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swap vs pivot on armors

First off sorry if this has been beaten to death already, I just got back to the game and I see pretty much all builds for armor units using swap, when I always used pivot.

Is there a simple reason why swap is better than pivot? I don't know too much about armored movement tbh because somehow I have never pulled a single unit with armor march and guess I prefer pivot because it lets an armor move 3 spaces

Again sorry if this is a super obvious thing everyone knows by now. Just trying to decide if I should replace my pivot on like L! tiki and duma with swap. Ty

Asked by bololo5 days 20 hours ago
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I'm not TOO versed in Armor Emblem or heavy Armor focused teams, but with Swap, it seems that the AI in defending teams seem to stick closer together for Goad and Ward buffs, or adjacent to each other for Hone and Fortify. Even in player builds you can use Swap to switch around Armor unit positioning without having to "advance" using Pivot. Which on some maps would be impossible depending on walls/pits.

I PERSONALLY prefer Pivot, and all my Armor units live and die by the movement benefits it provides, 3-4 spaces of movement (4 is achieved with March or Boots), but I can understand why teams use Swap, and on certain maps (especially some Aether Raid bases I've had to attack), Swap sometimes shuts down a strategy because the unit you need to kill first keeps getting swapped away.

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It's really just your preference. Swap is more reliable for getting a unit to exactly the square you want them where pivot gives you those extra spaces to move a unit into or out of danger faster.

Swap might be better on a full armor team to keep your units together. If I am running an armor on a mixed team, I almost always run pivot to give them the extra mobility.

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We have the guidance seal which makes pivot on armors kinda useless. We also have armored boots.

Ye if ur using armor in a mixed team with no guidance or armored boots support, pivot is indeed better option just to keep up

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Most of this has to do with the A slot skills and such that armors use. Normally armors like to run skills that keep them adjacent to other units in order to benefit from said skill (or a C skill like Armor March), thus swap is usually the preferred option in that case. There are a few exceptions to this rule in that things like Solo skills are becoming more common so that might be a reason to want to use Pivot instead of Swap.

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I use pivot on every armour I have. Mobility is the main problem with armours. Pivot helps this a ton.

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I far and away prefer swap. Say I'm in a battle and want to match colors, (so I have W!Crom fighting L!Tiki instead of someone like H!Myrrh) I can swap and still have an action left.

With pivot, a unit has to use their own action to move, but with swap, since both parties move, I can both reposition and have an action available afterwards, which I find far more useful.

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My biggest problem with Pivot is that it's only use is to use up a turn moving the unit. It has no effect on any other unit besides the user. It works well with full enemy phase builds, but most of them don't need the extra movement anyway. Swap keeps the armors from getting stuck on each other when their movement is still 1 (like Pivot), with the added benefit of basically granting an additional movement to another unit to get in range of an attack.

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3 repo 1 swap 1 march. I've been running armor emblem for more than year and a half and whoever says pivots and swaps needs a brain check as repo is just pivot on steroids that lets you reposition the unit AND use it, allowing surprise bombs and hit and runs. 1 swap is here for when you're in a tight spot and you need to reposition your units for buffs/march or prepare for engagement, it will happen frequently due to maps and armor march positioning; getting a T formation doesnt happen very often and most of the time you'll be sitting in a cube or Z formation

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As someone who doesn't have armor march, I say go swap and you'll never regret it.
The only place where pivot excels over swap is that it gives faster advance or retreat to your armors. I can see faster advance being useful in AR offense. However for anything where you don't have a kill turn limit, swap will do everything and better.
Swap has better and more reliable repositioning. You're not at the mercy of the map and you hold position when repositioning. So you can still bait/attack from your previous position after a swap.

If you are running mixed armor with a dancer, then it's good to have one armor with pivot so you can keep close by pivoting over the dancer when needed

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