This might be a really noob question, but I keep getting confused on what the special cooldown terminology ia really referring to. That being said, I was always under the assumption that a special cooldown charge -1 was accelerating your special and that +1 was slowing you down. This is why Quickened Pulse provides a SC -1 on the unit at the start of the battle.

But as I reread some of the abilities, I noticed that Guard also inflicts a SC -1 on the enemy, which should be accelerating their special, but I know that it's meant to slow it down.

And from my understanding, skills like Bold Fighter and Steady Breath, which use the terminology "grants SC +1" are supposed to accelerate your special as well. Does this mean that they don't and only provide the double attack and +4 Def respectively? I know this can't be the case since there'd be no reason to select a Breath skill over a Stance skill. So which is it?

Flashing and Heavy Blade also say +1, but Wrath says -1 and Slaying weapons say -1. And Lightning Breath, which slows the SC says +1. Am I missing something? Any clarification would be really helpful. Thanks.

Asked by TheTravelingSee5 months 1 week ago
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by Dannwond 5 months 1 week ago

"Special Cooldown/Cooldown count" and "Special Cooldown Charge" are different things.

The first appears in things like Killer/Slaying weapons and Lightning Breath and refers to the number of actions a special needs to trigger.

The second appears in things like Bold/Vengeful Fighter, Special Fighter, Heavy/Flashing Blade, Guard, etc and it refers to an increase or decrease in the number of CHARGES your special gets.

Special Cooldown CHARGE +1 means you get 1 more charge than normal so your special charges faster and Special Cooldown CHARGE -1 means you get one less charge than normal so your special charges more slowly (or doesn't charge at all).

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by TheTravelingSee 5 months 1 week ago

In reply to by Dannwond

Oh damn I didn't read that carefully enough. Pretty confusing but you summed it up well. Thank you so much!

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by Seeker 5 months 1 week ago

I was really confused by this too when I started the game.

Pay attention to the difference between count and charge. Count is the number of charges required to trigger the special. Two skills in the game carry cooldown penalties for its user: lunar brace and lightning breath. A number of weapons, most notably killer and slaying weapons, grant special acceleration, which is count -1.

Some skills increase or decrease the number of charges a unit gains per action in battle on certain conditions. Heavy blade grants a unit an extra charge when it attacks on either phase with higher atk than the opponent. Breath skills grant a unit an extra charge when either combatant strikes during the unit's enemy phase only. Special spiral grants 2 charges after combat if the unit activated a special before or during combat. (It does not work with galeforce, which activates after combat.) Guard denies an opponent one special charge every time either combatant strikes, as long as the unit with guard starts battle with 80% or more HP. Certain weapons do this with no HP requirement; steady stance 4 does it with no HP requirement but on enemy phase only. Special fighter does the same as guard with a more generous HP threshold as well as granting its wielder an extra special charge per strike in either direction on both phases, which is relatively OP.

Count -1 combined with charge +1 can lead to one-round activations of high-charge specials such as aether and galeforce. Slaying weapon + breath skill will grant a one-round aether if the wielder doubles and the opponent does not have some version of guard. Slaying weapon + desperation + flashing (or heavy) blade is a combination well known for activating galeforce on units with very strong offensive stats and very poor defensive stats.

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by amoebasgonewild 5 months 1 week ago

Just think about it this way:

If the skills specifies the unit: it means specials will go off faster and help the unit. If its -1, the base cooldown will decrease. If its +1, itll get charged faster per condition met. Ligning breath and blade tomes being the exeption, where the base cooldown gets increased

If it specifies the enemy: their specials wjll take longer to activate.

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by Dannwond 5 months 1 week ago

In reply to by amoebasgonewild

Or you could... you know, understand what it's saying.

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by jensnielson222 5 months 1 week ago

In reply to by amoebasgonewild

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