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Summer Tana

I've got a +atk/-def summer tana, but given that I don't have any hone fliers I don't think blade tome is worth investing in currently so I'm sticking with her default tome. Kinda funny how I can run a full team of flying mages now (her, B!Ninian, F!Morgan, and SF!Nino) but don't have a single hone flier. But she I keep her base A and B skills if I'm keeping her default tome? I don't have Fury 3 fodder currently, I do have an extra SF!Nino that could give Swift Sparrow but I'm not sure it's worth it versus saving it maybe for a unit that might want it more? I'm looking at you Luna banner with the chance that Mia could be a focus.

And then I'm unsure on the assist and C skill? Assist between Reposition or Draw Back? And C skill I did give her Goad Flier, since I had a Palla so that I could also give Tana Moonbow, but I'm unsure what C skill to give her for non-flying teams? Like when she's a bonus ally in area next season.

Thanks in advanced for any suggestions!

Asked by MrShinyGyarados6 months 1 week ago
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Answers

I would say draw back out of personal preference, but the assist skill is really up to what you want. For a non-flyer team I would do attack ploy for survivability (what I would do personally) or any sort of tactic skill to buff. It really depends on if you want her to be in front lines and taking hits or being a less offensive and more supportive role

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I would hold off on swift sparrow, its good and all, but not so amazing you couldnt just hold out for fury/LnD 3 and get good results from those.

either draw back or reposition work, hard to go wrong with either except for very specific situations where one would work and not the other.
So which ever you have at hand, though I normally put draw back on ranged units to keep bulkier melee units in front.
Having both wouldnt hurt on her, though reposition could allow her to move units to the other side of impassible terrain, probably making it better for mixed teams.

For non-flying teams any of the tactics skills would fit perfectly for a c-skill and her default tome.

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Would it be worth it to fodder off a 5* +spd/-atk Legault for atk tactics? I doubt I'll use him much anyway, I've used him a tiny bit in AA but honestly he was more a filler 4th unit when used so that I didn't use another character I might need later in a run. Otherwise the only other tactics options I have at the moment that might be worth foddering is Canas with his res tactics.

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Standard mage set up would be fine in flier emblem (something like LnD/Fury +desperation) and in mixed emblem something like a guidance C skill or maybe drive speed from 4 star tailtiu

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Unfortunately I don't have LnD3 or Fury3 fodder at the moment. Kinda crazy how I haven't gotten a single Hinata since the demotion given how red is the one color I try not to skip as I need 3 more Fir for merging. And desperation looks just as bleak for me currently. I have a neutral Karel that won't see use so he's fodder material, but I also have Ishtar, SF!Nino, and Caeda that all currently are stuck on Desperation 2 cause of a lack of Shannas who might also want that Desperation 3. I technically also have Micaiah with Desperation 2 but she can also switch to a defensive qr build when needed plus Micaiah relies on Desp/BA combo which Desperation 3 only adds value in the rare situations against enemies she could naturally double, mine is +spd but that's still only 31 spd unbuffed.

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If you have a Caeda to spare, you could give fortify fliers to B!Ninian, so she can give +4/+4/+6/+6 when using the hone atk seal and her fresh bouquet. This way, using a blade tome, you'll miss out on 6 atk and 2 spd compared to a hone fliers buff, which isn't a huge loss when considering her stats and the fact that you're still getting 20 bonus atk from the tome, but I could understand you wouldn't want to inherit a blade tome if you're not going to be getting the most out of it.

As for the assist skill, I'd go with draw back because I don't like my ranged units to have reposition, I'd rather keep my melee units between my ranged units and the enemies, but like guerrick mentioned, reposition is probably better in a mixed team due to her mobility.

The C skill really depends on what you have available and what your team needs, the ones I find the most useful are tactics, drives and guidance, but since her weapon has guidance built-in, that leaves tactics and drives. From there it's just a matter of choosing the right tactic/drive for the team.

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