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so why isn't everyone using Infantry Flash

I mean, yeah, "not everyone could get it". But then again, you'd think a skill that is basically a DRIVE HEAVY BLADE (if I read correctly) everyone woud be going for yet. And yet, I barely see people playing with it. It disgustingly outclasses the traditional Pulse skills (that can be stacked onto, by the way).

Personally, at the time, I just didn't feel like I really needed it. I was saving orbs for something else, and it just felt like a very sleazy powercreep marketing scheme.

Asked by Nogitsune2 months 1 week ago
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Answers

You're retarded, he literally talks about drives, which are better than infantry rush/flash to begin with because taking 3-6 less damage is better than an extra charge, because it means surviving a round of combat better.

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They're not necesarily better my friend. Any skill in the C Slot s up to personal choice and depends on your temp composition, so your comment is not true per se.

Also, I know you're retarded, I don't need you telling me you're retarded my friend.

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Well, it doesn't. Think of it this way. You need Heavy Blade to be
A: usable by the unit at base, so not all units can use it.
B: Get the infantry Heavy Blade Skill (it's not Infantry Flash, wrong skill my dude)
C: Have a unit that can't and doesn't want heavy blade have it.

In PVP and most other content, having a unit stand around doing nothing, to simply buff up their other units isn't very common, and as such Close and Distant Guard are better skills for what it's worth, and Infantry Pulse works for units in any range and simply boosts their special faster, letting them OHKO their enemies even harder than usual.

This skill relies on placement, and team comp. Pulse one only relies on team comp.Less work, and easier to get .

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I normally have a cooldown skill for my infantry and since I use mixed teams it won't benefit my team composition.

I did have some fun with it using red sanaki,but that's about it.

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Honestly I think it is because of movement type. Most people run some sort of emblem that isn't infantry emblem, making the skill not used very often. Same with infantry pulse. You also have to run a speedy comp if I remember right.

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by Seeker 2 months 1 week ago

A couple of reasons I can think of.
- L.Marth is one of the hardest non-seasonals to get. He's a legendary so you can't randomly get him as an off-focus pitybreak, and when he's a focus unit, he's red so the player population has to go through lots more 3* and 4*
- He's only been on one banner. On average, it's possible to pull him once in, like, 200 orbs? (Check the GamePress summoning statistics guide if you want to be precise.) Lots of people don't even save 200 orbs for one copy, so how many have an extra one to fodder?
- It takes planning, and a lot of people don't spend that much time on the drawing board. I offered a similar reason for fliers being relatively unpopular - you need to know how to build them (because most of them require significant deviations from base kits), and then you need to build the team correctly too otherwise it doesn't work well enough. I definitely get the impression that most people don't get that far. Infantry flash teams might not require the same level of careful planning, but they still need it, and a lot of people don't think that far for whatever reason.
- Functionally, it's a bit restricting on player phase. If a unit in your front advances two squares to attack, your flash is no good, and if you can't advance two spaces, are you really better than an armoured unit with no emblem buffs who got debuffed by about 15-20 stat points?

All of these things said, I do think infantry flash is one of the best ways for infantry to compete with emblem buffs. Fliers stack goads; armours stack wards; horses have hones. Infantry won't have the same amount of stats, but they can pump out higher charge specials more often (or in the case of stuff like Ayra or potentially Fir, straight up spam it)

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