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-spd +def L!Lyn and -atk +def Azura

These days I got a Legendary Lyn -spd +def and an Azura -atk +def. I do not know what to do, but I really wanted to play with them. I'm trying to get a better one, but so far nothing. Should I build them? Should I wait until I get a better one? And if I can not, should I not use them? Thanks for helping me :D

PS: Sorry if my English is too bad, but I'm using Google Translate :X

Asked by Kiryuuin4 months 4 weeks ago
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Answers

Your Legendary Lyn is pretty much unusable. Her speed will be way too low and she’ll constantly be doubled by her enemies.

Your Azura is unusable as a combat unit. (Believe me. My Azura used to be -Atk) However, since she is a singer, she doesn’t necessarily need to fight.

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I second this, a -Spd bane on L! Lyn basically cripples her. With speed levels being what they are now even with heavy investment the best you're going to be able to do is make it so she can't be doubled. A Def boon doesn't make enough of a difference for her to be a bait unit either. Her base attack only hits 45 so it would usually require SI as well in order to have her push enough damage to be relevant.

Dancers are Dancers, they usually exist to support other units. Any combat that they can be capable of is a bonus.

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Anyone telling you they are not useable is giving you bad advice. They are useable. It might take some work to find their ideal roles, but they can become effective and fun units for you to use.

Go ahead and build them. If you get better ones later, then you can merge them and they will level up more quickly.

Azura is great for killing anything red, especially dragons and mages. ^w^ And is fantastic dancer support.

You L! Lyn will be better able to duel other archers and some physical distant counter units. And keep your allies around your L! Lyn to get +5 Atk & Spd bonus from her weapon. And Swift Sparrow will give her another +4 to Atk & Spd when she starts combat during "Player Phase". Finally, keep 2 allies within 2 spaces of her when enemies attack her and she will bet +4 to all stats thanks to her A slot skill "Laws of Sacae".

Finally, you could also have these two units "Ally Support" each other so they gain +2 to all stats when next to each other in combat.

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The English is completely comprehensible.

Azura's IV is weird but arguably good because she's not slow so she tanks better this way. She'll have a hard time doing damage because she will probably want to be giving buffs rather than taking them.

Lyn is going to struggle, this should not be denied. I don't agree for a second that she is unusable, but neither am I convinced that she's worth the investment unless you plan to merge into a better IV at some point.

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