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Tactics Core + 3.0 Hoarding

These are the units I have come up for my tactics core, to be used in arena and aether raids. Right now, I have around 235k feathers, enough to +10 one unit. However, 3.0 is around the corner; is it worth spending 20-100k feathers to get the bases set up? I also have 215 dew, enough to refine Titania's weapon, which is critical. But with a possible skill refinery around the corner, it probably isn't the greatest move to use practically all of my dew.

Lilina is currently my only +10 unit running a nuke/support build. Over time, I've come to realize that 40 speed and desperation is just about worthless in comparision to many other +10 units (it does allow her to secure some tough kills, such as Brave Hector). As such, I plan to eventually change her to the standard attack wave +atk iv set, but that is far away, since Swordhart liked me more than Ishtar did on the previous banner. She still packs a hell of a punch at 62 attack before hones/refine effect. As such, I figured she would appreciate the spd tactics. I am thinking of only spending 20k for now for Titania's tactics and then spending the rest after 3.0 arrives.

Any skill suggestions for the units are also welcome. I am not quite sure what B-skill to give Titania, maybe a chill from a GHB unit. For Soleil, I am thinking of giving her Draconic Aura as her special. The stat refine for Corrin is still up in the air.

Asked by Fiel3 weeks 5 days ago
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Answers

I dont change her build whether shes in the arena or not, the last time I made a major change to her build was when i swapped out dc for r duel flying. She does exactly what I need her to do at any given time, and that is to support her allies.

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Why Chill Speed on Titania? That's boring!!! Not only that, but your Palla seemed better off with DC. Why not just be able to counter than have some extra HP?

Your skillsets look so weird for combat. I want them to KILL everything!!!

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Chill spd is to deal with shit like ayra and karla that have way too much speed.
DC was for scoring, and not only that but since nothing except the bonus unit is supposed to kill anything, theres no reason for palla to even run dc for combat.

But even outside of combat, they operate perfectly fine. Maria prevents enemies from ever using specials while also healing when needed combined with cancelling debuffs, palla lets maria and the fourth party member warp around while also acting as an enemy softener in case its required, while titania tactics the shit out of everything while simultaneously debuffing the fastest enemy alive to help cut down on any potential doubles from speed.

If I didnt need to run duel skills for scoring, palla would run brazen def/res and maria would run close counter.

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by Azurem 3 weeks 5 days ago

The biggest paragraph you wrote is about Lilina but I don't really understand what you're saying. You can't use Lilina with that team that would be 3 infantry units.

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That's a good point, sorry about that. Lilina will most likely get the boot due to being a mage (for arena). It was a poor attempt to give Titania a reason to exist at 5*.

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Look for an Ophelia to feed Rally Up Atk+ on Titania. That will make her a real buffbot.

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Like others have said, your tactics arena core needs help.
1. You probably want 3 different movement types to guarantee tactics buffs with the bonus unit added.
2. Specials should be Aether/Galeforce/Blue Flame. Running Iceberg, etc. just leads to kills stolen from your bonus unit and a lower base score too.
3. Soleil has way too much attack, especially with that attack refined armorsmasher. Probably switch her out for a red flyer like Nilla suggested. Then you can use the duel skill too.

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