GamePress

SS units ideas

I posted them last night and so i thought of posting them again here with their explanation for those who missed it

Watcher of Darkness
Knoll (5 star Level 40) (Red Mage Infantry)
HP: 43
Atk: 50 (Base 36)
Spd: 30
Def: 10
Res: 31
Total: 150

Weapon: Gleipnir (Mt 14 Rng 2)
Grants +10 to damage when Special triggers. Accelerates Special trigger (cooldown count-1)

Support: None

Special: Death Curse (Cooldown 3)
Grants bonus to damage dealt equal to 80% of damage suffered (Skill cannot be inherited.)

A skill: Warding Breath
If attacked, unit granted Res+4 during combat; also gains Special cooldown charge +1. (If using other similar skill, only highest value applied.)

B skill: Watersweep 3
If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack.

C skill: None

In SS Knoll was known to be a fairly strong unit with high destructive capabilities but very low physical defence making him a unit that should stay on the back. My base set aims to show him as a good magic check, expecially thanks to Warding Breath and Watersweep 3. I would not put the summon ability from the summoner class of SS for obvious reasons (too op)

Aloof Lanceman
Cormag (5 star Level 40) (Lance Flier)
HP: 45
Atk: 49 (Base 33)
Spd: 30
Def: 35
Res: 15
Total: 158

Weapon: Bright Lance (Mt16 Rng1)
Enables counterattack regardless of distance if this unit is attacked

Support: Swap
Swap places with an adjacent ally.

Special: None

A skill: None

B skill: Seal Spd/Def 2
After combat, inflicts Spd/Def-5 on foe through its next action.

C skill: Lance Exp. 3
If unit survives combat, all lance users on team get 2x EXP. (If similar skill effects also used, only highest multiplier applied.)

There's little to be said about Cormag: good damage HP defence with average speed and low res. The Bright Lance will not be inheritable while being the second lance with DC in it. Cormag can be a good choice as a blue unit in a flier team in case you need a physical wall

Tearful Archer
Neimi (5 star Level 40) (Bow infantry)
HP: 40
Atk: 45 (Base 31)
Spd: 36
Def: 25
Res: 20
Total: 152

Weapon: Poison Bow (Mt14 Rng 2)
Effective against flying units. Inflicts 7 damage to foe after any combat this unit initiates.

Support: None

Special: Growing Light (Cooldown 4)
Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk - foe's Def or Res)

A skill: Atk Spd Bond 3
Grants Atk/Spd+5 to this unit during combat if unit is adjacent to an ally.

B skill: None

C skill: Hone Spd 3
Grants adjacent allies Spd+4 through their next actions at the start of each turn.

Neimi was one, if not, the fastest Archer in all SS with 60% base spd growth. As for the weapon i had the idea while playing a save file where i gave her the poison bow gained with the lava map glitch so i kinda wanted to put it here too since it was fun

Great Dragon
Myrrh (5 star Level 40) (Green Dragon Infantry)
HP: 50
Atk: 49 (Base 38)
Spd: 25
Def: 30
Res: 20
Total: 163

Weapon: Lightning Breath+ (Mt11 Rng 1)
Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).

Support: None

Special: Draconic Aura (Cooldown 3)
Grants +30% to Atk.

A skill: Water Boost 3
If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+6 during combat.

B skill: Dragon's Armor
If unit receives consecutive attacks from an adjacent foe, damage from second attack onward reduced by 80%. (Skill cannot be inherited)

C skill: Hone Dragons
Grants adjacent dragon allies Atk/Spd+6 through their next actions at the start of each turn

Myrrh in the game was a monstrous trump card that allowed you to practically OR kill everything that stood in your way, even the Demon King himself. Giving her the CYL (or Sigurd) treatment is only something she deserves. Hone Dragons is there so that a full Dragon Emblem can be achieved instead of relying always on Delthea and Water boost is there to patch Myrrh's below average Res (also making it more accessible since only Berkut has it and let's face it, you bring Berkut to 5* mainly for his lance).

I modified Myrrh in order to make her comparable to Y!Tiki and Nowi (Attack rose from 33 to 38 cause she was a real beast *no pun intended* in the game). Any more feedback will be appreciated

Asked by Remnant1 year ago
Report

Answers

Based in todays news, I made some changes to one of your units
Watcher of Darkness
Knoll (5 star Level 40) (Red Mage Infantry)
HP: 43
Atk: 50 (Base 36)
Spd: 30
Def: 10
Res: 31
Total: 150

Weapon: Fdatbitch (Mt 14 Rng 2)
Effective against cavalry and red tome users.
( ͡° ͜ʖ ͡°)
But seriously, now that Gleipnir is given to Eirika, I think Knoll needs a new tome. Maybe Luna & Luna+ that halves enemy resistance during combat. To make him somewhat unique, give him support: Summon
Range: 1
Creates a decoy with 1 HP on selected tile for 1 turn. Enemy unit can not enter the tile before decoy is destroyed (Skill can not be inherited).

Report