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Spooky Myrrhder - 'Budget' DC build?
While thinking of build for my Myrrh (+atk-res) I started to wonder if she could be a good DC unit despite her bane.
Of course I do not have DC, but I have an unbuild Nowi in my barracks, so..
With the stuff I have, I can give her Lightning Breath, Aether, Distant Defence and close def as seal.
The atk boon would make her still quite a killer in enemy phase.
Personally I am someone who prefers the enemy phase.
But.
It all feels a bit wrong, especially thanks to the bane.
Should I go through with it or just focus on a more player phase build?
Edit: This would be the build
Answers
You could swap Aether for Ignis, which would actually proc with your second counter attack, rather than having an Aether, that doesn't proc in the first combat.
If you don't have problems with killing enemies and rather want the healing from a second enemy encounter, then Aether works well I guess.
You could also go for a Close Def 3 in the A slot and get her the upcoming Brazen Atk/Res seal, together with Ignis as special (you wouldn't want the Aether healing to put you out of the Brazen range)
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Ignis might accually be a good idea, and it saves me some feathers.
Close def however is a problem for a few reasons.
The more obvious is that I don't have the fodder.
But it's also more risky with mages since Myrrh will have to take two hit most of the time before brazen activates.
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Those stats look like "Armored Adult Tiki". That will probably work really well. But you lose 4 Atk and you lose any chance to double on player phase by switching to lightning breath.
Do you plan to actually give her DC eventually? Honestly, in high arena there are no ranged units. Try using her in arena when she is the bonus unit before you do anything.
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