Of the three, Myrrh would make the best use out of it.
It can help her survive doubles a lot better.
Do keep in mind that the guard effect A slot is the real price with this skill.
Any unit that needs def, gets doubled and doesn't need their A slot for a breath or DC is a good unit.
Xander is the unit that wants the skill the most. He really becomes a lot better with it, being able to take in 80% of all physical units with it.
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