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Special builds for Ephraim - How to solo like a pro

I think picking a special might be the most important thing.

There are three I think work well.
Galeforce, Aether and Glimmer.

Here are some builds.
IV's are listed in order of preference

Galeforce:
Basicly, the same as Effie just with his own lance.
This build makes the easiest use of the solo skills, since you have to try putting him next to allies.
Skills: Galeforce, Atk/def Solo, Bold Fighter, Armor Boots
IV's: +atk / -spd -hp -res -def

Glimmer:
The idea with this is that Ephriam can shoot off glimmers with every counter attack. And with his mosterous atk, he oneshots a LOT of units.
Wary fighter is a good skill since you'll be banking on that one shot. It's a safety measure for units with desperation, or units that happen to survive the blast.
It also allows you to use the glimmer blast on ranged units even if you lack DC, by baiting then and killing on the turn after
Skills: Glimmer, DC or Atk/def solo, wary fighter, Fierce stance or either defence skill
IV: Atk+ Def+ Res+/ Spd- Hp-

Aether:
A bit of a standard one, but with the slaying effect and massive stats, Ephraim can sustain himself quite well.
There are a lot of ways to build him with this, but I'm just gonna take one option. I do like this build a bit less, I think Hardin is the lance armor you want for mixed phase sustain, given he comes with a DC weapon.
I won't surgest DC for Ephraim, since it spreads him pretty thin, skill wise. He needs the special cooldown.
Skills: Aether, Steady or Warding breath, Bold Fighter, Quick Riptose or Close Defence
IV: Def+ Res+/Spd- Hp-

Asked by Sir of Coffee2 weeks ago
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Answers

by Lain 2 weeks ago

I know I might sound a little bit insane here (what I'm 100%) but what about Miracle?
Since he has this high attack wouldn't a damage special be an overkill most of the time?
If he's going in solo why not strengthen his survivability with it?
I know Aether is way better than that, but you know something not so generic might work maybe..?
I know he doesn't take so much damage duo to his tankyness, but getting attacked from maybe 1-3 guys at the same time might be problematic when he's alone.

What do you think, Mr.Coffee?

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At the very least you'll need a WoM healer to bring him back up. Or a horse with physic+.

You could use it to push him in danger, have him kill one enemy and have miracle keep him safe in time for that healer to bring him back up again.

Ephraim will need a skill like smite to push that healer out of range if needed.

You could combine that with a dancer using WoM too. And finishing it with some third character ALSO with WoM.

Basicly making a miracle be a flare for a bomb of support units.

There are a few problems, biggest being that Miracle can only safe him once a turn.

Not the perfect build, but it does allow for some very wierd and unique strategy.

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>Not the perfect build, but it does allow for some very wierd and unique strategy.

And with this sentence you already got me and I'll definitely do that at some point.

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Haven't finished building him yet.
Mine is +atk/-res.

Will probably go with the galeforce build, have never tried something like it and it's pretty cheap to do.
I will show him off if I finish building.

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