryoma (Legendary) (also sub in Halloween Nowi/Aversa). Just to have flexibility.

I do have Camilla built and heavily merged, but don't really use her a ton in flier emblem. Though, I am looking into promoting Est to have another option at blue, plus anti-armor is always good to have.

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by Selas 2 weeks 4 days ago

I have +10 Camilla and Catria, regular Aversa and +2 Eir on my AR team (currently also laegjarn as 5th for bonus. I bless all three others as they are my "core" for AR.

The idea is that I buff my DC/Renewal/Attack Smoke/Iotes shield Camilla to the max with summoner/ally support and flier buffs for her to take care of all common threats and Catria a red unit occasionally. Aversa for debuff and Eir for heal :) easily get full points on every match

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They can work well. Est beats every armored unit in the game and nothing can prevent her from doing that except building her wrong. Catria speed checks most units and can quad making it easy to kiil everyone Est misses. And Palla handles basically people like B!Ike and Helbindi who Est and Catria don't already dominate. Camilla isn't needed for this to work and you can put anyone else you want in that slot. That trio already checks everyone in the game.

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