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Theme teams - Crusaders of the Holy Flame

Wanted to make another themed team.

This time it's an infantry team with holy/priest like characters.
I tried my best at making the team as useful as I could, fun is that all units are mergable. Though the skill cost is quite high.

Of course this is just a theory craft idea I wanted to share, ain't got the stuff to accually make it now. But I might concider doing something like this someday.
Any feedback is welcome

Asked by Sir of Coffee4 weeks 2 days ago
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Answers

by Lain 2 weeks 5 days ago

Firstly:
The theme idea is awesome.
I could see those 4 come together and instantly become friends.

Libras standing animation is superb, Seliph is probably one of the most interesting red sword units in the game, Saias just godly (pun intended) and we NEED more male healer units, Lucius is probably the only healer that I like in FEH.

Secondly:

Unit Builds and overall teamcomp:

I personally am in 50/50 in the teamcomp.
It looks balanced between PP and EP, the Wave Skills kinda help in both phases and your tanks have good EP sustain.
Your ployboi gets a better grip for PP and needs to stand correctly to do something against enemies.
Without your ployboi you would only have your Wave skills to help you out which might be a bit low.

Seliph:
Pretty perfect build.
I totaly forgot about Deflect Magics effect and thought why you would run -Res, but now I see where it comes from.
I dunno if Swap is the best choice, but that's complettly personal preference.

Libra:
Looks pretty good.
One turn Moonbow helps his kinda low-ish damage output.
Maybe Odd Res Wave is a bit "overkill" on how your team looks like: Seliph doesn't really need more Res, Saias maybe for the Iceberg Bomb and Lucius doesn't really need it since he has Dazzling.
You have enough units to take mages so maybe Atk Wave?
Again Swap complettly personal preference.

Saias:
So there's my sorrow child.
I like the approach you did there with maxing out his Iceberg, but I personally think that's not the right way to help him out.
As much as I see here you have 2 PP Units and those're Libra and Lucius.
Libra obviously can't deal with red units so there's Lucius.
Lucius has the potential to kill reds since they mostly have low Res.
I'm probably only think that way to much out since I focused my Saias on PP with Swordbreaker and TA and Brazen Atk/Res, but maybe you want to make your Saias more PP than EP.

Lucius:
As funny as it is, I once had nearly the exact same build in mind as you have it here.
So I say I like.

Conclusion:

All in all I really like the team.
It's well balanced out, short fights with high stated units can be a bit harder, but healers are doing their job to help out of that.
Every unit is a bit tank and still deals some sort of damage, but you probably need to focus more on EP then PP.

"Be proud and fly high." - Some Guy in a anime that I watched.

*Note: That's just all my personal opinion. It could be that I'm writing total BS. *

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Heyo.
Yeah this team was fun to think of.
And Seliph + Libra are the two I'm pretty sure about.
The res wave was mostly there just as filler, and to finish off the 4 buffs

Saias.. It might not even be worth giving him fort def/res. Was thinking of going with fury. With the buff and debuff he can accually double a lot of non-hyperspeed units.
And with a healer, the chip damage ain't that bad.

I do want to keep his B skill though, since it's an easy way to buff and I've got way too many Laevateins anyway.

Lastly, I might switch out Lucius for Serra, since I do have het at 5* and not Lucius.

The only problem is that I do not have steady stance 4 and dazzle/wrathful staff atm. So I'll have to keep the team in the back of my mind.

Thx for taking the time for me!

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My only issue with this setup is Lucius not running Martyr+, and Saias using Swap instead of Draw Back and also using Distant Defense 3 instead of going for another debuff to help out the team out more. Other than that, pretty solid team comp that covers both physical and magic damage as well as the weapon triangle. Added bonus of a healer too.

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That martyr is honestly a mistake. He should have martyr+
Lucius with the push has the benefit of filling the role of healer as well as offence mage. It allows for Saias to be used as support

Haven't used drag back that much..
I like swap because you can always use it. And is great if you want to have the swap unit get in range themselfs.

The distant defence is mostly to make him the main bait unit. To make sure he can take some archers and green mages.
Since Lucius is more build for offence.

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