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Sorcery Blade, Chill Spd or Speed Tactic?

Hello!

Decided to try my luck at summoning Surtr. Got pity broken again, this time by Ylgr. I'm not sad, as it took me little orbs (30) en she has some spectacular fodder. The question arises which of her skills to fodder, however.

Right off the bat, I have Lyn as spd tactic fodder, so I dunno if that's worth it.

But Chill Spd seems all around decent.

And Sorcery blade seems like a great skill, however it comes in the a-slot (so no DC unless it's on the weapon). Thus, I figured Fjorm would actually be great with this skill? As she has built-in DC, and struggles to break through heavy defense units in the Arena...

Thoughts on the skills? Potentially great uses for them? I appreciate the help!

Asked by Cygnus3 weeks 1 day ago
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Answers

My current Fjorm build is Leiptr/Reposition/Aether/Steady Breath/Quick Riposte/Atk Smoke/Spd Smoke, so idk if I'd give up Steady Breath for it, but the idea is one to try.

Anna maybe could also make some decent use of Sorcery Blade. Since she can warp right next to any ally, warp her next to a mage ally and she'll have Sorcery Blade always active, and I know Anna does struggle to get some kills (I would've said the same for the other two, but considering Alfonse is triple Brazen and Sharena is triple Bond, I think those two have gotten good enough fixes to their attack stat to compensate), so maybe Anna could see some use out of Sorcery Blade.

Also, bear in mind that Fallen Celica and YT Olivia also have Chill Spd, whereas Sorcery Blade is only on Ylgr, so you have multiple units with Chill Spd and only one unit with Sorcery Blade.

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I have one as well. Right now I'm thinking the tactics skill, but unsure. She is really good fodder. 3 rare skills. I don't have chill speed fodder or speed tactic. I've thought about sorcery blade, but again no idea who to give it too. It's got that gimmick of being near a mage. I don't have any +10 mages built as a part of my core where it would be a good skill.

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As cool as sorcery blade is, I felt it is a bit too gimmicky to use. Chill Speed was my choice, since I don't have any good tactics teams yet. Most of my teams are pure armor, flying or cavalry

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Sorcery blade on Fjorm is a very interesting idea.

A lot of ranged units have poor def so she probably hits their lower defensive stat already (or a poor-enough defensive stat, if their res is especially bad).

But her atk is a bit low for fighting at melee range, so it's definitely an interesting idea.

I think Anna has good potential with this skill if she goes for the prf. Blue flame, atk/def bond seal, infantry flash and spur spd support, stick it to them.

I would probably go for the spd tactic or or chill spd though. Sorcery blade is generally a difficult skill to use. Chill spd is good on support units such as M.Corrin (though he might also want his B-slot for getting into some scuffles himself); I also like the idea of it on firesweepers, especially lances because swords tend to get ridiculously fast. (Or they could just use swordbreaker, but chill spd is more useful to the team as a whole.)

I think it's also a good option to save the spd tactic so that you have an extra. It's a very good skill, and tactics teams are great.

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